matchy/matchy.py

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"""
matchy.py - Discord bot that matches people into groups
"""
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import logging
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import discord
from discord import app_commands
from discord.ext import commands
import matching
import history
import config
import re
Config = config.load()
History = history.load()
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logger = logging.getLogger("matchy")
logger.setLevel(logging.INFO)
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intents = discord.Intents.default()
intents.message_content = True
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intents.members = True
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bot = commands.Bot(command_prefix='$',
description="Matchy matches matchees", intents=intents)
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@bot.event
async def setup_hook():
bot.add_dynamic_items(DynamicGroupButton)
@bot.event
async def on_ready():
"""Bot is ready and connected"""
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logger.info("Bot is up and ready!")
activity = discord.Game("/match")
await bot.change_presence(status=discord.Status.online, activity=activity)
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def owner_only(ctx: commands.Context) -> bool:
"""Checks the author is an owner"""
return ctx.message.author.id in Config.owners
@bot.command()
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@commands.dm_only()
@commands.check(owner_only)
async def sync(ctx: commands.Context):
"""Handle sync command"""
msg = await ctx.reply("Reloading config...", ephemeral=True)
Config.reload()
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logger.info("Reloaded config")
await msg.edit(content="Syncing commands...")
synced = await bot.tree.sync()
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logger.info("Synced %s command(s)", len(synced))
await msg.edit(content="Done!")
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@bot.command()
@commands.dm_only()
@commands.check(owner_only)
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async def close(ctx: commands.Context):
"""Handle restart command"""
await ctx.reply("Closing bot...", ephemeral=True)
logger.info("Closing down the bot")
await bot.close()
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@bot.tree.command(description="Match up matchees")
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@commands.guild_only()
@app_commands.describe(members_min="Minimum matchees per match (defaults to 3)",
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matchee_role="Role for matchees (defaults to @Matchee)")
async def match(interaction: discord.Interaction, members_min: int = None, matchee_role: str = None):
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"""Match groups of channel members"""
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logger.info("Handling request '/match group_min=%s matchee_role=%s'",
members_min, matchee_role)
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logger.info("User %s from %s in #%s", interaction.user,
interaction.guild.name, interaction.channel.name)
# Sort out the defaults, if not specified they'll come in as None
if not members_min:
members_min = 3
if not matchee_role:
matchee_role = "Matchee"
# Grab the roles and verify the given role
matcher = matching.get_role_from_guild(interaction.guild, "Matcher")
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matcher = matcher and matcher in interaction.user.roles
matchee = matching.get_role_from_guild(interaction.guild, matchee_role)
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if not matchee:
await interaction.response.send_message(f"Server is missing '{matchee_role}' role :(", ephemeral=True)
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return
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# Create some example groups to show the user
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matchees = list(
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m for m in interaction.channel.members if matchee in m.roles)
groups = matching.members_to_groups(
matchees, History, members_min, allow_fallback=True)
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# Post about all the groups with a button to send to the channel
msg = "Example groups:\n" + \
'\n'.join(matching.group_to_message(g) for g in groups)
view = discord.utils.MISSING
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if not matcher: # Let a non-matcher know why they don't have the button
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msg += f"\nYou'll need the {matcher.mention if matcher else 'Matcher'}"
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msg += " role to send this to the channel, sorry!"
else:
view = discord.ui.View(timeout=None)
view.add_item(DynamicGroupButton(members_min, matchee_role))
await interaction.response.send_message(msg, ephemeral=True, silent=True, view=view)
logger.info("Done.")
class DynamicGroupButton(discord.ui.DynamicItem[discord.ui.Button],
template=r'match:min:(?P<min>[0-9]+):role:(?P<role>[@\w\s]+)'):
def __init__(self, min: int, role: str) -> None:
super().__init__(
discord.ui.Button(
label='Match Groups!',
style=discord.ButtonStyle.blurple,
custom_id=f'match:min:{min}:role:{role}',
)
)
self.min: int = min
self.role: int = role
# This is called when the button is clicked and the custom_id matches the template.
@classmethod
async def from_custom_id(cls, interaction: discord.Interaction, item: discord.ui.Button, match: re.Match[str], /):
min = int(match['min'])
role = str(match['role'])
return cls(min, role)
async def callback(self, interaction: discord.Interaction) -> None:
"""Match up people when the button is pressed"""
logger.info("Handling button press min=%s role=%s'", self.min, self.role)
logger.info("User %s from %s in #%s", interaction.user,
interaction.guild.name, interaction.channel.name)
# Grab the role
matchee = matching.get_role_from_guild(interaction.guild, self.role)
if not matchee:
await interaction.response.send_message(f"Server is missing '{self.role}' role :(", ephemeral=True)
return
# Create our groups!
matchees = list(
m for m in interaction.channel.members if matchee in m.roles)
groups = matching.members_to_groups(
matchees, History, self.min, allow_fallback=True)
for msg in (matching.group_to_message(g) for g in groups):
await interaction.channel.send(msg)
await interaction.channel.send("That's all folks, happy matching and remember - DFTBA!")
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await interaction.response.edit_message(content="Groups sent to channel!", view=None)
History.save_groups_to_history(groups)
logger.info("Done. Matched %s matchees into %s groups.",
len(matchees), len(groups))
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if __name__ == "__main__":
handler = logging.StreamHandler()
bot.run(Config.token, log_handler=handler, root_logger=True)