ttrts/source/client/server.cpp

93 lines
No EOL
2.6 KiB
C++

#include "server.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include "net.h"
int runServer(int argc, char* argv[])
{
int sockfd; // socket File descriptor
int newsockfd; // new socket File descriptor
int portno; // Port number
socklen_t clilen; // length of client address
clilen = sizeof(sockaddr_in);
int n = 0; // return value for read and write calls
char buffer[1028]; // buffer for socked read
memset(buffer,0,sizeof(buffer));
struct sockaddr_in serv_addr; // Server address
struct sockaddr_in cli_addr; // Client address
// Create a new socket
// AF_INET is general internetsocked domain
// SOCK_STREAM as messages will be read in on this socket, SOCK_DGRAM would be for packets
// 0 is for default protocol
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
// empty the server address
memset(&serv_addr,0, sizeof(serv_addr));
// Grab the port number
portno = 11715;
// Set the server address family to AF_INET
serv_addr.sin_family = AF_INET;
// Set the port number
// htons swaps from host byte order to network byte order
serv_addr.sin_port = htons(portno);
// The host for this address is this current machines's IP
// INADDR_ANY fetches this
serv_addr.sin_addr.s_addr = INADDR_ANY;
// bind out socket to this server address
if (bind(sockfd, (struct sockaddr *) &serv_addr, sizeof(serv_addr)) < 0)
error("ERROR on binding");
// Listen on the socket for messages
// Second param is length of backlog queue, the maximum number of connections
// that can be waiting while the process is handling a single connection
// max is usually set to 5
listen(sockfd,5);
// accept waits for a connection from a client
// it returns a new socket file descriptor for this connection
// client information will be stored in cli_addr
newsockfd = accept(sockfd, (struct sockaddr *) &cli_addr, &clilen);
if (newsockfd < 0)
error("ERROR on accept");
// loop
while( n >= 0 )
{
// empty the buffer
memset(buffer,0,sizeof(buffer));
// Read in the new socket
// read will block until the client has called write
// up to the full size of the buffer
n = read(newsockfd,buffer,sizeof(buffer)-1);
if (n < 0)
error("ERROR reading from socket");
// print the message recieved
printf("%s",buffer);
}
// Return
return 0;
}