ttrts/game/game.cpp
2014-12-16 13:12:50 +00:00

65 lines
No EOL
1.1 KiB
C++

#include "game.h"
// ----------------------------------------------
// Default constructor for the board
CBoardData::CBoardData( unsigned int c, unsigned int r )
: cols ( c )
, rows ( r )
, total ( rows * cols )
{
board = new square_t[total];
fill(square_invalid);
}
CBoardData::~CBoardData()
{
delete[] board;
}
// Clear the board
void CBoardData::clear()
{
fill(square_empty);
}
// Fill the board
void CBoardData::fill(square_t v)
{
std::fill(board,board+total,v);
}
// print get a slot on the board
CBoardData::square_t CBoardData::get( unsigned int c, unsigned int r ) const
{
if ( (r >= rows) || (c >= cols) )
return square_invalid;
return board[r*c];
}
// print a board
void CBoardData::print() const
{
for ( unsigned int r = 0; r < rows; r++ )
{
for ( unsigned int c = 0; c < cols; c++ )
{
std::cout<<board[r*c];
}
std::cout<<std::endl;
}
}
// Test the board data class
void tests::test_CBoardData()
{
CBoardData board = CBoardData(20,10);
std::cout<<"Blank board"<<std::endl;
board.clear();
board.print();
std::cout<<"Filled board"<<std::endl;
board.fill(48);
board.print();
}