ttrts/source/game/gametypes.h
2014-12-29 21:55:32 +00:00

30 lines
No EOL
803 B
C++

#ifndef _GAME_TYPES_H_
#define _GAME_TYPES_H_
#include <limits> // std::numeric_limits
#define GAME_POS_FORMATTER "[%u,%u]"
#define GAME_HEADER_FORMATTER "NAME:%s\nSIZE:" GAME_POS_FORMATTER "\nTURN:%u\nWALL:%s"
#define GAME_HEADER_DELIMITER "~~~~\n"
#define UNIT_FORMATTER "UNIT:%u pl:%u vs:%c dr:%c ps:" GAME_POS_FORMATTER
// Type for a Player IDs
enum class player_t : char
{
Red = 0,
Green,
Yellow,
Blue,
NUM_INVALID
};
typedef unsigned short unit_id_t; // Type for unit IDs
typedef char unitvis_c; // Typedef for unit visual representations
static const unit_id_t unit_id_invalid = std::numeric_limits<unit_id_t>::max();
static const unitvis_c unitvis_invalid = std::numeric_limits<unitvis_c>::max();
#endif //_GAME_TYPES_H_