Large refactor to server code to re-organise

This commit is contained in:
Marc Di Luzio 2020-06-04 17:53:25 +01:00
parent 88844c0056
commit 376a036067
7 changed files with 208 additions and 221 deletions

View file

@ -1,77 +0,0 @@
package rove
import (
"bytes"
"encoding/json"
"fmt"
"net/http"
"net/url"
"github.com/mdiluz/rove/pkg/server"
)
// Connection is the container for a simple connection to the server
type Connection struct {
host string
}
// NewConnection sets up a new connection to a server host
func NewConnection(host string) *Connection {
return &Connection{
host: host,
}
}
// Status returns the current status of the server
func (c *Connection) Status() (status server.StatusResponse, err error) {
url := url.URL{
Scheme: "http",
Host: c.host,
Path: "status",
}
if resp, err := http.Get(url.String()); err != nil {
return server.StatusResponse{}, err
} else if resp.StatusCode != http.StatusOK {
return server.StatusResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
} else {
err = json.NewDecoder(resp.Body).Decode(&status)
}
return
}
// Register registers a new account on the server
func (c *Connection) Register(name string) (register server.RegisterResponse, err error) {
url := url.URL{
Scheme: "http",
Host: c.host,
Path: "register",
}
// Marshal the register data struct
data := server.RegisterData{Name: name}
marshalled, err := json.Marshal(data)
// Set up the request
req, err := http.NewRequest("POST", url.String(), bytes.NewReader(marshalled))
req.Header.Set("Content-Type", "application/json")
// Do the request
client := &http.Client{}
if resp, err := client.Do(req); err != nil {
return server.RegisterResponse{}, err
} else {
defer resp.Body.Close()
// Handle any errors
if resp.StatusCode != http.StatusOK {
return server.RegisterResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
} else {
// Decode the reply
err = json.NewDecoder(resp.Body).Decode(&register)
}
}
return
}

View file

@ -1,53 +0,0 @@
// +build integration
package rove
import (
"testing"
"github.com/google/uuid"
)
var serverUrl = "localhost:80"
func TestStatus(t *testing.T) {
conn := NewConnection(serverUrl)
if status, err := conn.Status(); err != nil {
t.Errorf("Status returned error: %s", err)
} else if !status.Ready {
t.Error("Server did not return that it was ready")
} else if len(status.Version) == 0 {
t.Error("Server returned blank version")
}
}
func TestRegister(t *testing.T) {
conn := NewConnection(serverUrl)
a := uuid.New().String()
reg1, err := conn.Register(a)
if err != nil {
t.Errorf("Register returned error: %s", err)
} else if !reg1.Success {
t.Error("Server did not success for Register")
} else if len(reg1.Id) == 0 {
t.Error("Server returned empty registration ID")
}
b := uuid.New().String()
reg2, err := conn.Register(b)
if err != nil {
t.Errorf("Register returned error: %s", err)
} else if !reg2.Success {
t.Error("Server did not success for Register")
} else if len(reg2.Id) == 0 {
t.Error("Server returned empty registration ID")
}
if reg2, err := conn.Register(a); err != nil {
t.Errorf("Register returned error: %s", err)
} else if reg2.Success {
t.Error("Server should have failed to register duplicate name")
}
}

