Stop spawning rovers outside the chunks or warping into other rovers

This commit is contained in:
Marc Di Luzio 2020-06-08 23:46:56 +01:00
parent ae2cb6598a
commit 520f78b5c3
3 changed files with 24 additions and 14 deletions

View file

@ -5,7 +5,6 @@ import (
"flag"
"fmt"
"io/ioutil"
"math"
"os"
"path"
@ -175,13 +174,7 @@ func InnerMain(command string) error {
} else {
// Print out the radar
num := int(math.Sqrt(float64(len(response.Tiles))))
for j := num - 1; j >= 0; j-- {
for i := 0; i < num; i++ {
fmt.Printf("%d", response.Tiles[i+num*j])
}
fmt.Print("\n")
}
game.PrintTiles(response.Tiles)
}
case "rover":

View file

@ -2,6 +2,7 @@ package game
import (
"fmt"
"math"
"math/rand"
"strings"
"sync"
@ -68,8 +69,8 @@ func (w *World) SpawnRover() (uuid.UUID, error) {
// Spawn in a random place near the origin
rover.Attributes.Pos = Vector{
w.Atlas.ChunkSize - (rand.Int() % (w.Atlas.ChunkSize * 2)),
w.Atlas.ChunkSize - (rand.Int() % (w.Atlas.ChunkSize * 2)),
w.Atlas.ChunkSize/2 - rand.Intn(w.Atlas.ChunkSize),
w.Atlas.ChunkSize/2 - rand.Intn(w.Atlas.ChunkSize),
}
// Seach until we error (run out of world)
@ -91,6 +92,8 @@ func (w *World) SpawnRover() (uuid.UUID, error) {
return uuid.Nil, err
}
fmt.Printf("Spawned rover at %+v\n", rover.Attributes.Pos)
// Append the rover to the list
w.Rovers[rover.Id] = rover
@ -152,9 +155,11 @@ func (w *World) WarpRover(id uuid.UUID, pos Vector) error {
}
// Update the world tile
// TODO: Make this (and other things) transactional
// TODO: Check this worldtile is free
if err := w.Atlas.SetTile(pos, TileRover); err != nil {
if tile, err := w.Atlas.GetTile(pos); err != nil {
return fmt.Errorf("coudln't get state of destination rover tile: %s", err)
} else if tile == TileRover {
return fmt.Errorf("Can't warp rover to occupied tile, check before warping")
} else if err := w.Atlas.SetTile(pos, TileRover); err != nil {
return fmt.Errorf("coudln't set rover tile: %s", err)
} else if err := w.Atlas.SetTile(i.Attributes.Pos, TileEmpty); err != nil {
return fmt.Errorf("coudln't clear old rover tile: %s", err)
@ -345,6 +350,17 @@ func (w *World) ExecuteCommand(c *Command, rover uuid.UUID) (finished bool, err
return
}
// PrintTiles simply prints the input tiles directly for debug
func PrintTiles(tiles []Tile) {
num := int(math.Sqrt(float64(len(tiles))))
for j := num - 1; j >= 0; j-- {
for i := 0; i < num; i++ {
fmt.Printf("%d", tiles[i+num*j])
}
fmt.Print("\n")
}
}
// RLock read locks the world
func (w *World) RLock() {
w.worldMutex.RLock()

View file

@ -107,8 +107,8 @@ func TestWorld_RadarFromRover(t *testing.T) {
// Warp the rovers into position
bpos := Vector{-3, -3}
assert.NoError(t, world.WarpRover(a, Vector{0, 0}), "Failed to warp rover")
assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
assert.NoError(t, world.WarpRover(a, Vector{0, 0}), "Failed to warp rover")
// Spawn the world wall
err = world.Atlas.SpawnWalls()
@ -129,6 +129,7 @@ func TestWorld_RadarFromRover(t *testing.T) {
// O------O-
// OR-----O-
// OOOOOOOO-
PrintTiles(radar)
// Test all expected values
assert.Equal(t, TileRover, radar[1+fullRange])