Large refactor to properly implement radar

/radar now returns a set of non-empty tile blips
This commit is contained in:
Marc Di Luzio 2020-06-07 22:30:03 +01:00
parent fc54775df9
commit 43648926ca
11 changed files with 182 additions and 50 deletions

View file

@ -8,7 +8,8 @@ import (
func TestCommand_Move(t *testing.T) {
world := NewWorld()
a := world.SpawnRover()
a, err := world.SpawnRover()
assert.NoError(t, err)
pos := Vector{
X: 1.0,
Y: 2.0,