ttrts/source/game
2014-12-21 10:33:19 +00:00
..
CMakeLists.txt Move source code into source subfolder 2014-12-16 13:13:02 +00:00
game.cpp OrderUnitPair -> SOrderUnitPair 2014-12-21 10:31:00 +00:00
game.h Pull SOrderUnitPair out of game header 2014-12-21 10:33:19 +00:00
gametypes.h Reorder team colours to match with bash colour codes 2014-12-20 15:35:18 +00:00
order.cpp Move source code into source subfolder 2014-12-16 13:13:02 +00:00
order.h Change unit Attack behaviour to a charge 2014-12-17 13:38:06 +00:00
orderunitpair.h Pull SOrderUnitPair out of game header 2014-12-21 10:33:19 +00:00
README.md Update the README.md files with newer and more useful information 2014-12-20 16:57:01 +00:00
unit.cpp Update with more pre-generated levels 2014-12-16 22:35:56 +00:00
unit.h Change unit Attack behaviour to a charge 2014-12-17 13:38:06 +00:00

TTRTS Gameplay

The game takes place in a series of simultaneous turns on an arbitrarily sized 2D board.

Each player is in control of a set number of starting units, and each turn receives data on the status of the board.

Each player must then issue a command to each unit in their control.

All commands are evaluated simultaniously.

All attempted movement to the same square by two or more units will fail.

Friendly fire is enabled by default.

A player wins when all opposing units have been destroyed.