Large refactor to server code to re-organise

This commit is contained in:
Marc Di Luzio 2020-06-04 17:53:25 +01:00
parent 88844c0056
commit 376a036067
7 changed files with 208 additions and 221 deletions

View file

@ -93,7 +93,7 @@ func (s *Server) Initialise() error {
}
// Create a new router
s.SetUpRouter()
s.CreateRoutes()
fmt.Printf("Routes Created\n")
// Add to our sync
@ -134,6 +134,40 @@ func (s *Server) Close() error {
return nil
}
// wrapHandler wraps a request handler in http checks
func (s *Server) wrapHandler(method string, handler Handler) func(w http.ResponseWriter, r *http.Request) {
return func(w http.ResponseWriter, r *http.Request) {
// Log the request
fmt.Printf("%s\t%s\n", r.Method, r.RequestURI)
// Verify we're hit with the right method
if r.Method != method {
w.WriteHeader(http.StatusMethodNotAllowed)
} else if err := handler(s, r.Body, w); err != nil {
// Log the error
fmt.Printf("Failed to handle http request: %s", err)
// Respond that we've had an error
w.WriteHeader(http.StatusInternalServerError)
} else {
// Be a good citizen and set the header for the return
w.Header().Set("Content-Type", "application/json; charset=UTF-8")
w.WriteHeader(http.StatusOK)
}
}
}
// CreateRoutes sets up the server mux
func (s *Server) CreateRoutes() {
// Set up the handlers
for _, route := range Routes {
s.router.HandleFunc(route.path, s.wrapHandler(route.method, route.handler))
}
}
// SpawnPrimary spawns the primary instance for an account
func (s *Server) SpawnPrimary(accountid uuid.UUID) (game.Vector, uuid.UUID, error) {
inst := uuid.New()