rove/pkg/atlas/atlas.go

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package atlas
import (
"log"
2020-06-07 22:36:11 +01:00
"math/rand"
"github.com/mdiluz/rove/pkg/maths"
"github.com/mdiluz/rove/pkg/objects"
"github.com/mdiluz/rove/pkg/vector"
)
// Chunk represents a fixed square grid of tiles
type Chunk struct {
// Tiles represents the tiles within the chunk
Tiles []byte `json:"tiles"`
}
// SpawnContent will create a chunk and fill it with spawned tiles
func (c *Chunk) SpawnContent(size int) {
c.Tiles = make([]byte, size*size)
for i := 0; i < len(c.Tiles); i++ {
c.Tiles[i] = objects.Empty
}
// For now, fill it randomly with objects
for i := range c.Tiles {
if rand.Intn(16) == 0 {
c.Tiles[i] = objects.LargeRock
} else if rand.Intn(32) == 0 {
c.Tiles[i] = objects.SmallRock
}
}
}
// Atlas represents a grid of Chunks
type Atlas struct {
// Chunks represents all chunks in the world
// This is intentionally not a 2D array so it can be expanded in all directions
Chunks []Chunk `json:"chunks"`
// CurrentSize is the current width/height of the given atlas
CurrentSize int `json:"currentSize"`
// ChunkSize is the dimensions of each chunk
ChunkSize int `json:"chunksize"`
}
// NewAtlas creates a new empty atlas
func NewAtlas(chunkSize int) Atlas {
return Atlas{
CurrentSize: 0,
Chunks: nil,
ChunkSize: chunkSize,
}
}
// SetTile sets an individual tile's kind
func (a *Atlas) SetTile(v vector.Vector, tile byte) {
// Get the chunk, expand, and spawn it if needed
c := a.toChunkWithGrow(v)
chunk := a.Chunks[c]
if chunk.Tiles == nil {
chunk.SpawnContent(a.ChunkSize)
}
local := a.toChunkLocal(v)
tileId := local.X + local.Y*a.ChunkSize
// Sanity check
if tileId >= len(chunk.Tiles) || tileId < 0 {
log.Fatalf("Local tileID is not in valid chunk, somehow, this means something is very wrong")
}
// Set the chunk back
chunk.Tiles[tileId] = tile
a.Chunks[c] = chunk
}
// GetTile will return an individual tile
func (a *Atlas) GetTile(v vector.Vector) byte {
// Get the chunk, expand, and spawn it if needed
c := a.toChunkWithGrow(v)
chunk := a.Chunks[c]
if chunk.Tiles == nil {
chunk.SpawnContent(a.ChunkSize)
}
local := a.toChunkLocal(v)
tileId := local.X + local.Y*a.ChunkSize
// Sanity check
if tileId >= len(chunk.Tiles) || tileId < 0 {
log.Fatalf("Local tileID is not in valid chunk, somehow, this means something is very wrong")
}
return chunk.Tiles[tileId]
}
// toChunkWithGrow will expand the atlas for a given tile, returns the new chunk
func (a *Atlas) toChunkWithGrow(v vector.Vector) int {
for {
// Get the chunk, and grow looping until we have a valid chunk
chunk := a.toChunk(v)
if chunk >= len(a.Chunks) || chunk < 0 {
a.grow()
} else {
return chunk
}
}
}
// toChunkLocal gets a chunk local coordinate for a tile
func (a *Atlas) toChunkLocal(v vector.Vector) vector.Vector {
return vector.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
}
// GetChunkID gets the current chunk ID for a position in the world
func (a *Atlas) toChunk(v vector.Vector) int {
local := a.toChunkLocal(v)
// Get the chunk origin itself
origin := v.Added(local.Negated())
// Divided it by the number of chunks
origin = origin.Divided(a.ChunkSize)
// Shift it by our size (our origin is in the middle)
origin = origin.Added(vector.Vector{X: a.CurrentSize / 2, Y: a.CurrentSize / 2})
// Get the ID based on the final values
return (a.CurrentSize * origin.Y) + origin.X
}
// chunkOrigin gets the chunk origin for a given chunk index
func (a *Atlas) chunkOrigin(chunk int) vector.Vector {
v := vector.Vector{
X: maths.Pmod(chunk, a.CurrentSize) - (a.CurrentSize / 2),
Y: (chunk / a.CurrentSize) - (a.CurrentSize / 2),
}
return v.Multiplied(a.ChunkSize)
}
// grow will expand the current atlas in all directions by one chunk
func (a *Atlas) grow() error {
// Create a new atlas
newAtlas := NewAtlas(a.ChunkSize)
// Expand by one on each axis
newAtlas.CurrentSize = a.CurrentSize + 2
// Allocate the new atlas chunks
// These chunks will have nil tile slices
newAtlas.Chunks = make([]Chunk, newAtlas.CurrentSize*newAtlas.CurrentSize)
// Copy all old chunks into the new atlas
for index, chunk := range a.Chunks {
// Calculate the new chunk location and copy over the data
newAtlas.Chunks[newAtlas.toChunk(a.chunkOrigin(index))] = chunk
}
// Copy the new atlas data into this one
*a = newAtlas
// Return the new atlas
return nil
}