#include "error.h" #include #include #include #include #include #include #include #include #include #include "net.h" #include "filesystem.h" void RunServerForGame(CTTRTSGame &game) { std::cout<<"TTRTS: Setting up server"< players = game.GetPlayers(); unsigned int numClients = players.size(); auto player_iterator = players.begin(); // game mutex std::mutex gameMutex; // Set of clients std::vector myClients; std::cout<<"TTRTS: Waiting for "<