Large refactor to server code to re-organise
This commit is contained in:
parent
88844c0056
commit
376a036067
7 changed files with 208 additions and 221 deletions
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@ -1,77 +0,0 @@
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package rove
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"net/http"
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"net/url"
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"github.com/mdiluz/rove/pkg/server"
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)
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// Connection is the container for a simple connection to the server
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type Connection struct {
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host string
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}
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// NewConnection sets up a new connection to a server host
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func NewConnection(host string) *Connection {
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return &Connection{
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host: host,
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}
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}
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// Status returns the current status of the server
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func (c *Connection) Status() (status server.StatusResponse, err error) {
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url := url.URL{
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Scheme: "http",
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Host: c.host,
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Path: "status",
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}
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if resp, err := http.Get(url.String()); err != nil {
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return server.StatusResponse{}, err
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} else if resp.StatusCode != http.StatusOK {
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return server.StatusResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
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} else {
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err = json.NewDecoder(resp.Body).Decode(&status)
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}
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return
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}
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// Register registers a new account on the server
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func (c *Connection) Register(name string) (register server.RegisterResponse, err error) {
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url := url.URL{
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Scheme: "http",
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Host: c.host,
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Path: "register",
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}
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// Marshal the register data struct
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data := server.RegisterData{Name: name}
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marshalled, err := json.Marshal(data)
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// Set up the request
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req, err := http.NewRequest("POST", url.String(), bytes.NewReader(marshalled))
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req.Header.Set("Content-Type", "application/json")
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// Do the request
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client := &http.Client{}
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if resp, err := client.Do(req); err != nil {
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return server.RegisterResponse{}, err
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} else {
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defer resp.Body.Close()
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// Handle any errors
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if resp.StatusCode != http.StatusOK {
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return server.RegisterResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
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} else {
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// Decode the reply
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err = json.NewDecoder(resp.Body).Decode(®ister)
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}
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}
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return
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}
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@ -1,53 +0,0 @@
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// +build integration
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package rove
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import (
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"testing"
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"github.com/google/uuid"
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)
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var serverUrl = "localhost:80"
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func TestStatus(t *testing.T) {
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conn := NewConnection(serverUrl)
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if status, err := conn.Status(); err != nil {
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t.Errorf("Status returned error: %s", err)
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} else if !status.Ready {
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t.Error("Server did not return that it was ready")
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} else if len(status.Version) == 0 {
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t.Error("Server returned blank version")
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}
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}
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func TestRegister(t *testing.T) {
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conn := NewConnection(serverUrl)
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a := uuid.New().String()
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reg1, err := conn.Register(a)
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if err != nil {
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t.Errorf("Register returned error: %s", err)
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} else if !reg1.Success {
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t.Error("Server did not success for Register")
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} else if len(reg1.Id) == 0 {
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t.Error("Server returned empty registration ID")
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}
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b := uuid.New().String()
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reg2, err := conn.Register(b)
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if err != nil {
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t.Errorf("Register returned error: %s", err)
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} else if !reg2.Success {
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t.Error("Server did not success for Register")
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} else if len(reg2.Id) == 0 {
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t.Error("Server returned empty registration ID")
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}
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if reg2, err := conn.Register(a); err != nil {
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t.Errorf("Register returned error: %s", err)
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} else if reg2.Success {
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t.Error("Server should have failed to register duplicate name")
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}
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}
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124
pkg/server/integration_test.go
Normal file
124
pkg/server/integration_test.go
Normal file
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@ -0,0 +1,124 @@
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// +build integration
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package server
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import (
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"bytes"
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"encoding/json"
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"fmt"
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"net/http"
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"net/url"
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"testing"
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"github.com/google/uuid"
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)
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var serverUrl = "localhost:80"
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// Connection is the container for a simple connection to the server
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type Connection struct {
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host string
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}
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// NewConnection sets up a new connection to a server host
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func NewConnection(host string) *Connection {
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return &Connection{
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host: host,
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}
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}
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// Status returns the current status of the server
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func (c *Connection) Status() (status StatusResponse, err error) {
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url := url.URL{
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Scheme: "http",
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Host: c.host,
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Path: "status",
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}
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if resp, err := http.Get(url.String()); err != nil {
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return StatusResponse{}, err
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} else if resp.StatusCode != http.StatusOK {
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return StatusResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
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} else {
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err = json.NewDecoder(resp.Body).Decode(&status)
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}
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return
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}
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// Register registers a new account on the server
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func (c *Connection) Register(name string) (register RegisterResponse, err error) {
