#include "game.h" // ---------------------------------------------- // Default constructor for the board CBoardData::CBoardData( unsigned int c, unsigned int r ) : cols ( c ) , rows ( r ) , total ( rows * cols ) { board = new square_t[total]; fill(square_invalid); } CBoardData::~CBoardData() { delete[] board; } // Clear the board void CBoardData::clear() { fill(square_empty); } // Fill the board void CBoardData::fill(square_t v) { std::fill(board,board+total,v); } // print get a slot on the board CBoardData::square_t CBoardData::get( unsigned int c, unsigned int r ) const { if ( (r >= rows) || (c >= cols) ) return square_invalid; return board[r*c]; } // print a board void CBoardData::print() const { for ( unsigned int r = 0; r < rows; r++ ) { for ( unsigned int c = 0; c < cols; c++ ) { std::cout<