Pull world gen out into interface
This commit is contained in:
parent
4f1a9c2c2b
commit
1eba9a8652
2 changed files with 84 additions and 44 deletions
|
@ -6,7 +6,6 @@ import (
|
|||
|
||||
"github.com/mdiluz/rove/pkg/maths"
|
||||
"github.com/mdiluz/rove/proto/roveapi"
|
||||
"github.com/ojrac/opensimplex-go"
|
||||
)
|
||||
|
||||
// chunk represents a fixed square grid of tiles
|
||||
|
@ -34,17 +33,12 @@ type chunkBasedAtlas struct {
|
|||
// ChunkSize is the x/y dimensions of each square chunk
|
||||
ChunkSize int `json:"chunksize"`
|
||||
|
||||
// terrainNoise describes the noise function for the terrain
|
||||
terrainNoise opensimplex.Noise
|
||||
|
||||
// terrainNoise describes the noise function for the terrain
|
||||
objectNoise opensimplex.Noise
|
||||
// worldGen is the internal world generator
|
||||
worldGen WorldGen
|
||||
}
|
||||
|
||||
const (
|
||||
noiseSeed = 1024
|
||||
terrainNoiseScale = 6
|
||||
objectNoiseScale = 3
|
||||
)
|
||||
|
||||
// NewChunkAtlas creates a new empty atlas
|
||||
|
@ -55,8 +49,7 @@ func NewChunkAtlas(chunkSize int) Atlas {
|
|||
Chunks: make([]chunk, 1),
|
||||
LowerBound: maths.Vector{X: 0, Y: 0},
|
||||
UpperBound: maths.Vector{X: chunkSize, Y: chunkSize},
|
||||
terrainNoise: opensimplex.New(noiseSeed),
|
||||
objectNoise: opensimplex.New(noiseSeed),
|
||||
worldGen: NewNoiseWorldGen(noiseSeed),
|
||||
}
|
||||
// Initialise the first chunk
|
||||
a.populate(0)
|
||||
|
@ -105,31 +98,15 @@ func (a *chunkBasedAtlas) populate(chunk int) {
|
|||
origin := a.chunkOriginInWorldSpace(chunk)
|
||||
for i := 0; i < a.ChunkSize; i++ {
|
||||
for j := 0; j < a.ChunkSize; j++ {
|
||||
loc := maths.Vector{X: origin.X + i, Y: origin.Y + j}
|
||||
|
||||
// Get the terrain noise value for this location
|
||||
t := a.terrainNoise.Eval2(float64(origin.X+i)/terrainNoiseScale, float64(origin.Y+j)/terrainNoiseScale)
|
||||
var tile roveapi.Tile
|
||||
switch {
|
||||
case t > 0.5:
|
||||
tile = roveapi.Tile_Gravel
|
||||
case t > 0.05:
|
||||
tile = roveapi.Tile_Sand
|
||||
default:
|
||||
tile = roveapi.Tile_Rock
|
||||
}
|
||||
c.Tiles[j*a.ChunkSize+i] = byte(tile)
|
||||
// Set the tile
|
||||
c.Tiles[j*a.ChunkSize+i] = byte(a.worldGen.GetTile(loc))
|
||||
|
||||
// Get the object noise value for this location
|
||||
o := a.objectNoise.Eval2(float64(origin.X+i)/objectNoiseScale, float64(origin.Y+j)/objectNoiseScale)
|
||||
var obj = roveapi.Object_ObjectUnknown
|
||||
switch {
|
||||
case o > 0.6:
|
||||
obj = roveapi.Object_RockLarge
|
||||
case o > 0.5:
|
||||
obj = roveapi.Object_RockSmall
|
||||
}
|
||||
if obj != roveapi.Object_ObjectUnknown {
|
||||
c.Objects[j*a.ChunkSize+i] = Object{Type: roveapi.Object(obj)}
|
||||
// Set the object
|
||||
obj := a.worldGen.GetObject(loc)
|
||||
if obj.Type != roveapi.Object_ObjectUnknown {
|
||||
c.Objects[j*a.ChunkSize+i] = obj
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -240,8 +217,7 @@ func (a *chunkBasedAtlas) worldSpaceToChunkWithGrow(v maths.Vector) int {
|
|||
LowerBound: lower,
|
||||
UpperBound: upper,
|
||||
Chunks: make([]chunk, size.X*size.Y),
|
||||
terrainNoise: a.terrainNoise,
|
||||
objectNoise: a.objectNoise,
|
||||
worldGen: a.worldGen,
|
||||
}
|
||||
|
||||
// Log that we're resizing
|
||||
|
|
64
pkg/atlas/worldgen.go
Normal file
64
pkg/atlas/worldgen.go
Normal file
|
@ -0,0 +1,64 @@
|
|||
package atlas
|
||||
|
||||
import (
|
||||
"github.com/mdiluz/rove/pkg/maths"
|
||||
"github.com/mdiluz/rove/proto/roveapi"
|
||||
"github.com/ojrac/opensimplex-go"
|
||||
)
|
||||
|
||||
// WorldGen describes a world gen algorythm
|
||||
type WorldGen interface {
|
||||
// GetTile generates a tile for a location
|
||||
GetTile(v maths.Vector) roveapi.Tile
|
||||
|
||||
// GetObject generates an object for a location
|
||||
GetObject(v maths.Vector) Object
|
||||
}
|
||||
|
||||
// NoiseWorldGen returns a noise based world generator
|
||||
type NoiseWorldGen struct {
|
||||
// terrainNoise describes the noise function for the terrain
|
||||
terrainNoise opensimplex.Noise
|
||||
|
||||
// terrainNoise describes the noise function for the terrain
|
||||
objectNoise opensimplex.Noise
|
||||
}
|
||||
|
||||
// NewNoiseWorldGen creates a new noise based world generator
|
||||
func NewNoiseWorldGen(seed int64) WorldGen {
|
||||
return &NoiseWorldGen{
|
||||
terrainNoise: opensimplex.New(seed),
|
||||
objectNoise: opensimplex.New(seed),
|
||||
}
|
||||
}
|
||||
|
||||
const (
|
||||
terrainNoiseScale = 6
|
||||
objectNoiseScale = 3
|
||||
)
|
||||
|
||||
// GetTile returns the chosen tile at a location
|
||||
func (g *NoiseWorldGen) GetTile(v maths.Vector) roveapi.Tile {
|
||||
t := g.terrainNoise.Eval2(float64(v.X)/terrainNoiseScale, float64(v.Y)/terrainNoiseScale)
|
||||
switch {
|
||||
case t > 0.5:
|
||||
return roveapi.Tile_Gravel
|
||||
case t > 0.05:
|
||||
return roveapi.Tile_Sand
|
||||
default:
|
||||
return roveapi.Tile_Rock
|
||||
}
|
||||
}
|
||||
|
||||
// GetObject returns the chosen object at a location
|
||||
func (g *NoiseWorldGen) GetObject(v maths.Vector) Object {
|
||||
o := g.objectNoise.Eval2(float64(v.X)/objectNoiseScale, float64(v.Y)/objectNoiseScale)
|
||||
var obj = roveapi.Object_ObjectUnknown
|
||||
switch {
|
||||
case o > 0.6:
|
||||
obj = roveapi.Object_RockLarge
|
||||
case o > 0.5:
|
||||
obj = roveapi.Object_RockSmall
|
||||
}
|
||||
return Object{Type: roveapi.Object(obj)}
|
||||
}
|
Loading…
Add table
Reference in a new issue