ttrts/bootstrap.sh
Marc Di Luzio d9b9f3d7dd Re-organise source directory and targets
ttrts -> client
game -> ttrts
2014-12-30 13:24:19 +00:00

56 lines
1.1 KiB
Bash
Executable file

#! /bin/bash
# Double check for cmakelist
if [ ! -e "source/CMakeLists.txt" ]; then
echo "TTRTS: No source cmakelist found"
exit
fi
# Run cmake
echo "TTRTS: Running cmake"
test ! -e build && mkdir build
cd build/
cmake ../source
if [[ $? != 0 ]]; then
echo "TTRTS: CMake failed, exiting Bootstrap"
exit
fi
# Run make
echo "TTRTS: Running make"
make
if [[ $? != 0 ]]; then
echo "TTRTS: make failed, exiting Bootstrap"
exit
fi
# Run tests
echo "TTRTS: Running tests"
./test/ttrts-test
if [[ $? != 0 ]]; then
echo "TTRTS: Tests failed, build must be broken"
exit
fi
# Generate maps
echo "TTRTS: Generating maps"
./../scripts/gen_maps.sh "$PWD/gen/ttrts-gen"
if [[ $? != 0 ]]; then
echo "TTRTS: Failed to generate maps, exiting Bootstrap"
exit
fi
# Copy these maps into parent directory
cp -rf maps ..
# Move binaries
echo "TTRTS: Moving binaries"
cd ..
if [ ! -e build/client/ttrts ]; then
echo "TTRTS: No TTRTS Binary found, something has gone wrong"
exit
fi
cp build/client/ttrts .
chmod a+x ttrts
echo "TTRTS: Bootstrap complete"