ttrts/source/game
mdiluzio 5737ae31be Some small cleanup and refactoring.
Update name of a few functions to best suit their usage.
Split up checking for winning player and checking for game over state.
2014-12-29 21:52:25 +00:00
..
CMakeLists.txt Move source code into source subfolder 2014-12-16 13:13:02 +00:00
game.cpp Some small cleanup and refactoring. 2014-12-29 21:52:25 +00:00
game.h Some small cleanup and refactoring. 2014-12-29 21:52:25 +00:00
gametypes.h Player -> player_t 2014-12-21 11:14:01 +00:00
order.cpp COrder -> SOrder 2014-12-21 10:39:39 +00:00
order.h COrder -> SOrder 2014-12-21 10:39:39 +00:00
orderunitpair.h Correct some usages of COrder 2014-12-21 10:47:58 +00:00
README.md Update the README.md files with newer and more useful information 2014-12-20 16:57:01 +00:00
unit.cpp dir_t -> dir_c 2014-12-21 11:14:20 +00:00
unit.h Final fixes to indentation. 2014-12-21 11:19:37 +00:00

TTRTS Gameplay

The game takes place in a series of simultaneous turns on an arbitrarily sized 2D board.

Each player is in control of a set number of starting units, and each turn receives data on the status of the board.

Each player must then issue a command to each unit in their control.

All commands are evaluated simultaniously.

All attempted movement to the same square by two or more units will fail.

Friendly fire is enabled by default.

A player wins when all opposing units have been destroyed.