Prepare to refactor movement to be based on attributes
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8 changed files with 45 additions and 47 deletions
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@ -56,7 +56,6 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
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pos := Vector{
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X: 1.0,
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Y: 2.0,
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Z: 3.0,
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}
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err := world.SetPosition(a, pos)
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