#ifndef _UNITV_H_ #define _UNITV_H_ #include "unit.h" // V unit class CUnitV : public CUnit { public: CUnitV(); virtual ~CUnitV() = default; // Set from a visual virtual bool setFromVisual( unitVis_c& vis ) override; private: // Update the visual of V unitVis_c updateMyVisual(); // V also has a direction dir_t dir; }; #endif //_UNITV_H_