ttrts/source/client/client.cpp

85 lines
No EOL
2.2 KiB
C++

#include "client.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
#include "net.h"
int runClient(int argc, char* argv[])
{
int sockfd; // socket File descriptor
int portno; // Port number
int n = 0; // return value for read and write calls
struct sockaddr_in serv_addr; // Server address
struct hostent *server; // pointer to host information
char buffer[1028]; // buffer for socked read
memset(buffer,0,sizeof(buffer));
// must provide information
if (argc < 2)
{
fprintf(stderr,"usage %s hostname\n", argv[0]);
exit(0);
}
// Get port number
portno = 11715;
// Create a new socket
// AF_INET is general internetsocked domain
// SOCK_STREAM as messages will be read in on this socket, SOCK_DGRAM would be for packets
// 0 is for default protocol
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
// Get the hostent information for the host by name
server = gethostbyname(argv[1]);
if (server == NULL)
error("ERROR, no such host");
// Empty the server address struct
memset(&serv_addr,0, sizeof(serv_addr));
// Set the server to AF_INET
serv_addr.sin_family = AF_INET;
// copy the server address into our server_addr struct
memcpy(&serv_addr.sin_addr.s_addr, server->h_addr, server->h_length);
// Set our server address port to the port number provided
serv_addr.sin_port = htons(portno);
// Attempt to connect to the server using the socket and server address info
if (connect(sockfd, (const sockaddr*)&serv_addr, sizeof(serv_addr)) < 0)
error("ERROR connecting");
while ( n >= 0 )
{
// Get the message to send
printf("Please enter the message: ");
memset(buffer,0,sizeof(buffer));
fgets(buffer,sizeof(buffer)-1,stdin);
// Place a test message into the buffer
strncpy(buffer,buffer,sizeof(buffer));
// Write to the socket with the buffer
n = write(sockfd,buffer,strlen(buffer));
if (n < 0)
error("ERROR writing to socket");
}
return 0;
}