Large refactor to properly implement radar
/radar now returns a set of non-empty tile blips
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parent
fc54775df9
commit
43648926ca
11 changed files with 182 additions and 50 deletions
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@ -42,7 +42,7 @@ func (w *World) SpawnWorldBorder() error {
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}
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// SpawnRover adds an rover to the game
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func (w *World) SpawnRover() uuid.UUID {
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func (w *World) SpawnRover() (uuid.UUID, error) {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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@ -52,7 +52,7 @@ func (w *World) SpawnRover() uuid.UUID {
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Attributes: RoverAttributes{
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Speed: 1.0,
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Range: 20.0,
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Range: 5.0,
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// Set the name randomly
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Name: babble.NewBabbler().Babble(),
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@ -65,12 +65,29 @@ func (w *World) SpawnRover() uuid.UUID {
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w.Atlas.ChunkSize - (rand.Int() % (w.Atlas.ChunkSize * 2)),
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}
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// TODO: Verify no blockages in this area
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// Seach until we error (run out of world)
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for {
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if tile, err := w.Atlas.GetTile(rover.Attributes.Pos); err != nil {
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return uuid.Nil, err
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} else {
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if tile == TileEmpty {
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break
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} else {
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// Try and spawn to the east of the blockage
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rover.Attributes.Pos.Add(Vector{1, 0})
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}
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}
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}
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// Set the world tile to a rover
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if err := w.Atlas.SetTile(rover.Attributes.Pos, TileRover); err != nil {
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return uuid.Nil, err
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}
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// Append the rover to the list
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w.Rovers[rover.Id] = rover
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return rover.Id
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return rover.Id, nil
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}
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// Removes an rover from the game
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@ -78,7 +95,11 @@ func (w *World) DestroyRover(id uuid.UUID) error {
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w.worldMutex.Lock()
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defer w.worldMutex.Unlock()
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if _, ok := w.Rovers[id]; ok {
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if i, ok := w.Rovers[id]; ok {
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// Clear the tile
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if err := w.Atlas.SetTile(i.Attributes.Pos, TileEmpty); err != nil {
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return fmt.Errorf("coudln't clear old rover tile: %s", err)
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}
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delete(w.Rovers, id)
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} else {
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return fmt.Errorf("no rover matching id")
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@ -104,6 +125,14 @@ func (w *World) WarpRover(id uuid.UUID, pos Vector) error {
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defer w.worldMutex.Unlock()
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if i, ok := w.Rovers[id]; ok {
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// Update the world tile
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// TODO: Make this (and other things) transactional
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if err := w.Atlas.SetTile(pos, TileRover); err != nil {
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return fmt.Errorf("coudln't set rover tile: %s", err)
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} else if err := w.Atlas.SetTile(i.Attributes.Pos, TileEmpty); err != nil {
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return fmt.Errorf("coudln't clear old rover tile: %s", err)
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}
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i.Attributes.Pos = pos
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w.Rovers[id] = i
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return nil
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@ -129,8 +158,16 @@ func (w *World) MoveRover(id uuid.UUID, bearing Direction) (RoverAttributes, err
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// Get the tile and verify it's empty
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if tile, err := w.Atlas.GetTile(newPos); err != nil {
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return i.Attributes, fmt.Errorf("couldn't get tile for new position")
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return i.Attributes, fmt.Errorf("couldn't get tile for new position: %s", err)
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} else if tile == TileEmpty {
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// Set the world tiles
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// TODO: Make this (and other things) transactional
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if err := w.Atlas.SetTile(newPos, TileRover); err != nil {
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return i.Attributes, fmt.Errorf("coudln't set rover tile: %s", err)
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} else if err := w.Atlas.SetTile(i.Attributes.Pos, TileEmpty); err != nil {
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return i.Attributes, fmt.Errorf("coudln't clear old rover tile: %s", err)
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}
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// Perform the move
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i.Attributes.Pos = newPos
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w.Rovers[id] = i
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@ -142,30 +179,54 @@ func (w *World) MoveRover(id uuid.UUID, bearing Direction) (RoverAttributes, err
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}
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}
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// RadarDescription describes what a rover can see
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type RadarDescription struct {
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// Rovers is the set of rovers that this radar can see
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Rovers []Vector `json:"rovers"`
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// RadarBlip represents a single blip on the radar
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type RadarBlip struct {
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Position Vector `json:"position"`
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Tile Tile `json:"tile"`
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}
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// RadarFromRover can be used to query what a rover can currently see
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func (w *World) RadarFromRover(id uuid.UUID) (RadarDescription, error) {
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func (w *World) RadarFromRover(id uuid.UUID) ([]RadarBlip, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if r1, ok := w.Rovers[id]; ok {
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var desc RadarDescription
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if r, ok := w.Rovers[id]; ok {
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var blips []RadarBlip
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// Gather nearby rovers within the range
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for _, r2 := range w.Rovers {
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if r1.Id != r2.Id && r1.Attributes.Pos.Distance(r2.Attributes.Pos) < float64(r1.Attributes.Range) {
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desc.Rovers = append(desc.Rovers, r2.Attributes.Pos)
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extent := w.Atlas.GetWorldExtent()
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// Get min and max extents to query
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min := Vector{
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Max(-extent, r.Attributes.Pos.X-r.Attributes.Range),
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Max(-extent, r.Attributes.Pos.Y-r.Attributes.Range),
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}
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max := Vector{
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Min(extent-1, r.Attributes.Pos.X+r.Attributes.Range),
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Min(extent-1, r.Attributes.Pos.Y+r.Attributes.Range),
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}
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// Gather up all tiles within the range
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for i := min.X; i < max.X; i++ {
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for j := min.Y; j < max.Y; j++ {
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// Skip this rover
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q := Vector{i, j}
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if q == r.Attributes.Pos {
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continue
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}
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if tile, err := w.Atlas.GetTile(q); err != nil {
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return blips, fmt.Errorf("failed to query tile: %s", err)
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} else if tile != TileEmpty {
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blips = append(blips, RadarBlip{Position: q, Tile: tile})
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}
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}
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}
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return desc, nil
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return blips, nil
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} else {
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return RadarDescription{}, fmt.Errorf("no rover matching id")
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return nil, fmt.Errorf("no rover matching id")
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}
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}
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