# TTRTS *The Tiny Terminal RTS where the players write their AIs* ----------------------------------------------------------- ## Introduction A simple terminal based RTS game that uses text files to communicate game state and unit commands. TTRTS is from the ground up designed to be a fun way to practice programming. Any programming language than can handle file I/O can be used to make an AI for TTRTS, and this extensibility allows for any type of programmer to enjoy designing and playing against their friends. ----------------------------------------------------------- ## Building TTRTS #### Requirements * CMake - our build system uses cmake * Linux/OSX - currently no support for Windows, tracked with [Issue #9](https://github.com/mdiluz/ttrts/issues/9) #### To Build $ git clone https://github.com/mdiluz/ttrts.git $ cd ttrts $ ./bootstrap.sh $ ./ttrts # To launch binary and display usage ----------------------------------------------------------- ## Development * master branch always stores latest stable release * master/{hotfix} branches store in progress hotfixes for the stable branch * dev branch stores in progress development * dev/{feature} branches store features ----------------------------------------------------------- ## Changelog #### v0.3.2 * Fix bug when loading map files with walls * Fix ttrts on OSX * Install man files to correct location * Update usage of sed to be compatible with BSD as well as GNU versions * New maps and renames of old ones #### v0.3.1 * Upgraded install target to repository * libttrts static library binary in /usr/local/lib * ttrts headers in /usr/local/include/ttrts * bash completion into /etc/bash_completion.d/ * man page into /usr/local/man/man6 * maps into /usr/share/ttrts/maps * client now supports env variable configuration * TTRTS_MAPS for location of map files, defaults to /usr/share/ttrts/maps * TTRTS_GAMES for gameplay directories, defaults to /tmp/ * Map files now have proper header * NOTE: This version is compatible with v0.3.0, but old generated mapfiles will need the additional header line added #### v0.3.0 * Additional functionality of walls * Walls are noted in gamestate file on new "WALL:[X,Y]..." line * Walls are impassable by all movement * Units leave an impassable wall behind after movement * Game can now end if no units are able to move * Various C++ api simplifications * Integration of perl api from [ttrts-players](https://github.com/mdiluz/ttrts-players) #### v0.2.0 * All team references changed to player * Order file format changed to Player_#_Turn_#.txt * Unit descriptors now use pl: instead of tm: * Various other C++ api corrections and refactors #### v0.1.0 * First playable version of ttrts ----------------------------------------------------------- ## Further Information See the ttrts binary [readme](source/ttrts/README.md) for full usage and game rules See [ttrts-players](https://github.com/mdiluz/ttrts-players) for examples of AIs