Refactor radar to return a full set of the tiles within rover range
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parent
4e6bf385ad
commit
b0e076ac1a
7 changed files with 74 additions and 77 deletions
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@ -5,6 +5,7 @@ import (
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"flag"
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"fmt"
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"io/ioutil"
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"math"
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"os"
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"path"
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@ -173,9 +174,14 @@ func InnerMain(command string) error {
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return fmt.Errorf("Server returned failure: %s", response.Error)
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} else {
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fmt.Printf("radar blips: %+v\n", response.Blips)
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// TODO: Do some art
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// Print the radar
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num := int(math.Sqrt(float64(len(response.Tiles))))
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for i := 0; i < num; i++ {
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for j := num - 1; j >= 0; j-- {
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fmt.Printf("%d", response.Tiles[i+num*j])
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}
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fmt.Print("\n")
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}
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}
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case "rover":
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@ -144,9 +144,17 @@ func (a *Atlas) ChunkOrigin(chunk int) Vector {
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return v.Multiplied(a.ChunkSize)
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}
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// GetWorldExtent gets the extent of the world
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func (a *Atlas) GetWorldExtent() int {
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return (a.Size / 2) * a.ChunkSize
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// GetWorldExtent gets the min and max valid coordinates of world
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func (a *Atlas) GetWorldExtents() (min Vector, max Vector) {
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min = Vector{
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-(a.Size / 2) * a.ChunkSize,
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-(a.Size / 2) * a.ChunkSize,
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}
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max = Vector{
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-min.X - 1,
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-min.Y - 1,
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}
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return
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}
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// Grow will return a grown copy of the current atlas
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@ -128,6 +128,7 @@ func (w *World) WarpRover(id uuid.UUID, pos Vector) error {
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if i, ok := w.Rovers[id]; ok {
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// Update the world tile
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// TODO: Make this (and other things) transactional
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// TODO: Check this worldtile is free
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if err := w.Atlas.SetTile(pos, TileRover); err != nil {
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return fmt.Errorf("coudln't set rover tile: %s", err)
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} else if err := w.Atlas.SetTile(i.Attributes.Pos, TileEmpty); err != nil {
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@ -180,52 +181,55 @@ func (w *World) MoveRover(id uuid.UUID, bearing Direction) (RoverAttributes, err
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}
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}
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// RadarBlip represents a single blip on the radar
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type RadarBlip struct {
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Position Vector `json:"position"`
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Tile Tile `json:"tile"`
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}
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// RadarFromRover can be used to query what a rover can currently see
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func (w *World) RadarFromRover(id uuid.UUID) ([]RadarBlip, error) {
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func (w *World) RadarFromRover(id uuid.UUID) ([]Tile, error) {
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w.worldMutex.RLock()
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defer w.worldMutex.RUnlock()
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if r, ok := w.Rovers[id]; ok {
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var blips []RadarBlip
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// The radar should span in range direction on each axis, plus the row/column the rover is currently on
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radarSpan := (r.Attributes.Range * 2) + 1
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roverPos := r.Attributes.Pos
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extent := w.Atlas.GetWorldExtent()
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// Get min and max extents to query
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min := Vector{
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Max(-extent, r.Attributes.Pos.X-r.Attributes.Range),
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Max(-extent, r.Attributes.Pos.Y-r.Attributes.Range),
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// Get the radar min and max values
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radarMin := Vector{
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X: roverPos.X - r.Attributes.Range,
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Y: roverPos.Y - r.Attributes.Range,
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}
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max := Vector{
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Min(extent-1, r.Attributes.Pos.X+r.Attributes.Range),
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Min(extent-1, r.Attributes.Pos.Y+r.Attributes.Range),
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radarMax := Vector{
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X: roverPos.X + r.Attributes.Range,
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Y: roverPos.Y + r.Attributes.Range,
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}
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// Make sure we only query within the actual world
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worldMin, worldMax := w.Atlas.GetWorldExtents()
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scanMin := Vector{
