# ttrts - Tiny Terminal RTS ## SYNOPSIS ttrts MAPFILE ## DESCRIPTION ttrts is a tiny terminal based RTS where that uses text files as order lists to control it's units This means that any user, program or cat that can read and write to text files can play the game ## OPTIONS MAPFILE - File to read in the initial game state from ## USAGE When invoked, ttrts will set up the game in a local directory called `ttrts_{GAME_NAME}` The GAMESTATE files in this directory can be read and interpreted by human, robot or cat. ttrts will then await ORDER files from each participant Once all ORDER files have been received ttrts will calculate the turn and output a new GAMESTATE file This process repeats until the game is over ----------------------------------------------------------- # TTRTS GAMEPLAY ## RULES The game takes place in a series of simultaneous turns on an arbitrarily sized 2D board Each turn, the client outputs a GAMESTATE file and waits for an ORDER file from each player All commands are evaluated simultaneously with friendly fire enabled by default The game is over when any of three conditions are met - * All remaining units are controlled by a single player * No units are left (draw) * All units left are unable to move (draw) ## UNITS Each unit occupies a single tile on the board, facing in a compass direction (NESW) Units will only accept orders from their owner Units can receive only a single order each turn Units cannot occupy the same tile as other units/walls ## ORDERS F - Move unit [F]orward one space, leaving a wall This wall will remain until the end of the game, blocking movement to that tile Movement orders have no effect if impossible, eg. * Attempting to move outside of map * Attempting to move on to tile occupied by unit/wall L/R - Rotate unit [L]eft or [R]ight Unit will rotate clockwise or counter-clockwise, this order cannot fail A - [A]ttack in straight line in front of unit Attack will continue forward until unit can't progress, all units within the path of the attack are destroyed. ----------------------------------------------------------- # FILE FORMATS ## Gamestate File Turn_{TURN_NUMBER}.txt ### Contents ===== ttrts v{MAJOR}.{MINOR}.{PATCH} ===== NAME:{GAMENAME} SIZE:[{X},{Y}] TURN:{TURN_NUMBER} WALL:[{X},{Y}][{X},{Y}][{X},{Y}]...{repeat for all walls} ~~~~ UNIT:{ID} pl:{PLAYER} vs:{VIS} dr:{DIR(NESW)} ps:[{X},{Y}] ... {continue for all units} END ## Order File Player_{PLAYER_ID}_Turn_{TURN_NUMBER}.txt ### Contents ORDER:{ORDER_CHAR} id:{UNIT_ID} ... {continue for all orders} END