View file

@ -0,0 +1,124 @@
// +build integration
package server
import (
"bytes"
"encoding/json"
"fmt"
"net/http"
"net/url"
"testing"
"github.com/google/uuid"
)
var serverUrl = "localhost:80"
// Connection is the container for a simple connection to the server
type Connection struct {
host string
}
// NewConnection sets up a new connection to a server host
func NewConnection(host string) *Connection {
return &Connection{
host: host,
}
}
// Status returns the current status of the server
func (c *Connection) Status() (status StatusResponse, err error) {
url := url.URL{
Scheme: "http",
Host: c.host,
Path: "status",
}
if resp, err := http.Get(url.String()); err != nil {
return StatusResponse{}, err
} else if resp.StatusCode != http.StatusOK {
return StatusResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
} else {
err = json.NewDecoder(resp.Body).Decode(&status)
}
return
}
// Register registers a new account on the server
func (c *Connection) Register(name string) (register RegisterResponse, err error) {
url := url.URL{
Scheme: "http",
Host: c.host,
Path: "register",
}
// Marshal the register data struct
data := RegisterData{Name: name}
marshalled, err := json.Marshal(data)
// Set up the request
req, err := http.NewRequest("POST", url.String(), bytes.NewReader(marshalled))
req.Header.Set("Content-Type", "application/json")
// Do the request
client := &http.Client{}
if resp, err := client.Do(req); err != nil {
return RegisterResponse{}, err
} else {
defer resp.Body.Close()
// Handle any errors
if resp.StatusCode != http.StatusOK {
return RegisterResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
} else {
// Decode the reply
err = json.NewDecoder(resp.Body).Decode(&register)
}
}
return
}
func TestStatus(t *testing.T) {
conn := NewConnection(serverUrl)
if status, err := conn.Status(); err != nil {
t.Errorf("Status returned error: %s", err)
} else if !status.Ready {
t.Error("Server did not return that it was ready")
} else if len(status.Version) == 0 {
t.Error("Server returned blank version")
}
}
func TestRegister(t *testing.T) {
conn := NewConnection(serverUrl)
a := uuid.New().String()
reg1, err := conn.Register(a)
if err != nil {
t.Errorf("Register returned error: %s", err)
} else if !reg1.Success {
t.Error("Server did not success for Register")
} else if len(reg1.Id) == 0 {
t.Error("Server returned empty registration ID")
}
b := uuid.New().String()
reg2, err := conn.Register(b)
if err != nil {
t.Errorf("Register returned error: %s", err)
} else if !reg2.Success {
t.Error("Server did not success for Register")
} else if len(reg2.Id) == 0 {
t.Error("Server returned empty registration ID")
}
if reg2, err := conn.Register(a); err != nil {
t.Errorf("Register returned error: %s", err)
} else if reg2.Success {
t.Error("Server should have failed to register duplicate name")
}
}

View file

@ -1,81 +0,0 @@
package server
import (
"fmt"
"io"
"net/http"
)
// RequestHandler describes a function that handles any incoming request and can respond
type RequestHandler func(io.ReadCloser, io.Writer) error
// Route defines the information for a single path->function route
type Route struct {
path string
method string
handler RequestHandler
}
// requestHandlerHTTP wraps a request handler in http checks
func requestHandlerHTTP(method string, handler RequestHandler) func(w http.ResponseWriter, r *http.Request) {
return func(w http.ResponseWriter, r *http.Request) {
// Log the request
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
// Verify we're hit with the right method
if r.Method != method {
w.WriteHeader(http.StatusMethodNotAllowed)
} else if err := handler(r.Body, w); err != nil {
// Log the error
fmt.Printf("Failed to handle http request: %s", err)
// Respond that we've had an error
w.WriteHeader(http.StatusInternalServerError)
} else {
// Be a good citizen and set the header for the return
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusOK)
}
}
}
// NewRouter sets up the server mux
func (s *Server) SetUpRouter() {
// Array of all our routes
var routes = []Route{
{
path: "/status",
method: http.MethodGet,
handler: s.HandleStatus,
},
{
path: "/register",
method: http.MethodPost,
handler: s.HandleRegister,
},
{
path: "/spawn",
method: http.MethodPost,
handler: s.HandleSpawn,
},
{
path: "/commands",
method: http.MethodPost,
handler: s.HandleCommands,
},
{
path: "/view",
method: http.MethodPost,
handler: s.HandleView,
},
}
// Set up the handlers
for _, route := range routes {
s.router.HandleFunc(route.path, requestHandlerHTTP(route.method, route.handler))
}
}

View file

@ -16,7 +16,7 @@ func TestHandleStatus(t *testing.T) {
response := httptest.NewRecorder()
s := NewServer()
RequestHandlerHTTP(http.MethodGet, s.HandleStatus)(response, request)
s.wrapHandler(http.MethodGet, HandleStatus)(response, request)
var status StatusResponse
json.NewDecoder(response.Body).Decode(&status)
@ -41,7 +41,7 @@ func TestHandleRegister(t *testing.T) {
response := httptest.NewRecorder()
s := NewServer()
RequestHandlerHTTP(http.MethodPost, s.HandleRegister)(response, request)
s.wrapHandler(http.MethodPost, HandleRegister)(response, request)
var status RegisterResponse
json.NewDecoder(response.Body).Decode(&status)
@ -63,7 +63,7 @@ func TestHandleSpawn(t *testing.T) {
request, _ := http.NewRequest(http.MethodPost, "/spawn", bytes.NewReader(b))
response := httptest.NewRecorder()
RequestHandlerHTTP(http.MethodPost, s.HandleSpawn)(response, request)
s.wrapHandler(http.MethodPost, HandleSpawn)(response, request)
var status SpawnResponse
json.NewDecoder(response.Body).Decode(&status)
@ -99,7 +99,7 @@ func TestHandleCommands(t *testing.T) {
request, _ := http.NewRequest(http.MethodPost, "/commands", bytes.NewReader(b))
response := httptest.NewRecorder()
RequestHandlerHTTP(http.MethodPost, s.HandleCommands)(response, request)
s.wrapHandler(http.MethodPost, HandleCommands)(response, request)
var status BasicResponse
json.NewDecoder(response.Body).Decode(&status)

