Marc Di Luzio
|
7a75fbd369
|
Clean up CXX Flags and remove statements relating to us being cool. If you have to say it, it ain't true
|
2014-12-16 13:13:02 +00:00 |
|
Marc Di Luzio
|
4c439a383e
|
More cleanup and remove of unneeded functions
|
2014-12-16 13:13:02 +00:00 |
|
Marc Di Luzio
|
7e2fd0a8d1
|
Fix a few more bugs and implement more tests
Bug in infinite recursion on move assignment operator.
Bug in adding the wron units ID to the kill list.
|
2014-12-16 13:13:02 +00:00 |
|
Marc Di Luzio
|
aee703b107
|
Finialise the full game step
Had to rework a ton of code from bad design.
NOTE: FRIENDLY FIRE IS ON >:D
|
2014-12-16 13:13:01 +00:00 |
|
Marc Di Luzio
|
2f17a17587
|
fix using move semantics for no reason
|
2014-12-16 13:13:01 +00:00 |
|
Marc Di Luzio
|
0c7721cb17
|
remove unit inheritence, twas a silly idea, and remove usage of shared ptr and unique ptr not needed anymore
|
2014-12-16 13:13:01 +00:00 |
|
Marc Di Luzio
|
008739dee6
|
Various work towards a basic game implementation
Get rid of some virtual functions that weren't needed.
Fix some functions to work during static init if need be.
Units now have unique incremental IDs
|
2014-12-16 13:13:00 +00:00 |
|
Marc Di Luzio
|
270036c925
|
Add stubs for game
|
2014-12-16 13:12:59 +00:00 |
|
Marc Di Luzio
|
2abd4ad832
|
Move the board code out to ui as it's only for board visualisation
|
2014-12-16 13:12:58 +00:00 |
|
Marc Di Luzio
|
a17a9db2ad
|
lots of initial design for the game, and unit data
|
2014-12-16 13:12:58 +00:00 |
|
Marc Di Luzio
|
7f639a6bf4
|
Add new creation method from a visual representation
|
2014-12-16 13:12:56 +00:00 |
|
Marc Di Luzio
|
8ade68101b
|
No need templates, templates bad, unneeded templates make c++god angry
|
2014-12-16 13:12:56 +00:00 |
|
Marc Di Luzio
|
9fc5f33de8
|
Add more code to units to help distinguish between types and visual values
|
2014-12-16 13:12:55 +00:00 |
|
Marc Di Luzio
|
ea426c70c6
|
Rename unit_t to unit_c to reflect it being a char
|
2014-12-16 13:12:54 +00:00 |
|
Marc Di Luzio
|
64f9638352
|
Implement some more base types, including basic units. This should be much closer to final interface
|
2014-12-16 13:12:54 +00:00 |
|