mdiluzio
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082810de4a
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Merge branch 'dev' of https://github.com/mdiluz/ttrts into dev
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2014-12-31 18:40:05 +00:00 |
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mdiluzio
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189241853b
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Update the map generation
New maps! 3 player!
Update names, as it wasn't 2v2 so much as 1v1 with 2 units each
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2014-12-31 18:39:58 +00:00 |
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3f892ec2aa
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Move maps to /usr/local and allow these settings to get defaults from the cmakelists
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2014-12-31 14:08:51 +00:00 |
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mdiluzio
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f1e4f432e6
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Move top level cmakelist up to main directory
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2014-12-30 18:32:17 +00:00 |
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Marc Di Luzio
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71aab498dc
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extract format functions out into formatters files
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2014-12-30 13:24:21 +00:00 |
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Marc Di Luzio
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d9b9f3d7dd
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Re-organise source directory and targets
ttrts -> client
game -> ttrts
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2014-12-30 13:24:19 +00:00 |
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Marc Di Luzio
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415361ac9c
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Update CMakelists
Additional install targets for maps, and reworked dependencies
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2014-12-30 13:24:17 +00:00 |
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mdiluzio
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83020d9120
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Player -> player_t
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2014-12-21 11:14:01 +00:00 |
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mdiluzio
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9e44d5144b
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Rename all usages of Team to Player
This was confusingly inconsistent in the codebase.
fixes #7
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2014-12-21 11:04:26 +00:00 |
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mdiluzio
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f55bc5413a
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Correct case for all CUnit methods
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2014-12-21 10:44:08 +00:00 |
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mdiluzio
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b37fe327f2
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Re-do generation now that attack rule has changed
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2014-12-20 15:35:19 +00:00 |
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mdiluzio
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526451ad02
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Update with more pre-generated levels
Also clean up test code to not output unless erroring
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2014-12-16 22:35:56 +00:00 |
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Marc Di Luzio
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a90ad9f90c
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Remove player IDs, keep it simple stupid
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2014-12-16 13:13:03 +00:00 |
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Marc Di Luzio
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d0d3834449
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Move source code into source subfolder
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2014-12-16 13:13:02 +00:00 |
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