View file

@ -4,12 +4,52 @@ import (
"encoding/json"
"fmt"
"io"
"net/http"
"github.com/google/uuid"
"github.com/mdiluz/rove/pkg/game"
"github.com/mdiluz/rove/pkg/version"
)
// Handler describes a function that handles any incoming request and can respond
type Handler func(*Server, io.ReadCloser, io.Writer) error
// Route defines the information for a single path->function route
type Route struct {
path string
method string
handler Handler
}
// Routes is an array of all the Routes
var Routes = []Route{
{
path: "/status",
method: http.MethodGet,
handler: HandleStatus,
},
{
path: "/register",
method: http.MethodPost,
handler: HandleRegister,
},
{
path: "/spawn",
method: http.MethodPost,
handler: HandleSpawn,
},
{
path: "/commands",
method: http.MethodPost,
handler: HandleCommands,
},
{
path: "/view",
method: http.MethodPost,
handler: HandleView,
},
}
// StatusResponse is a struct that contains information on the status of the server
type StatusResponse struct {
Ready bool `json:"ready"`
@ -17,7 +57,7 @@ type StatusResponse struct {
}
// HandleStatus handles the /status request
func (s *Server) HandleStatus(b io.ReadCloser, w io.Writer) error {
func HandleStatus(s *Server, b io.ReadCloser, w io.Writer) error {
// Simply encode the current status
var response = StatusResponse{
@ -55,7 +95,7 @@ type RegisterResponse struct {
}
// HandleRegister handles /register endpoint
func (s *Server) HandleRegister(b io.ReadCloser, w io.Writer) error {
func HandleRegister(s *Server, b io.ReadCloser, w io.Writer) error {
// Set up the response
var response = RegisterResponse{
@ -111,7 +151,7 @@ type SpawnResponse struct {
}
// HandleSpawn will spawn the player entity for the associated account
func (s *Server) HandleSpawn(b io.ReadCloser, w io.Writer) error {
func HandleSpawn(s *Server, b io.ReadCloser, w io.Writer) error {
// Set up the response
var response = SpawnResponse{
BasicResponse: BasicResponse{
@ -175,7 +215,7 @@ type CommandsData struct {
}
// HandleSpawn will spawn the player entity for the associated account
func (s *Server) HandleCommands(b io.ReadCloser, w io.Writer) error {
func HandleCommands(s *Server, b io.ReadCloser, w io.Writer) error {
// Set up the response
var response = BasicResponse{
Success: false,
@ -237,7 +277,7 @@ type ViewResponse struct {
}
// HandleView handles the view request
func (s *Server) HandleView(b io.ReadCloser, w io.Writer) error {
func HandleView(s *Server, b io.ReadCloser, w io.Writer) error {
// Set up the response
var response = ViewResponse{
BasicResponse: BasicResponse{

View file

@ -93,7 +93,7 @@ func (s *Server) Initialise() error {
}
// Create a new router
s.SetUpRouter()
s.CreateRoutes()
fmt.Printf("Routes Created\n")
// Add to our sync
@ -134,6 +134,40 @@ func (s *Server) Close() error {
return nil
}
// wrapHandler wraps a request handler in http checks
func (s *Server) wrapHandler(method string, handler Handler) func(w http.ResponseWriter, r *http.Request) {
return func(w http.ResponseWriter, r *http.Request) {
// Log the request
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
// Verify we're hit with the right method
if r.Method != method {
w.WriteHeader(http.StatusMethodNotAllowed)
} else if err := handler(s, r.Body, w); err != nil {
// Log the error
fmt.Printf("Failed to handle http request: %s", err)
// Respond that we've had an error
w.WriteHeader(http.StatusInternalServerError)
} else {
// Be a good citizen and set the header for the return
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusOK)
}
}
}
// CreateRoutes sets up the server mux
func (s *Server) CreateRoutes() {
// Set up the handlers
for _, route := range Routes {
s.router.HandleFunc(route.path, s.wrapHandler(route.method, route.handler))
}
}
// SpawnPrimary spawns the primary instance for an account
func (s *Server) SpawnPrimary(accountid uuid.UUID) (game.Vector, uuid.UUID, error) {
inst := uuid.New()