rove/pkg/game/atlas.go

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package game
import (
"fmt"
"log"
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"math/rand"
)
// Chunk represents a fixed square grid of tiles
type Chunk struct {
// Tiles represents the tiles within the chunk
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Tiles []Tile `json:"tiles"`
}
// Atlas represents a grid of Chunks
type Atlas struct {
// Chunks represents all chunks in the world
// This is intentionally not a 2D array so it can be expanded in all directions
Chunks []Chunk `json:"chunks"`
// size is the current width/height of the given atlas
Size int `json:"size"`
// ChunkSize is the dimensions of each chunk
ChunkSize int `json:"chunksize"`
}
// NewAtlas creates a new empty atlas
func NewAtlas(size int, chunkSize int) Atlas {
if size%2 != 0 {
log.Fatal("atlas size must always be even")
}
a := Atlas{
Size: size,
Chunks: make([]Chunk, size*size),
ChunkSize: chunkSize,
}
// Initialise all the chunks
for i := range a.Chunks {
a.Chunks[i] = Chunk{
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Tiles: make([]Tile, chunkSize*chunkSize),
}
}
return a
}
// SpawnRocks peppers the world with rocks
func (a *Atlas) SpawnRocks() error {
extent := a.ChunkSize * (a.Size / 2)
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// Pepper the current world with rocks
for i := -extent; i < extent; i++ {
for j := -extent; j < extent; j++ {
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if rand.Intn(16) == 0 {
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if err := a.SetTile(Vector{i, j}, TileRock); err != nil {
return err
}
}
}
}
return nil
}
// SpawnWalls spawns the around the world
func (a *Atlas) SpawnWalls() error {
extent := a.ChunkSize * (a.Size / 2)
// Surround the atlas in walls
for i := -extent; i < extent; i++ {
if err := a.SetTile(Vector{i, extent - 1}, TileWall); err != nil { // N
return err
} else if a.SetTile(Vector{extent - 1, i}, TileWall); err != nil { // E
return err
} else if a.SetTile(Vector{i, -extent}, TileWall); err != nil { // S
return err
} else if a.SetTile(Vector{-extent, i}, TileWall); err != nil { // W
return err
}
}
return nil
}
// SetTile sets an individual tile's kind
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func (a *Atlas) SetTile(v Vector, tile Tile) error {
chunk := a.ToChunk(v)
if chunk >= len(a.Chunks) {
return fmt.Errorf("location outside of allocated atlas")
}
local := a.ToChunkLocal(v)
tileId := local.X + local.Y*a.ChunkSize
if tileId >= len(a.Chunks[chunk].Tiles) {
return fmt.Errorf("location outside of allocated chunk")
}
a.Chunks[chunk].Tiles[tileId] = tile
return nil
}
// GetTile will return an individual tile
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func (a *Atlas) GetTile(v Vector) (Tile, error) {
chunk := a.ToChunk(v)
if chunk >= len(a.Chunks) {
return 0, fmt.Errorf("location outside of allocated atlas")
}
local := a.ToChunkLocal(v)
tileId := local.X + local.Y*a.ChunkSize
if tileId >= len(a.Chunks[chunk].Tiles) {
return 0, fmt.Errorf("location outside of allocated chunk")
}
return a.Chunks[chunk].Tiles[tileId], nil
}
// ToChunkLocal gets a chunk local coordinate for a tile
func (a *Atlas) ToChunkLocal(v Vector) Vector {
return Vector{Pmod(v.X, a.ChunkSize), Pmod(v.Y, a.ChunkSize)}
}
// GetChunkLocal gets a chunk local coordinate for a tile
func (a *Atlas) ToWorld(local Vector, chunk int) Vector {
return a.ChunkOrigin(chunk).Added(local)
}
// GetChunkID gets the chunk ID for a position in the world
func (a *Atlas) ToChunk(v Vector) int {
local := a.ToChunkLocal(v)
// Get the chunk origin itself
origin := v.Added(local.Negated())
// Divided it by the number of chunks
origin = origin.Divided(a.ChunkSize)
// Shift it by our size (our origin is in the middle)
origin = origin.Added(Vector{a.Size / 2, a.Size / 2})
// Get the ID based on the final values
return (a.Size * origin.Y) + origin.X
}
// ChunkOrigin gets the chunk origin for a given chunk index
func (a *Atlas) ChunkOrigin(chunk int) Vector {
v := Vector{
X: Pmod(chunk, a.Size) - (a.Size / 2),
Y: (chunk / a.Size) - (a.Size / 2),
}
return v.Multiplied(a.ChunkSize)
}
// GetWorldExtent gets the min and max valid coordinates of world
func (a *Atlas) GetWorldExtents() (min Vector, max Vector) {
min = Vector{
-(a.Size / 2) * a.ChunkSize,
-(a.Size / 2) * a.ChunkSize,
}
max = Vector{
-min.X - 1,
-min.Y - 1,
}
return
}
// Grow will return a grown copy of the current atlas
func (a *Atlas) Grow(size int) error {
if size%2 != 0 {
return fmt.Errorf("atlas size must always be even")
}
delta := size - a.Size
if delta < 0 {
return fmt.Errorf("Cannot shrink an atlas")
} else if delta == 0 {
return nil
}
// Create a new atlas
newAtlas := NewAtlas(size, a.ChunkSize)
// Copy old chunks into new chunks
for index, chunk := range a.Chunks {
// Calculate the new chunk location and copy over the data
newAtlas.Chunks[newAtlas.ToChunk(a.ChunkOrigin(index))] = chunk
}
// Copy the new atlas data into this one
*a = newAtlas
// Return the new atlas
return nil
}