using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Runtime.InteropServices; public class LinuxGameMode : MonoBehaviour { #if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX [DllImport("UnityGameMode")] private static extern int UnityEnterGameMode(); [DllImport("UnityGameMode")] private static extern int UnityExitGameMode(); #endif private void Start() { #if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX UnityEnterGameMode(); #endif } private void End() { #if UNITY_EDITOR_LINUX || UNITY_STANDALONE_LINUX UnityExitGameMode(); #endif } }