ttrts/game/orders.h

59 lines
No EOL
1.2 KiB
C++

#ifndef _ORDERS_H_
#define _ORDERS_H_
#include <vector>
#include <string>
#include "gametypes.h"
#define ORDER_DELIMITER ' '
// Type for all orders ( as a char )
typedef char order_c;
// Movement orders
static const order_c sk_movementOrders[] =
{
'F', // Forward
};
// Action orders
static const order_c sk_actionOrders[] =
{
'L', // Left
'R', // Right
'A', // Attack
};
// Container for an order
struct COrder
{
// Unit order is for
unit_id_t unit;
// Order command issued
order_c order;
// Basic operators
inline bool operator==( const COrder& rhs ) const;
inline bool operator!=( const COrder& rhs ) const { return !(*this==rhs); }
};
// Simple == operator
inline bool COrder::operator== ( const COrder& rhs ) const
{
return ( unit == rhs.unit ) && ( order == rhs.order );
}
// Typedef a vector of orders
typedef std::vector<COrder> COrderVector;
// Order strings stored as simply "[unit id] [order char]"
// string <--> order conversion functions
std::string GetStringFromOrder(const COrder& order );
COrder GetOrderFromString( const std::string& order );
bool isMovementOrder( const COrder& order );
bool isActionOrder( const COrder& order );
#endif //_ORDERS_H_