ttrts/source/game/unit.h
2014-12-21 11:14:20 +00:00

97 lines
2.4 KiB
C++

#ifndef _UNIT_H_
#define _UNIT_H_
#include <string>
#include <vector>
#include "gametypes.h"
#include "vector2.h"
#define UNIT_FORMATTER "UNIT:%u pl:%u vs:%c dr:%c ps:[%u,%u]"
// force a reset of the unit ID value
void __forceResetCUnitID();
// Base unit type
class CUnit
{
public:
// Factory function for creating units from a visual
static CUnit GetUnitFromVis( unitvis_c vis );
// Unit <--> string conversion functions
static std::string GetStringFromUnit(const CUnit& unit );
static CUnit GetUnitFromString(const std::string& unit );
// Constructor
CUnit();
// Move constructor and move assignment. CUnit cannot be copied
CUnit(CUnit&& unit);
CUnit& operator=(CUnit&& unit);
bool operator==(const CUnit& rhs);
bool operator!=(const CUnit& rhs) { return !(*this == rhs); }
// Getters for all the members
inline const unit_id_t& GetID() const { return unit_id; }
inline const player_t & GetPlayer() const { return player_id; }
inline const unitvis_c & GetVisual() const { return unit_vis; }
inline const dir_c & GetDir() const { return dir; }
inline const uvector2& GetPos() const { return pos; }
// Set
inline player_t SetPlayer(const player_t &v) { return (player_id = v); }
inline unitvis_c SetVisual(const unitvis_c &v) { return (unit_vis = v); }
inline dir_c SetDir(const dir_c &v) { return (dir = v); }
inline void SetPos(const uvector2 &v) { pos = v; }
// Get the co-ordinate in front of the unit
uvector2 GetInFront() const;
// Check unit is valid
inline bool Valid() const;
// Set a unit based solely on it's visual
bool SetFromVisual(const unitvis_c &vis);
// Orientation methods
dir_c TurnLeft();
dir_c TurnRight();
dir_c TurnAround();
private:
// Update my visual must be called when setting direction
unitvis_c UpdateMyVisual();
// Unit ID
unit_id_t unit_id;
// Visual
unitvis_c unit_vis;
// Player ID
player_t player_id;
// Direction
dir_c dir;
// Position
uvector2 pos;
};
// Typedef for a vector of units
typedef std::vector< CUnit > CUnitVector;
typedef std::vector< unit_id_t > CUnitIDVector;
// Simple validation
inline bool CUnit::Valid() const
{
return (unit_id != unit_id_invalid )
&& (player_id != player_t::NUM_INVALID )
&& (unit_vis != unitvis_invalid);
}
#endif //_UNIT_H_