ttrts/api/perl/ttrts.pm
JackUnthank a0ff8680a3 Make the AI print out the walls not the map.
Don’t worry I wasn’t doing this all afternoon I had a spare 5 minutes
whilst waiting for some .DAT files to md5. =P
2015-01-06 17:01:15 +00:00

306 lines
No EOL
6.7 KiB
Perl

#! /usr/bin/perl
use strict;
use warnings;
our $ttrts_perlai_versioncompat_major = 0;
our $ttrts_perlai_versioncompat_minor = 3;
our $headerDelimiter="~~~~";
our $VERBOSE = $ENV{"VERBOSE"};
# Format of the a gamestate header
our $headerFormatter = qr/==== ttrts v(\d+)\.(\d+)\.(\d+)+ ====
NAME:(.+)
SIZE:\[(\d+),(\d+)\]
TURN:(\d+)
(WALL:.*?)
$headerDelimiter/;
# Formatter for coords
our $coordFormatter = qr/\[\d+,\d+\]/;
# Format of a unit descriptor
our $unitFormatterNonCapture = qr/UNIT:\d+ pl:\d+ vs:[^ ]+ dr:[^ ]+ ps:\[\d+,\d+\]\n?/;
# Format of a unit descriptor
our $unitFormatter = qr/UNIT:(\d+) pl:(\d+) vs:([^ ]+) dr:([^ ]+) ps:\[(\d+),(\d+)\]\n?/;
# Get x and y
sub getPositionsXandYString
{
return (shift =~ /\[(\d+),(\d+)\]/);
}
# Get all positions
sub getPositionStringsFromLine
{
return (shift =~ /$coordFormatter/gm );
}
# Get information about a unit from it's descriptor
sub getUnitInfo
{
return (shift =~ /$unitFormatter/);
}
# Get set of units from a string
sub GetUnitStringsFromGamestate
{
my $gamestate = shift;
my @units = ( $gamestate =~ /$unitFormatterNonCapture/gm );
foreach my $unit (@units)
{
chomp($unit);
}
return @units;
}
# in the format $major,$minor,$patch,$name,$sizex,$sizey,$turn,$invalidpositions+
sub GetGameInfoFromGamestate
{
my $header = shift;
(! defined $header) and die "GetGameInfoFromGamestate was not passed valid header parameter";
my @info = ($header =~ /$headerFormatter/ );
return @info;
}
# Get the units from a turn file
sub GetUnitStringsFromFile
{
my $turnFile = shift or die "GetUnitStringsFromFile needs file parameter";
# Read in the whole file method from http://www.perlmonks.org/?node_id=1952
my $text;
{
local $/=undef;
open FILE, $turnFile or die "Couldn't open file: $!";
$text = <FILE>;
close FILE;
}
return GetUnitStringsFromGamestate($text);
}
# Check version numbers against ttrts.pm version
sub verifyVersion
{
my $version_major = shift;
(! defined $version_major) and die "verifyVersion needs version_major parameter";
my $version_minor = shift;
(! defined $version_minor) and die "verifyVersion needs version_minor parameter";
if( ($version_major != $ttrts_perlai_versioncompat_major)
or ($version_minor != $ttrts_perlai_versioncompat_minor) )
{
printf "ttrts.pm version does not match with this ttrts version\n";
die "ttrts.pm = v$ttrts_perlai_versioncompat_minor.$ttrts_perlai_versioncompat_major ttrts = v$version_major.$version_minor";
}
}
# Get information from the header for this turn
sub GetGameInfoFromFile
{
my $turnFile = shift or die "GetGameInfoFromFile needs turnFile parameter";
# Read in the whole file method from http://www.perlmonks.org/?node_id=1952
my $text;
{
local $/=undef;
open FILE, $turnFile or die "Couldn't open file: $!";
$text = <FILE>;
close FILE;
}
my @info = GetGameInfoFromGamestate($text);
verifyVersion @info;
return @info;
}
# Get units from a specific player
sub GetPlayerUnits
{
my $thePlayer = shift;
(! defined $thePlayer) and die "GetPlayerUnits needs player parameter";
my @allUnits = @_;
(! @allUnits) and die "GetPlayerUnits needs units parameters";
my @myUnits;
for my $unit (@allUnits)
{
my ($unitplayer) = $unit =~ /pl:(\d+)/;