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url := url.URL{
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Scheme: "http",
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Host: c.host,
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Path: "register",
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}
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// Marshal the register data struct
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data := RegisterData{Name: name}
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marshalled, err := json.Marshal(data)
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// Set up the request
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req, err := http.NewRequest("POST", url.String(), bytes.NewReader(marshalled))
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req.Header.Set("Content-Type", "application/json")
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// Do the request
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client := &http.Client{}
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if resp, err := client.Do(req); err != nil {
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return RegisterResponse{}, err
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} else {
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defer resp.Body.Close()
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// Handle any errors
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if resp.StatusCode != http.StatusOK {
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return RegisterResponse{}, fmt.Errorf("Status request returned %d", resp.StatusCode)
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} else {
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// Decode the reply
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err = json.NewDecoder(resp.Body).Decode(®ister)
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}
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}
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return
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}
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func TestStatus(t *testing.T) {
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conn := NewConnection(serverUrl)
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if status, err := conn.Status(); err != nil {
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t.Errorf("Status returned error: %s", err)
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} else if !status.Ready {
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t.Error("Server did not return that it was ready")
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} else if len(status.Version) == 0 {
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t.Error("Server returned blank version")
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}
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}
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func TestRegister(t *testing.T) {
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conn := NewConnection(serverUrl)
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a := uuid.New().String()
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reg1, err := conn.Register(a)
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if err != nil {
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t.Errorf("Register returned error: %s", err)
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} else if !reg1.Success {
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t.Error("Server did not success for Register")
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} else if len(reg1.Id) == 0 {
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t.Error("Server returned empty registration ID")
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}
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b := uuid.New().String()
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reg2, err := conn.Register(b)
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if err != nil {
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t.Errorf("Register returned error: %s", err)
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} else if !reg2.Success {
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t.Error("Server did not success for Register")
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} else if len(reg2.Id) == 0 {
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t.Error("Server returned empty registration ID")
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}
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if reg2, err := conn.Register(a); err != nil {
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t.Errorf("Register returned error: %s", err)
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} else if reg2.Success {
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t.Error("Server should have failed to register duplicate name")
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}
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}
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@ -1,81 +0,0 @@
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package server
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import (
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"fmt"
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"io"
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"net/http"
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)
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// RequestHandler describes a function that handles any incoming request and can respond
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type RequestHandler func(io.ReadCloser, io.Writer) error
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// Route defines the information for a single path->function route
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type Route struct {
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path string
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method string
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handler RequestHandler
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}
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// requestHandlerHTTP wraps a request handler in http checks
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func requestHandlerHTTP(method string, handler RequestHandler) func(w http.ResponseWriter, r *http.Request) {
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return func(w http.ResponseWriter, r *http.Request) {
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// Log the request
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fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
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// Verify we're hit with the right method
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if r.Method != method {
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w.WriteHeader(http.StatusMethodNotAllowed)
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} else if err := handler(r.Body, w); err != nil {
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// Log the error
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fmt.Printf("Failed to handle http request: %s", err)
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// Respond that we've had an error
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w.WriteHeader(http.StatusInternalServerError)
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} else {
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// Be a good citizen and set the header for the return
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w.Header().Set("Content-Type", "application/json; charset=UTF-8")
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w.WriteHeader(http.StatusOK)
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}
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}
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}
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// NewRouter sets up the server mux
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func (s *Server) SetUpRouter() {
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// Array of all our routes
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var routes = []Route{
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{
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path: "/status",
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method: http.MethodGet,
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handler: s.HandleStatus,
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},
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{
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path: "/register",
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method: http.MethodPost,
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handler: s.HandleRegister,
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},
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{
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path: "/spawn",
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method: http.MethodPost,
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handler: s.HandleSpawn,
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},
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{
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path: "/commands",
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method: http.MethodPost,
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handler: s.HandleCommands,
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},
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{
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path: "/view",
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method: http.MethodPost,
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handler: s.HandleView,
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},
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}
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// Set up the handlers
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for _, route := range routes {
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s.router.HandleFunc(route.path, requestHandlerHTTP(route.method, route.handler))
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}
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}
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@ -16,7 +16,7 @@ func TestHandleStatus(t *testing.T) {
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response := httptest.NewRecorder()
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s := NewServer()
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RequestHandlerHTTP(http.MethodGet, s.HandleStatus)(response, request)
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s.wrapHandler(http.MethodGet, HandleStatus)(response, request)
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var status StatusResponse
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json.NewDecoder(response.Body).Decode(&status)
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@ -41,7 +41,7 @@ func TestHandleRegister(t *testing.T) {
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response := httptest.NewRecorder()
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s := NewServer()
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RequestHandlerHTTP(http.MethodPost, s.HandleRegister)(response, request)
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s.wrapHandler(http.MethodPost, HandleRegister)(response, request)
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var status RegisterResponse
