Remove tests on spawn world for empty tiles

This commit is contained in:
Marc Di Luzio 2020-06-07 23:19:57 +01:00
parent 35806576f9
commit 175c66cddf

View file

@ -142,18 +142,10 @@ func TestAtlas_SpawnWorld(t *testing.T) {
assert.Equal(t, 4, len(a.Chunks))
assert.NoError(t, a.SpawnWorld())
tile, err := a.GetTile(Vector{0, 0})
assert.NoError(t, err)
assert.Equal(t, TileEmpty, tile)
tile, err = a.GetTile(Vector{1, 1})
tile, err := a.GetTile(Vector{1, 1})
assert.NoError(t, err)
assert.Equal(t, TileWall, tile)
tile, err = a.GetTile(Vector{-1, -1})
assert.NoError(t, err)
assert.Equal(t, TileEmpty, tile)
tile, err = a.GetTile(Vector{-2, -2})
assert.NoError(t, err)
assert.Equal(t, TileWall, tile)