ttrts/game/board.cpp

68 lines
No EOL
1.1 KiB
C++

#include "board.h"
#include <iostream> // std::cout
// ----------------------------------------------
// Default constructor for the board
CBoard::CBoard( unsigned int c, unsigned int r )
: cols ( c )
, rows ( r )
, total ( rows * cols )
{
board = new square_t[total];
fill(square_invalid);
}
CBoard::~CBoard()
{
delete[] board;
}
// Clear the board
void CBoard::clear()
{
fill(square_empty);
}
// Fill the board
void CBoard::fill(square_t v)
{
std::fill(board,board+total,v);
}
// print get a slot on the board
square_t CBoard::get( unsigned int c, unsigned int r ) const
{
if ( (r >= rows) || (c >= cols) )
return square_invalid;
return board[r*c];
}
// print a board
void CBoard::debug_print() const
{
for ( unsigned int r = 0; r < rows; r++ )
{
for ( unsigned int c = 0; c < cols; c++ )
{
std::cout<<(char)board[r*c];
}
std::cout<<std::endl;
}
}
// Test the board data class
void tests::test_CBoard()
{
CBoard board = CBoard(20,10);
std::cout<<"Blank board"<<std::endl;
board.clear();
board.debug_print();
std::cout<<"Filled board"<<std::endl;
board.fill(48);
board.debug_print();
}