102 lines
2.5 KiB
C++
102 lines
2.5 KiB
C++
#ifndef _UNIT_H_
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#define _UNIT_H_
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#include <string>
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#include <vector>
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#include "gametypes.h"
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#include "vector2.h"
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#define UNIT_FORMATTER "UNIT:%u tm:%u pl:%u vs:%c dr:%c ps:[%u,%u]"
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// Base unit type
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class CUnit
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{
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public:
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// Factory function for creating units from a visual
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static CUnit GetUnitFromVis( unitVis_c vis );
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// Unit <--> string conversion functions
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static std::string GetStringFromUnit(const CUnit& unit );
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static CUnit GetUnitFromString(const std::string& unit );
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// Constructor
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CUnit();
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// Move constructor and move assignment. CUnit cannot be copied
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CUnit(CUnit&& unit);
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CUnit& operator=(CUnit&& unit);
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bool operator==(const CUnit& rhs);
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bool operator!=(const CUnit& rhs) { return !(*this == rhs); }
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// Default dtor
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~CUnit() = default;
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// Getters for all the members
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inline const unit_id_t& getID() const { return unit_id; }
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inline const Team & getTeam() const { return team_id; }
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inline const player_id_t& getPlayer() const { return player_id; }
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inline const unitVis_c& getVisual() const { return unit_vis; }
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inline const dir_t& getDir() const { return dir; }
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inline const uvector2& getPos() const { return pos; }
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// Set
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inline Team setTeam(const Team & v) { return (team_id = v); }
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inline player_id_t setPlayer(const player_id_t& v) { return ( player_id = v ); }
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inline unitVis_c setVisual(const unitVis_c& v) { return ( unit_vis = v ); }
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inline dir_t setDir(const dir_t& v) { return (dir = v); }
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inline void setPos(const uvector2& v) { pos = v; }
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// Get the co-ordinate in front of the unit
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uvector2 getInFront() const;
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// Check unit is valid
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inline bool valid() const;
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// Set a unit based solely on it's visual
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bool setFromVisual( const unitVis_c& vis);
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// Orientation methods
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dir_t turnLeft();
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dir_t turnRight();
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dir_t turnAround();
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private:
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// Update my visual must be called when setting direction
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unitVis_c updateMyVisual();
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// Unit ID
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unit_id_t unit_id;
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// Visual
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unitVis_c unit_vis;
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// Team ID
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Team team_id;
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// Owner ID
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player_id_t player_id;
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// Direction
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dir_t dir;
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// Position
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uvector2 pos;
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};
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// Typedef for a vector of units
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typedef std::vector< CUnit > CUnitVector;
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// Simple validation
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inline bool CUnit::valid() const
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{
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return (unit_id != unit_id_invalid )
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&& (team_id != Team::NUM_INVALID )
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&& (player_id != player_id_invalid)
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&& (unit_vis != unitVis_invalid);
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}
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#endif //_UNIT_H_
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