rove/pkg/server/server.go

190 lines
4.4 KiB
Go

package server
import (
"context"
"fmt"
"log"
"net/http"
"sync"
"time"
"github.com/google/uuid"
"github.com/gorilla/mux"
"github.com/mdiluz/rove/pkg/accounts"
"github.com/mdiluz/rove/pkg/game"
"github.com/mdiluz/rove/pkg/persistence"
)
const (
// PersistentData will allow the server to load and save it's state
PersistentData = iota
// EphemeralData will let the server neither load or save out any of it's data
EphemeralData
)
// Server contains the relevant data to run a game server
type Server struct {
port int
accountant *accounts.Accountant
world *game.World
server *http.Server
router *mux.Router
persistence int
sync sync.WaitGroup
}
// ServerOption defines a server creation option
type ServerOption func(s *Server)
// OptionPort sets the server port for hosting
func OptionPort(port int) ServerOption {
return func(s *Server) {
s.port = port
}
}
// OptionPersistentData sets the server data to be persistent
func OptionPersistentData() ServerOption {
return func(s *Server) {
s.persistence = PersistentData
}
}
// NewServer sets up a new server
func NewServer(opts ...ServerOption) *Server {
router := mux.NewRouter().StrictSlash(true)
// Set up the default server
s := &Server{
port: 8080,
persistence: EphemeralData,
router: router,
}
// Apply all options
for _, o := range opts {
o(s)
}
// Set up the server object
s.server = &http.Server{Addr: fmt.Sprintf(":%d", s.port), Handler: router}
// Create the accountant
s.accountant = accounts.NewAccountant()
s.world = game.NewWorld()
return s
}
// Initialise sets up internal state ready to serve
func (s *Server) Initialise() error {
// Load the accounts if requested
if s.persistence == PersistentData {
if err := persistence.LoadAll("accounts", &s.accountant, "world", &s.world); err != nil {
return err
}
}
// Create a new router
s.CreateRoutes()
fmt.Printf("Routes Created\n")
// Add to our sync
s.sync.Add(1)
return nil
}
// Run executes the server
func (s *Server) Run() {
defer s.sync.Done()
// Listen and serve the http requests
fmt.Printf("Serving HTTP on port %d\n", s.port)
if err := s.server.ListenAndServe(); err != nil && err != http.ErrServerClosed {
log.Fatal(err)
}
}
// Close closes up the server
func (s *Server) Close() error {
// Try and shut down the http server
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := s.server.Shutdown(ctx); err != nil {
return err
}
// Wait until the server is shut down
s.sync.Wait()
// Save the accounts if requested
if s.persistence == PersistentData {
if err := persistence.SaveAll("accounts", s.accountant, "world", s.world); err != nil {
return err
}
}
return nil
}
// wrapHandler wraps a request handler in http checks
func (s *Server) wrapHandler(method string, handler Handler) func(w http.ResponseWriter, r *http.Request) {
return func(w http.ResponseWriter, r *http.Request) {
// Log the request
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
// Verify we're hit with the right method
if r.Method != method {
w.WriteHeader(http.StatusMethodNotAllowed)
} else if err := handler(s, r.Body, w); err != nil {
// Log the error
fmt.Printf("Failed to handle http request: %s", err)
// Respond that we've had an error
w.WriteHeader(http.StatusInternalServerError)
} else {
// Be a good citizen and set the header for the return
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusOK)
}
}
}
// CreateRoutes sets up the server mux
func (s *Server) CreateRoutes() {
// Set up the handlers
for _, route := range Routes {
s.router.HandleFunc(route.path, s.wrapHandler(route.method, route.handler))
}
}
// SpawnPrimary spawns the primary instance for an account
func (s *Server) SpawnPrimary(accountid uuid.UUID) (game.Vector, uuid.UUID, error) {
inst := uuid.New()
s.world.Spawn(inst)
if pos, err := s.world.GetPosition(inst); err != nil {
return game.Vector{}, uuid.UUID{}, fmt.Errorf("No position found for created instance")
} else {
if err := s.accountant.AssignPrimary(accountid, inst); err != nil {
// Try and clear up the instance
if err := s.world.DestroyInstance(inst); err != nil {
fmt.Printf("Failed to destroy instance after failed primary assign: %s", err)
}
return game.Vector{}, uuid.UUID{}, err
} else {
return pos, inst, nil
}
}
}