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X: Max(radarMin.X, worldMin.X),
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Y: Max(radarMin.Y, worldMin.Y),
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}
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scanMax := Vector{
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X: Min(radarMax.X, worldMax.X),
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Y: Min(radarMax.Y, worldMax.Y),
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}
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// Gather up all tiles within the range
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for i := min.X; i < max.X; i++ {
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for j := min.Y; j < max.Y; j++ {
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// Skip this rover
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var radar = make([]Tile, radarSpan*radarSpan)
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for i := scanMin.X; i < scanMax.X; i++ {
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for j := scanMin.Y; j < scanMax.Y; j++ {
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q := Vector{i, j}
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if q == r.Attributes.Pos {
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continue
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}
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if tile, err := w.Atlas.GetTile(q); err != nil {
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return blips, fmt.Errorf("failed to query tile: %s", err)
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return nil, fmt.Errorf("failed to query tile: %s", err)
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} else if tile != TileEmpty {
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blips = append(blips, RadarBlip{Position: q, Tile: tile})
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} else {
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// Get the position relative to the bottom left of the radar
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relative := q.Added(radarMin.Negated())
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radar[relative.X+relative.Y*radarSpan] = tile
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}
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}
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}
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return blips, nil
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return radar, nil
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} else {
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return nil, fmt.Errorf("no rover matching id")
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}
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@ -96,30 +96,24 @@ func TestWorld_RadarFromRover(t *testing.T) {
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assert.NoError(t, err)
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b, err := world.SpawnRover()
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assert.NoError(t, err)
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c, err := world.SpawnRover()
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assert.NoError(t, err)
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// Get a's attributes
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attrib, err := world.RoverAttributes(a)
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assert.NoError(t, err, "Failed to get rover attribs")
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// Warp the rovers so a can see b but not c
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bpos := Vector{attrib.Range - 1, 0}
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cpos := Vector{attrib.Range + 1, 0}
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// Warp the rovers so a can see b
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bpos := Vector{-attrib.Range, -attrib.Range}
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assert.NoError(t, world.WarpRover(a, Vector{0, 0}), "Failed to warp rover")
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assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
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assert.NoError(t, world.WarpRover(c, cpos), "Failed to warp rover")
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radar, err := world.RadarFromRover(a)
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assert.NoError(t, err, "Failed to get radar from rover")
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assert.Equal(t, 1, len(radar), "Radar returned wrong number of rovers")
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fullRange := attrib.Range + attrib.Range + 1
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assert.Equal(t, fullRange*fullRange, len(radar), "Radar returned wrong number of rovers")
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found := false
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for _, blip := range radar {
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if blip.Position == bpos && blip.Tile == TileRover {
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found = true
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}
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}
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assert.True(t, found, "Rover not found on radar in expected position")
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// bottom left should be a rover (we put one there with bpos)
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assert.Equal(t, radar[0], TileRover, "Rover not found on radar in expected position")
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// Centre should be rover
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assert.Equal(t, radar[fullRange*fullRange/2], TileRover, "Rover not found on radar in expected position")
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}
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@ -107,7 +107,8 @@ type RadarResponse struct {
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Error string `json:"error,omitempty"`
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// The set of positions for nearby non-empty tiles
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Blips []game.RadarBlip `json:"blips"`
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Range int `json:"range"`
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Tiles []game.Tile `json:"tiles"`
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}
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// ================
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@ -97,12 +97,11 @@ func HandleRegister(s *Server, vars map[string]string, b io.ReadCloser, w io.Wri
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} else {
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// Save out the new accounts
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fmt.Printf("New account registered\tname:%s\tid:%s\n", acc.Name, acc.Id)
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response.Id = acc.Id.String()
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response.Success = true
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}
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fmt.Printf("register response:%+v\n", response)
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return response, nil
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}