if ( $unitplayer == $thePlayer )
{
push(@myUnits,$unit);
}
}
return @myUnits;
}
sub GetTurnFileName
{
my $turn = shift;
(! defined $turn) and die "GetTurnFileName needs turn parameter";
my $turnFile = "Turn_TURN.txt";
$turnFile =~ s/TURN/$turn/;
return $turnFile;
}
sub GetCommandFileName
{
my $turn = shift;
(! defined $turn) and die "GetCommandFileName needs turn parameter";
my $player = shift;
(! defined $player) and die "GetCommandFileName needs player parameter";
my $cmdFileName = "Player_PLAYER_Turn_TURN.txt";
$cmdFileName =~ s/TURN/$turn/;
$cmdFileName =~ s/PLAYER/$player/;
return $cmdFileName;
}
# Output the commands file
sub OutputCommandsFile
{
my $turn = shift;
(! defined $turn) and die "OutputCommandsFile needs turn parameter";
my $player = shift;
(! defined $player) and die "OutputCommandsFile needs player parameter";
my $commands = shift or die "OutputCommandsFile needs commands parameter";
# Get output file
our $cmdFileName = GetCommandFileName($turn,$player);
if (! -e $cmdFileName)
{
open(my $cmdFile, '>', $cmdFileName) or die "Couldn't open '$cmdFileName' $!";
print $cmdFile $commands;
print $cmdFile "END";
close $cmdFile;
$VERBOSE and printf "Outputted $cmdFileName\n";
printf "$commands";
}
else
{
# Read in the whole file method from http://www.perlmonks.org/?node_id=1952
my $text;
{
local $/=undef;
open FILE, $cmdFileName or die "Couldn't open file: $!";
$text = <FILE>;
close FILE;
}
$text =~ s/\nEND//;
printf "Replaying $cmdFileName\n";
printf "$text\n";
}
}
# Print a game map
sub PrintGameFromGamestateString
{
my $gamestateString = shift or die "PrintGameFromGamestateString needs string parameter";
my @info = GetGameInfoFromGamestate($gamestateString);
my @units = GetUnitStringsFromGamestate($gamestateString);
# $major,$minor,$patch,$name,$sizex,$sizey,$turn,$invalidpositions+
my $gameX = $info[4];
my $gameY = $info[5];
# Shift into info to where the invalid positions are stored
my @invalids = getPositionStringsFromLine($info[7]);
my @map;
# Fill with blanks
for my $x (0 .. $gameX-1)
{
for my $y (0 .. $gameY-1)
{
$map[$x][$y] = "-";
}
}
# Fill in all invalid coordinates
foreach my $coord (@invalids)
{
my @invalidPos = getPositionsXandYString($coord);
$map[$invalidPos[0]][$invalidPos[1]] = "~";
}
# Fill with walls
foreach my $wall ( $info[8] =~ /\[(\d+,\d+)\]/g )
{
$wall =~ /(\d+),(\d+)/;
$map[$1][$2] = "|";
}
# Fill with units
for my $unit (@units)
{
my ($id,$pl,$vs,$dr,$psx,$psy) = getUnitInfo($unit);
$pl += 31;
$vs = "\e[".$pl."m".$vs."\e[0m";
$map[$psx][$psy] = $vs;
}
# Print whole map bottom left is 0,0
for my $y ( reverse 0 .. $gameY-1 )
{
for my $x (0 .. $gameX-1)
{
printf($map[$x][$y]);
}
printf("\n");
}
}
# Print a game map
sub PrintGameFromFile
{
my $turnFile = shift or die "PrintGameFromFile needs file parameter";
# Read in the whole file method from http://www.perlmonks.org/?node_id=1952
my $text;
{
local $/=undef;
open FILE, $turnFile or die "Couldn't open file: $!";
$text = <FILE>;
close FILE;
}
PrintGameFromGamestateString($text);
}
# Print a turn
sub PrintGameMapForTurn
{
my $turn = shift;
(! defined $turn) and die "PrintGameMapForTurn needs turn parameter";
$turn = GetTurnFileName($turn);
PrintGameFromFile( $turn );
}
# Wait for a file to exist
sub WaitForFile
{
my $file = shift or die "WaitForFile needs file parameter";
while( ! -e $file )
{
select(undef, undef, undef, 0.01);
}
}
return 1;