Merge pull request #14 from mdiluz/improved-world-gen
Noise based world gen
This commit is contained in:
commit
84be8bff05
4 changed files with 100 additions and 31 deletions
1
go.mod
1
go.mod
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@ -8,6 +8,7 @@ require (
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github.com/google/uuid v1.1.1
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github.com/google/uuid v1.1.1
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github.com/grpc-ecosystem/grpc-gateway v1.14.6
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github.com/grpc-ecosystem/grpc-gateway v1.14.6
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github.com/kr/pretty v0.1.0 // indirect
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github.com/kr/pretty v0.1.0 // indirect
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github.com/ojrac/opensimplex-go v1.0.1
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github.com/robfig/cron v1.2.0
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github.com/robfig/cron v1.2.0
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github.com/stretchr/testify v1.6.0
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github.com/stretchr/testify v1.6.0
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golang.org/x/net v0.0.0-20200602114024-627f9648deb9
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golang.org/x/net v0.0.0-20200602114024-627f9648deb9
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2
go.sum
2
go.sum
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@ -50,6 +50,8 @@ github.com/kr/pretty v0.1.0/go.mod h1:dAy3ld7l9f0ibDNOQOHHMYYIIbhfbHSm3C4ZsoJORN
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github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
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github.com/kr/pty v1.1.1/go.mod h1:pFQYn66WHrOpPYNljwOMqo10TkYh1fy3cYio2l3bCsQ=
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github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE=
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github.com/kr/text v0.1.0 h1:45sCR5RtlFHMR4UwH9sdQ5TC8v0qDQCHnXt+kaKSTVE=
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github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
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github.com/kr/text v0.1.0/go.mod h1:4Jbv+DJW3UT/LiOwJeYQe1efqtUx/iVham/4vfdArNI=
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github.com/ojrac/opensimplex-go v1.0.1 h1:XslvpLP6XqQSATUtsOnGBYtFPw7FQ6h6y0ihjVeOLHo=
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github.com/ojrac/opensimplex-go v1.0.1/go.mod h1:MoSgj04tZpH8U0RefZabnHV2AbLgv/2mo3hLJtWqSEs=
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github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
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github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
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github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
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github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
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github.com/prometheus/client_model v0.0.0-20190812154241-14fe0d1b01d4/go.mod h1:xMI15A0UPsDsEKsMN9yxemIoYk6Tm2C1GtYGdfGttqA=
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github.com/prometheus/client_model v0.0.0-20190812154241-14fe0d1b01d4/go.mod h1:xMI15A0UPsDsEKsMN9yxemIoYk6Tm2C1GtYGdfGttqA=
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@ -7,6 +7,7 @@ import (
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/maths"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/ojrac/opensimplex-go"
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)
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)
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// Tile describes the type of terrain
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// Tile describes the type of terrain
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@ -17,10 +18,13 @@ const (
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TileNone = Tile(0)
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TileNone = Tile(0)
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// TileRock is solid rock ground
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// TileRock is solid rock ground
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TileRock = Tile('.')
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TileRock = Tile('-')
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// TileGravel is loose rocks
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TileGravel = Tile(':')
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// TileSand is sand
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// TileSand is sand
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TileSand = Tile(',')
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TileSand = Tile('~')
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)
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)
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// Chunk represents a fixed square grid of tiles
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// Chunk represents a fixed square grid of tiles
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@ -47,19 +51,33 @@ type Atlas struct {
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// ChunkSize is the x/y dimensions of each square chunk
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// ChunkSize is the x/y dimensions of each square chunk
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ChunkSize int `json:"chunksize"`
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ChunkSize int `json:"chunksize"`
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// terrainNoise describes the noise function for the terrain
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terrainNoise opensimplex.Noise
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// terrainNoise describes the noise function for the terrain
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objectNoise opensimplex.Noise
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}
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}
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const (
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noiseSeed = 1024
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terrainNoiseScale = 6
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objectNoiseScale = 3
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)
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// NewAtlas creates a new empty atlas
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// NewAtlas creates a new empty atlas
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func NewAtlas(chunkSize int) Atlas {
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func NewAtlas(chunkSize int) Atlas {
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// Start up with one chunk
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// Start up with one chunk
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a := Atlas{
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a := Atlas{
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ChunkSize: chunkSize,
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ChunkSize: chunkSize,
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Chunks: make([]Chunk, 1),
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Chunks: make([]Chunk, 1),
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LowerBound: vector.Vector{X: 0, Y: 0},
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LowerBound: vector.Vector{X: 0, Y: 0},
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UpperBound: vector.Vector{X: chunkSize, Y: chunkSize},
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UpperBound: vector.Vector{X: chunkSize, Y: chunkSize},
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terrainNoise: opensimplex.New(noiseSeed),
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objectNoise: opensimplex.New(noiseSeed),
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}
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}
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// Initialise the first chunk
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// Initialise the first chunk
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a.Chunks[0].populate(chunkSize)
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a.populate(0)
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return a
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return a
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}
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}
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@ -81,11 +99,8 @@ func (a *Atlas) SetObject(v vector.Vector, obj objects.Object) {
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func (a *Atlas) QueryPosition(v vector.Vector) (byte, objects.Object) {
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func (a *Atlas) QueryPosition(v vector.Vector) (byte, objects.Object) {
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c := a.worldSpaceToChunkWithGrow(v)
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c := a.worldSpaceToChunkWithGrow(v)
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local := a.worldSpaceToChunkLocal(v)
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local := a.worldSpaceToChunkLocal(v)
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a.populate(c)
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chunk := a.Chunks[c]
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chunk := a.Chunks[c]
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if chunk.Tiles == nil {
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chunk.populate(a.ChunkSize)
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a.Chunks[c] = chunk
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}
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i := a.chunkTileIndex(local)
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i := a.chunkTileIndex(local)
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return chunk.Tiles[i], chunk.Objects[i]
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return chunk.Tiles[i], chunk.Objects[i]
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}
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}
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@ -96,16 +111,44 @@ func (a *Atlas) chunkTileIndex(local vector.Vector) int {
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}
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}
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// populate will fill a chunk with data
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// populate will fill a chunk with data
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func (c *Chunk) populate(size int) {
