ttrts/game/unit.cpp
2014-12-16 13:13:01 +00:00

92 lines
1.7 KiB
C++

#include "unit.h"
#include <map> // for std::map
namespace
{
// Helper function for generating unique unit ids during static init
unit_id_t get_unique_unit_id()
{
static unit_id_t p = 0;
return p++;
}
// Map of visual representation of unit V
typedef std::map< dir_t, unitVis_c > dir_to_vis_map;
// Helper function to get the vis map during static init
const dir_to_vis_map& get_vis_map_V()
{
static const dir_to_vis_map sk_visMap =
{
{dir_t::N,'^'},
{dir_t::E,'>'},
{dir_t::S,'v'},
{dir_t::W,'<'},
};
return sk_visMap;
}
}
// Plain constructor
CUnit::CUnit()
: unit_id ( get_unique_unit_id() )
, team_id ( team_id_invalid )
, player_id ( player_id_invalid )
, unit_vis ( unitVis_invalid )
, dir ( dir_t::S )
{
updateMyVisual();
};
// Move constructor
CUnit::CUnit(CUnit&& unit)
: unit_id ( std::move(unit.unit_id) )
, team_id ( std::move(unit.team_id) )
, player_id ( std::move(unit.player_id) )
, unit_vis ( std::move(unit.unit_vis) )
, dir ( std::move(unit.dir) )
{
updateMyVisual();
}
CUnit CUnit::getUnitFromVis( unitVis_c vis )
{
CUnit unit;
unit.setFromVisual(vis);
return unit;
}
// Update the visual representation of the unit
unitVis_c CUnit::updateMyVisual()
{
// Start at invalid
setVisual(unitVis_invalid);
dir_to_vis_map::const_iterator it = get_vis_map_V().find(dir);
// If found set to new vis
if( it != get_vis_map_V().end() )
setVisual(it->second);
return getVisual();
}
bool CUnit::setFromVisual( const unitVis_c& vis )
{
dir_to_vis_map::const_iterator it;
for( it = get_vis_map_V().begin(); it != get_vis_map_V().end(); it++ )
{
if( it->second == vis )
{
dir == it->first;
updateMyVisual();
return true;
}
}
// No matching direction to visual
return false;
}