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@ -126,19 +125,18 @@ func HandleSpawn(s *Server, vars map[string]string, b io.ReadCloser, w io.Writer
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} else if id, err := uuid.Parse(id); err != nil {
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response.Error = "Provided account ID was invalid"
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} else if attribs, rover, err := s.SpawnRoverForAccount(id); err != nil {
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} else if attribs, _, err := s.SpawnRoverForAccount(id); err != nil {
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response.Error = err.Error()
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} else if err := s.SaveWorld(); err != nil {
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response.Error = fmt.Sprintf("Internal server error when saving world: %s", err)
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} else {
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fmt.Printf("New rover spawned\taccount:%s\trover:%s\tattributes:%+v\n", id, rover, attribs)
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response.Success = true
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response.Attributes = attribs
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}
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fmt.Printf("spawn response \taccount:%s\tresponse:%+v\n", id, response)
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return response, nil
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}
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@ -169,10 +167,10 @@ func HandleCommand(s *Server, vars map[string]string, b io.ReadCloser, w io.Writ
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response.Error = fmt.Sprintf("Failed to execute commands: %s", err)
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} else {
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fmt.Printf("Queued commands\taccount:%s\tcommands:%+v\n", id, data.Commands)
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response.Success = true
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}
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fmt.Printf("command response \taccount:%s\tresponse:%+v\n", id, response)
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return response, nil
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}
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@ -192,15 +190,19 @@ func HandleRadar(s *Server, vars map[string]string, b io.ReadCloser, w io.Writer
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} else if inst, err := s.accountant.GetRover(id); err != nil {
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response.Error = fmt.Sprintf("Provided account has no rover: %s", err)
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} else if attrib, err := s.world.RoverAttributes(inst); err != nil {
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response.Error = fmt.Sprintf("Error getting rover attributes: %s", err)
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} else if radar, err := s.world.RadarFromRover(inst); err != nil {
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response.Error = fmt.Sprintf("Error getting radar from rover: %s", err)
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} else {
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fmt.Printf("Responded with radar\taccount:%s\tradar:%+v\n", id, radar)
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response.Blips = radar
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response.Tiles = radar
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response.Range = attrib.Range
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response.Success = true
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}
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fmt.Printf("radar response \taccount:%s\tresponse:%+v\n", id, response)
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return response, nil
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}
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@ -224,10 +226,10 @@ func HandleRover(s *Server, vars map[string]string, b io.ReadCloser, w io.Writer
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response.Error = fmt.Sprintf("Error getting radar from rover: %s", err)
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} else {
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fmt.Printf("Responded with rover\taccount:%s\trover:%+v\n", id, attribs)
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response.Attributes = attribs
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response.Success = true
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}
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fmt.Printf("rover response \taccount:%s\tresponse:%+v\n", id, response)
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return response, nil
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}
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@ -146,13 +146,6 @@ func TestHandleRadar(t *testing.T) {
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// Warp this rover to 0
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assert.NoError(t, s.world.WarpRover(id, game.Vector{}))
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// Spawn another rover
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id, err = s.world.SpawnRover()
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assert.NoError(t, err)
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// Warp this rover to just above the other one
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roverPos := game.Vector{X: 0, Y: 1}
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assert.NoError(t, s.world.WarpRover(id, roverPos))
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// Set a tile to wall below this rover
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wallPos := game.Vector{X: 0, Y: -1}
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assert.NoError(t, s.world.Atlas.SetTile(wallPos, game.TileWall))
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@ -170,18 +163,7 @@ func TestHandleRadar(t *testing.T) {
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t.Errorf("got false for /radar: %s", status.Error)
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}
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foundWall := false
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foundRover := false
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for _, b := range status.Blips {
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if b.Position == wallPos && b.Tile == game.TileWall {
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foundWall = true
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} else if b.Position == roverPos && b.Tile == game.TileRover {
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foundRover = true
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}
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}
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assert.True(t, foundWall)
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assert.True(t, foundRover)
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assert.Equal(t, game.TileRover, status.Tiles[len(status.Tiles)/2])
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}
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func TestHandleRover(t *testing.T) {
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