Store log entries for actions in the rover
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parent
84be8bff05
commit
0dc3cab9c0
2 changed files with 38 additions and 2 deletions
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@ -1,10 +1,23 @@
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package game
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import (
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"fmt"
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"log"
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"time"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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)
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// RoverLogEntry describes a single log entry for the rover
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type RoverLogEntry struct {
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// Time is the timestamp of the entry
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Time time.Time `json:"time"`
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// Text contains the information in this log entry
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Text string `json:"text"`
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}
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// Rover describes a single rover in the world
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type Rover struct {
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// Unique name of this rover
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@ -31,6 +44,21 @@ type Rover struct {
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// Charge is the amount of energy the rover has
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Charge int `json:"charge"`
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// ChargeCharge is the maximum charge able to be stored
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// MaximumCharge is the maximum charge able to be stored
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MaximumCharge int `json:"maximum-Charge"`
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// Logs Stores log of information
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Logs []RoverLogEntry `json:"logs"`
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}
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// AddLogEntryf adds an entry to the rovers log
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func (r *Rover) AddLogEntryf(format string, args ...interface{}) {
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text := fmt.Sprintf(format, args...)
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log.Printf("%s log entry: %s", r.Name, text)
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r.Logs = append(r.Logs,
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RoverLogEntry{
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Time: time.Now(),
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Text: text,
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},
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)
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}
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@ -122,7 +122,8 @@ func (w *World) SpawnRover() (string, error) {
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}
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log.Printf("Spawned rover at %+v\n", rover.Pos)
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// Add a log entry for robot creation
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rover.AddLogEntryf("created at %+v", rover.Pos)
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// Append the rover to the list
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w.Rovers[rover.Name] = rover
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@ -160,6 +161,7 @@ func (w *World) RoverRecharge(rover string) (int, error) {
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// Add one charge
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if i.Charge < i.MaximumCharge {
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i.Charge++
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i.AddLogEntryf("recharged to %d", i.Charge)
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}
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w.Rovers[rover] = i
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@ -239,6 +241,7 @@ func (w *World) WarpRover(rover string, pos vector.Vector) error {
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return fmt.Errorf("can't warp rover to occupied tile, check before warping")
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}
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i.AddLogEntryf("warped to %+v", pos)
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i.Pos = pos
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w.Rovers[rover] = i
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return nil
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@ -266,12 +269,15 @@ func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error
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// Get the tile and verify it's empty
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_, obj := w.Atlas.QueryPosition(newPos)
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if !obj.IsBlocking() {
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i.AddLogEntryf("moved %s to %+v", b.String(), newPos)
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// Perform the move
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i.Pos = newPos
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w.Rovers[rover] = i
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} else {
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// If it is a blocking tile, reduce the rover integrity
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i.AddLogEntryf("tried to move %s to %+v", b.String(), newPos)
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i.Integrity = i.Integrity - 1
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i.AddLogEntryf("had a collision, new integrity %d", i.Integrity)
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if i.Integrity == 0 {
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// TODO: The rover needs to be left dormant with the player
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} else {
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@ -308,6 +314,7 @@ func (w *World) RoverStash(rover string) (objects.Type, error) {
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return objects.None, nil
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}
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r.AddLogEntryf("stashed %c", obj.Type)
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r.Inventory = append(r.Inventory, obj)
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w.Rovers[rover] = r
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w.Atlas.SetObject(r.Pos, objects.Object{Type: objects.None})
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@ -480,6 +487,7 @@ func (w *World) ExecuteCommand(c *Command, rover string) (err error) {
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if len(r.Inventory) > 0 && r.Integrity < r.MaximumIntegrity {
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r.Inventory = r.Inventory[:len(r.Inventory)-1]
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r.Integrity = r.Integrity + 1
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r.AddLogEntryf("repaired self to %d", r.Integrity)
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w.Rovers[rover] = r
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}
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case CommandRecharge:
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