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func (a *Atlas) populate(chunk int) {
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c.Tiles = make([]byte, size*size)
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c := a.Chunks[chunk]
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if c.Tiles != nil {
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return
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}
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c.Tiles = make([]byte, a.ChunkSize*a.ChunkSize)
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c.Objects = make(map[int]objects.Object)
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c.Objects = make(map[int]objects.Object)
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// Set up the tiles
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origin := a.chunkOriginInWorldSpace(chunk)
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for i := 0; i < len(c.Tiles); i++ {
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for i := 0; i < a.ChunkSize; i++ {
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if rand.Intn(3) == 0 {
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for j := 0; j < a.ChunkSize; j++ {
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c.Tiles[i] = byte(TileRock)
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} else {
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// Get the terrain noise value for this location
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c.Tiles[i] = byte(TileSand)
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t := a.terrainNoise.Eval2(float64(origin.X+i)/terrainNoiseScale, float64(origin.Y+j)/terrainNoiseScale)
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var tile Tile
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switch {
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case t > 0.5:
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tile = TileGravel
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case t > 0.05:
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tile = TileSand
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default:
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tile = TileRock
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}
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c.Tiles[j*a.ChunkSize+i] = byte(tile)
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// Get the object noise value for this location
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o := a.objectNoise.Eval2(float64(origin.X+i)/objectNoiseScale, float64(origin.Y+j)/objectNoiseScale)
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var obj = objects.None
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switch {
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case o > 0.6:
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obj = objects.LargeRock
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case o > 0.5:
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obj = objects.SmallRock
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}
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if obj != objects.None {
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c.Objects[j*a.ChunkSize+i] = objects.Object{Type: obj}
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}
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}
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}
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}
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}
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@ -117,26 +160,23 @@ func (c *Chunk) populate(size int) {
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c.Objects[i] = objects.Object{Type: objects.SmallRock}
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c.Objects[i] = objects.Object{Type: objects.SmallRock}
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}
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}
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}
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}
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a.Chunks[chunk] = c
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}
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}
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// setTile sets a tile in a specific chunk
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// setTile sets a tile in a specific chunk
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func (a *Atlas) setTile(chunk int, local vector.Vector, tile byte) {
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func (a *Atlas) setTile(chunk int, local vector.Vector, tile byte) {
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a.populate(chunk)
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c := a.Chunks[chunk]
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c := a.Chunks[chunk]
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if c.Tiles == nil {
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c.populate(a.ChunkSize)
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}
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c.Tiles[a.chunkTileIndex(local)] = tile
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c.Tiles[a.chunkTileIndex(local)] = tile
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a.Chunks[chunk] = c
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a.Chunks[chunk] = c
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}
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}
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// setObject sets an object in a specific chunk
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// setObject sets an object in a specific chunk
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func (a *Atlas) setObject(chunk int, local vector.Vector, object objects.Object) {
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func (a *Atlas) setObject(chunk int, local vector.Vector, object objects.Object) {
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c := a.Chunks[chunk]
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a.populate(chunk)
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if c.Tiles == nil {
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c.populate(a.ChunkSize)
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}
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c := a.Chunks[chunk]
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i := a.chunkTileIndex(local)
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i := a.chunkTileIndex(local)
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if object.Type != objects.None {
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if object.Type != objects.None {
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c.Objects[i] = object
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c.Objects[i] = object
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@ -214,10 +254,12 @@ func (a *Atlas) worldSpaceToChunkWithGrow(v vector.Vector) int {
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// Create the new empty atlas
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// Create the new empty atlas
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newAtlas := Atlas{
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newAtlas := Atlas{
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ChunkSize: a.ChunkSize,
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ChunkSize: a.ChunkSize,
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LowerBound: lower,
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LowerBound: lower,
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UpperBound: upper,
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UpperBound: upper,
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Chunks: make([]Chunk, size.X*size.Y),
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Chunks: make([]Chunk, size.X*size.Y),
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terrainNoise: a.terrainNoise,
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objectNoise: a.objectNoise,
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}
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}
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// Log that we're resizing
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// Log that we're resizing
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@ -1,6 +1,7 @@
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package atlas
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package atlas
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import (
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import (
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"fmt"
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"testing"
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"testing"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/objects"
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@ -248,3 +249,26 @@ func TestAtlas_GetSetCorrect(t *testing.T) {
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}
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}
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}
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}
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}
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}
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func TestAtlas_WorldGen(t *testing.T) {
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a := NewAtlas(8)
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// Spawn a large world
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_, _ = a.QueryPosition(vector.Vector{X: 20, Y: 20})
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// Print out the world for manual evaluation
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num := 20
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for j := num - 1; j >= 0; j-- {
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for i := 0; i < num; i++ {
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t, o := a.QueryPosition(vector.Vector{X: i, Y: j})
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if o.Type != objects.None {
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fmt.Printf("%c", o.Type)
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} else if t != byte(TileNone) {
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fmt.Printf("%c", t)
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} else {
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fmt.Printf(" ")
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}
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}
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fmt.Print("\n")
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}
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}
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