Stop movement into non-empty tiles

This commit is contained in:
Marc Di Luzio 2020-06-07 19:03:16 +01:00
parent 3781a4d10d
commit fc54775df9
2 changed files with 17 additions and 7 deletions

View file

@ -124,13 +124,18 @@ func (w *World) MoveRover(id uuid.UUID, bearing Direction) (RoverAttributes, err
// Calculate the full movement based on the bearing
move := bearing.Vector().Multiplied(distance)
// TODO: Verify there's nothing blocking this movement
// Try the new move position
newPos := i.Attributes.Pos.Added(move)
// Increment the position by the movement
i.Attributes.Pos.Add(move)
// Get the tile and verify it's empty
if tile, err := w.Atlas.GetTile(newPos); err != nil {
return i.Attributes, fmt.Errorf("couldn't get tile for new position")
} else if tile == TileEmpty {
// Perform the move
i.Attributes.Pos = newPos
w.Rovers[id] = i
}
// Set the rover values to the new ones
w.Rovers[id] = i
return i.Attributes, nil
} else {
return RoverAttributes{}, fmt.Errorf("no rover matching id")

View file

@ -60,8 +60,8 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
assert.NoError(t, err, "Failed to get rover attribs")
pos := Vector{
X: 1.0,
Y: 2.0,
X: 0.0,
Y: 0.0,
}
err = world.WarpRover(a, pos)
@ -77,6 +77,11 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
assert.NoError(t, err, "Failed to set position for rover")
pos.Add(Vector{0, attribs.Speed * duration}) // We should have move one unit of the speed north
assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly move position for rover")
// Place a tile in front of the rover
assert.NoError(t, world.Atlas.SetTile(Vector{0, 2}, TileWall))
newAttribs, err = world.MoveRover(a, bearing)
assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly not move position for rover into wall")
}
func TestWorld_RadarFromRover(t *testing.T) {