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json.NewDecoder(response.Body).Decode(&status)
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@ -63,7 +63,7 @@ func TestHandleSpawn(t *testing.T) {
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request, _ := http.NewRequest(http.MethodPost, "/spawn", bytes.NewReader(b))
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response := httptest.NewRecorder()
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RequestHandlerHTTP(http.MethodPost, s.HandleSpawn)(response, request)
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s.wrapHandler(http.MethodPost, HandleSpawn)(response, request)
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var status SpawnResponse
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json.NewDecoder(response.Body).Decode(&status)
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@ -99,7 +99,7 @@ func TestHandleCommands(t *testing.T) {
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request, _ := http.NewRequest(http.MethodPost, "/commands", bytes.NewReader(b))
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response := httptest.NewRecorder()
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RequestHandlerHTTP(http.MethodPost, s.HandleCommands)(response, request)
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s.wrapHandler(http.MethodPost, HandleCommands)(response, request)
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var status BasicResponse
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json.NewDecoder(response.Body).Decode(&status)
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@ -4,12 +4,52 @@ import (
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"encoding/json"
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"fmt"
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"io"
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"net/http"
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"github.com/google/uuid"
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"github.com/mdiluz/rove/pkg/game"
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"github.com/mdiluz/rove/pkg/version"
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)
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// Handler describes a function that handles any incoming request and can respond
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type Handler func(*Server, io.ReadCloser, io.Writer) error
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// Route defines the information for a single path->function route
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type Route struct {
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path string
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method string
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handler Handler
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}
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// Routes is an array of all the Routes
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var Routes = []Route{
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{
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path: "/status",
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method: http.MethodGet,
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handler: HandleStatus,
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},
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{
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path: "/register",
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method: http.MethodPost,
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handler: HandleRegister,
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},
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{
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path: "/spawn",
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method: http.MethodPost,
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handler: HandleSpawn,
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},
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{
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path: "/commands",
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method: http.MethodPost,
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handler: HandleCommands,
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},
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{
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path: "/view",
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method: http.MethodPost,
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handler: HandleView,
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},
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}
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// StatusResponse is a struct that contains information on the status of the server
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type StatusResponse struct {
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Ready bool `json:"ready"`
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@ -17,7 +57,7 @@ type StatusResponse struct {
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}
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// HandleStatus handles the /status request
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func (s *Server) HandleStatus(b io.ReadCloser, w io.Writer) error {
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func HandleStatus(s *Server, b io.ReadCloser, w io.Writer) error {
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// Simply encode the current status
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var response = StatusResponse{
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@ -55,7 +95,7 @@ type RegisterResponse struct {
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}
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// HandleRegister handles /register endpoint
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func (s *Server) HandleRegister(b io.ReadCloser, w io.Writer) error {
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func HandleRegister(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = RegisterResponse{
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@ -111,7 +151,7 @@ type SpawnResponse struct {
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}
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// HandleSpawn will spawn the player entity for the associated account
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func (s *Server) HandleSpawn(b io.ReadCloser, w io.Writer) error {
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func HandleSpawn(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = SpawnResponse{
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BasicResponse: BasicResponse{
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@ -175,7 +215,7 @@ type CommandsData struct {
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}
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// HandleSpawn will spawn the player entity for the associated account
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func (s *Server) HandleCommands(b io.ReadCloser, w io.Writer) error {
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func HandleCommands(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = BasicResponse{
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Success: false,
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@ -237,7 +277,7 @@ type ViewResponse struct {
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}
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// HandleView handles the view request
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func (s *Server) HandleView(b io.ReadCloser, w io.Writer) error {
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func HandleView(s *Server, b io.ReadCloser, w io.Writer) error {
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// Set up the response
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var response = ViewResponse{
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BasicResponse: BasicResponse{
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@ -93,7 +93,7 @@ func (s *Server) Initialise() error {
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}
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// Create a new router
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s.SetUpRouter()
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s.CreateRoutes()
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fmt.Printf("Routes Created\n")
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// Add to our sync
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@ -134,6 +134,40 @@ func (s *Server) Close() error {
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return nil
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}
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// wrapHandler wraps a request handler in http checks
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func (s *Server) wrapHandler(method string, handler Handler) func(w http.ResponseWriter, r *http.Request) {
|
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return func(w http.ResponseWriter, r *http.Request) {
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// Log the request
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fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
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|
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// Verify we're hit with the right method
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if r.Method != method {
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w.WriteHeader(http.StatusMethodNotAllowed)
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} else if err := handler(s, r.Body, w); err != nil {
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// Log the error
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fmt.Printf("Failed to handle http request: %s", err)
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|
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// Respond that we've had an error
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w.WriteHeader(http.StatusInternalServerError)
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|
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} else {
|
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// Be a good citizen and set the header for the return
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w.Header().Set("Content-Type", "application/json; charset=UTF-8")
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w.WriteHeader(http.StatusOK)
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|
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}
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}
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}
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// CreateRoutes sets up the server mux
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func (s *Server) CreateRoutes() {
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// Set up the handlers
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for _, route := range Routes {
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s.router.HandleFunc(route.path, s.wrapHandler(route.method, route.handler))
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}
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}
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|
||||
// SpawnPrimary spawns the primary instance for an account
|
||||
func (s *Server) SpawnPrimary(accountid uuid.UUID) (game.Vector, uuid.UUID, error) {
|
||||
inst := uuid.New()
|
||||
|
|
Loading…
Add table
Reference in a new issue