Merge pull request #14 from mdiluz/improved-world-gen
Noise based world gen
This commit is contained in:
commit
84be8bff05
4 changed files with 100 additions and 31 deletions
1
go.mod
1
go.mod
|
@ -8,6 +8,7 @@ require (
|
|||
github.com/google/uuid v1.1.1
|
||||
github.com/grpc-ecosystem/grpc-gateway v1.14.6
|
||||
github.com/kr/pretty v0.1.0 // indirect
|
||||
github.com/ojrac/opensimplex-go v1.0.1
|
||||
github.com/robfig/cron v1.2.0
|
||||
github.com/stretchr/testify v1.6.0
|
||||
golang.org/x/net v0.0.0-20200602114024-627f9648deb9
|
||||
|
|
2
go.sum
2
go.sum
|
@ -50,6 +50,8 @@ github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORN
|
|||
github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
|
||||
github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE=
|
||||
github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
|
||||
github.com/ojrac/opensimplex-go v1.0.1 h1:XslvpLP6XqQSATUtsOnGBYtFPw7FQ6h6y0ihjVeOLHo=
|
||||
github.com/ojrac/opensimplex-go v1.0.1/go.mod h1:MoSgj04tZpH8U0RefZabnHV2AbLgv/2mo3hLJtWqSEs=
|
||||
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
|
||||
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
|
||||
github.com/prometheus/client_model v0.0.0-20190812154241-14fe0d1b01d4/go.mod h1:xMI15A0UPsDsEKsMN9yxemIoYk6Tm2C1GtYGdfGttqA=
|
||||
|
|
|
@ -7,6 +7,7 @@ import (
|
|||
"github.com/mdiluz/rove/pkg/maths"
|
||||
"github.com/mdiluz/rove/pkg/objects"
|
||||
"github.com/mdiluz/rove/pkg/vector"
|
||||
"github.com/ojrac/opensimplex-go"
|
||||
)
|
||||
|
||||
// Tile describes the type of terrain
|
||||
|
@ -17,10 +18,13 @@ const (
|
|||
TileNone = Tile(0)
|
||||
|
||||
// TileRock is solid rock ground
|
||||
TileRock = Tile('.')
|
||||
TileRock = Tile('-')
|
||||
|
||||
// TileGravel is loose rocks
|
||||
TileGravel = Tile(':')
|
||||
|
||||
// TileSand is sand
|
||||
TileSand = Tile(',')
|
||||
TileSand = Tile('~')
|
||||
)
|
||||
|
||||
// Chunk represents a fixed square grid of tiles
|
||||
|
@ -47,19 +51,33 @@ type Atlas struct {
|
|||
|
||||
// ChunkSize is the x/y dimensions of each square chunk
|
||||
ChunkSize int `json:"chunksize"`
|
||||
|
||||
// terrainNoise describes the noise function for the terrain
|
||||
terrainNoise opensimplex.Noise
|
||||
|
||||
// terrainNoise describes the noise function for the terrain
|
||||
objectNoise opensimplex.Noise
|
||||
}
|
||||
|
||||
const (
|
||||
noiseSeed = 1024
|
||||
terrainNoiseScale = 6
|
||||
objectNoiseScale = 3
|
||||
)
|
||||
|
||||
// NewAtlas creates a new empty atlas
|
||||
func NewAtlas(chunkSize int) Atlas {
|
||||
// Start up with one chunk
|
||||
a := Atlas{
|
||||
ChunkSize: chunkSize,
|
||||
Chunks: make([]Chunk, 1),
|
||||
LowerBound: vector.Vector{X: 0, Y: 0},
|
||||
UpperBound: vector.Vector{X: chunkSize, Y: chunkSize},
|
||||
ChunkSize: chunkSize,
|
||||
Chunks: make([]Chunk, 1),
|
||||
LowerBound: vector.Vector{X: 0, Y: 0},
|
||||
UpperBound: vector.Vector{X: chunkSize, Y: chunkSize},
|
||||
terrainNoise: opensimplex.New(noiseSeed),
|
||||
objectNoise: opensimplex.New(noiseSeed),
|
||||
}
|
||||
// Initialise the first chunk
|
||||
a.Chunks[0].populate(chunkSize)
|
||||
a.populate(0)
|
||||
return a
|
||||
}
|
||||
|
||||
|
@ -81,11 +99,8 @@ func (a *Atlas) SetObject(v vector.Vector, obj objects.Object) {
|
|||
func (a *Atlas) QueryPosition(v vector.Vector) (byte, objects.Object) {
|
||||
c := a.worldSpaceToChunkWithGrow(v)
|
||||
local := a.worldSpaceToChunkLocal(v)
|
||||
a.populate(c)
|
||||
chunk := a.Chunks[c]
|
||||
if chunk.Tiles == nil {
|
||||
chunk.populate(a.ChunkSize)
|
||||
a.Chunks[c] = chunk
|
||||
}
|
||||
i := a.chunkTileIndex(local)
|
||||
return chunk.Tiles[i], chunk.Objects[i]
|
||||
}
|
||||
|
@ -96,16 +111,44 @@ func (a *Atlas) chunkTileIndex(local vector.Vector) int {
|
|||
}
|
||||
|
||||
// populate will fill a chunk with data
|
||||
