54 lines
1.1 KiB
C++
54 lines
1.1 KiB
C++
#ifndef _ORDERS_H_
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#define _ORDERS_H_
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#include <vector>
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#include <string>
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#include "gametypes.h"
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#define ORDER_FORMATTER "ORDER:%c id:%u"
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// Type for all orders ( as a char )
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enum class command_c : char
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{
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F = 'F',
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L = 'L',
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R = 'R',
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A = 'A',
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NUM_INVALID
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};
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// Container for an order
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struct COrder
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{
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// Base constructor makes invalid order
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COrder()
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: unit ( unit_id_invalid )
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, command( command_c::NUM_INVALID )
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{}
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// Unit order is for
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unit_id_t unit;
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// Order command issued
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command_c command;
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// Basic operators
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inline bool operator==( const COrder& rhs ) const;
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inline bool operator!=( const COrder& rhs ) const { return !(*this==rhs); }
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};
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// Simple == operator
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inline bool COrder::operator== ( const COrder& rhs ) const
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{
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return ( unit == rhs.unit ) && ( command == rhs.command);
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}
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// Typedef a vector of orders
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typedef std::vector<COrder> COrderVector;
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// string <--> order conversion functions
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std::string GetStringFromOrder(const COrder& order );
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COrder GetOrderFromString( const std::string& order );
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#endif //_ORDERS_H_
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