Large refactor to properly implement radar

/radar now returns a set of non-empty tile blips
This commit is contained in:
Marc Di Luzio 2020-06-07 22:30:03 +01:00
parent fc54775df9
commit 43648926ca
11 changed files with 182 additions and 50 deletions

View file

@ -104,8 +104,8 @@ type RadarResponse struct {
Success bool `json:"success"`
Error string `json:"error,omitempty"`
// The set of positions for nearby rovers
Rovers []game.Vector `json:"rovers"`
// The set of positions for nearby non-empty tiles
Blips []game.RadarBlip `json:"blips"`
}
// ================