func (c *Chunk) populate(size int) {
|
||||
c.Tiles = make([]byte, size*size)
|
||||
func (a *Atlas) populate(chunk int) {
|
||||
c := a.Chunks[chunk]
|
||||
if c.Tiles != nil {
|
||||
return
|
||||
}
|
||||
|
||||
c.Tiles = make([]byte, a.ChunkSize*a.ChunkSize)
|
||||
c.Objects = make(map[int]objects.Object)
|
||||
|
||||
// Set up the tiles
|
||||
for i := 0; i < len(c.Tiles); i++ {
|
||||
if rand.Intn(3) == 0 {
|
||||
c.Tiles[i] = byte(TileRock)
|
||||
} else {
|
||||
c.Tiles[i] = byte(TileSand)
|
||||
origin := a.chunkOriginInWorldSpace(chunk)
|
||||
for i := 0; i < a.ChunkSize; i++ {
|
||||
for j := 0; j < a.ChunkSize; j++ {
|
||||
|
||||
// Get the terrain noise value for this location
|
||||
t := a.terrainNoise.Eval2(float64(origin.X+i)/terrainNoiseScale, float64(origin.Y+j)/terrainNoiseScale)
|
||||
var tile Tile
|
||||
switch {
|
||||
case t > 0.5:
|
||||
tile = TileGravel
|
||||
case t > 0.05:
|
||||
tile = TileSand
|
||||
default:
|
||||
tile = TileRock
|
||||
}
|
||||
c.Tiles[j*a.ChunkSize+i] = byte(tile)
|
||||
|
||||
// Get the object noise value for this location
|
||||
o := a.objectNoise.Eval2(float64(origin.X+i)/objectNoiseScale, float64(origin.Y+j)/objectNoiseScale)
|
||||
var obj = objects.None
|
||||
switch {
|
||||
case o > 0.6:
|
||||
obj = objects.LargeRock
|
||||
case o > 0.5:
|
||||
obj = objects.SmallRock
|
||||
}
|
||||
if obj != objects.None {
|
||||
c.Objects[j*a.ChunkSize+i] = objects.Object{Type: obj}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -117,26 +160,23 @@ func (c *Chunk) populate(size int) {
|
|||
c.Objects[i] = objects.Object{Type: objects.SmallRock}
|
||||
}
|
||||
}
|
||||
|
||||
a.Chunks[chunk] = c
|
||||
}
|
||||
|
||||
// setTile sets a tile in a specific chunk
|
||||
func (a *Atlas) setTile(chunk int, local vector.Vector, tile byte) {
|
||||
a.populate(chunk)
|
||||
c := a.Chunks[chunk]
|
||||
if c.Tiles == nil {
|
||||
c.populate(a.ChunkSize)
|
||||
}
|
||||
|
||||
c.Tiles[a.chunkTileIndex(local)] = tile
|
||||
a.Chunks[chunk] = c
|
||||
}
|
||||
|
||||
// setObject sets an object in a specific chunk
|
||||
func (a *Atlas) setObject(chunk int, local vector.Vector, object objects.Object) {
|
||||
c := a.Chunks[chunk]
|
||||
if c.Tiles == nil {
|
||||
c.populate(a.ChunkSize)
|
||||
}
|
||||
a.populate(chunk)
|
||||
|
||||
c := a.Chunks[chunk]
|
||||
i := a.chunkTileIndex(local)
|
||||
if object.Type != objects.None {
|
||||
c.Objects[i] = object
|
||||
|
@ -214,10 +254,12 @@ func (a *Atlas) worldSpaceToChunkWithGrow(v vector.Vector) int {
|
|||
|
||||
// Create the new empty atlas
|
||||
newAtlas := Atlas{
|
||||
ChunkSize: a.ChunkSize,
|
||||
LowerBound: lower,
|
||||
UpperBound: upper,
|
||||
Chunks: make([]Chunk, size.X*size.Y),
|
||||
ChunkSize: a.ChunkSize,
|
||||
LowerBound: lower,
|
||||
UpperBound: upper,
|
||||
Chunks: make([]Chunk, size.X*size.Y),
|
||||
terrainNoise: a.terrainNoise,
|
||||
objectNoise: a.objectNoise,
|
||||
}
|
||||
|
||||
// Log that we're resizing
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
package atlas
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"testing"
|
||||
|
||||
"github.com/mdiluz/rove/pkg/objects"
|
||||
|
@ -248,3 +249,26 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestAtlas_WorldGen(t *testing.T) {
|
||||
a := NewAtlas(8)
|
||||
// Spawn a large world
|
||||
_, _ = a.QueryPosition(vector.Vector{X: 20, Y: 20})
|
||||
|
||||
// Print out the world for manual evaluation
|
||||
num := 20
|
||||
for j := num - 1; j >= 0; j-- {
|
||||
for i := 0; i < num; i++ {
|
||||
t, o := a.QueryPosition(vector.Vector{X: i, Y: j})
|
||||
if o.Type != objects.None {
|
||||
fmt.Printf("%c", o.Type)
|
||||
} else if t != byte(TileNone) {
|
||||
fmt.Printf("%c", t)
|
||||
} else {
|
||||
fmt.Printf(" ")
|
||||
}
|
||||
|
||||
}
|
||||
fmt.Print("\n")
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue