119 lines
3.5 KiB
Go
119 lines
3.5 KiB
Go
package game
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import (
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"testing"
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"github.com/stretchr/testify/assert"
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)
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func TestNewWorld(t *testing.T) {
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// Very basic for now, nothing to verify
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world := NewWorld()
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if world == nil {
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t.Error("Failed to create world")
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}
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}
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func TestWorld_CreateRover(t *testing.T) {
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world := NewWorld()
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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b, err := world.SpawnRover()
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assert.NoError(t, err)
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// Basic duplicate check
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if a == b {
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t.Errorf("Created identical rovers")
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} else if len(world.Rovers) != 2 {
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t.Errorf("Incorrect number of rovers created")
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}
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}
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func TestWorld_RoverAttributes(t *testing.T) {
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world := NewWorld()
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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attribs, err := world.RoverAttributes(a)
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assert.NoError(t, err, "Failed to get rover attribs")
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assert.NotZero(t, attribs.Range, "Rover should not be spawned blind")
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assert.NotZero(t, attribs.Speed, "Rover should not be spawned unable to move")
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}
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func TestWorld_DestroyRover(t *testing.T) {
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world := NewWorld()
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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b, err := world.SpawnRover()
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assert.NoError(t, err)
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err = world.DestroyRover(a)
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assert.NoError(t, err, "Error returned from rover destroy")
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// Basic duplicate check
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if len(world.Rovers) != 1 {
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t.Error("Too many rovers left in world")
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} else if _, ok := world.Rovers[b]; !ok {
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t.Error("Remaining rover is incorrect")
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}
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}
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func TestWorld_GetSetMovePosition(t *testing.T) {
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world := NewWorld()
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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attribs, err := world.RoverAttributes(a)
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assert.NoError(t, err, "Failed to get rover attribs")
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pos := Vector{
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X: 0.0,
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Y: 0.0,
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}
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err = world.WarpRover(a, pos)
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assert.NoError(t, err, "Failed to set position for rover")
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newAttribs, err := world.RoverAttributes(a)
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assert.NoError(t, err, "Failed to set position for rover")
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assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly set position for rover")
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bearing := North
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duration := 1
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newAttribs, err = world.MoveRover(a, bearing)
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assert.NoError(t, err, "Failed to set position for rover")
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pos.Add(Vector{0, attribs.Speed * duration}) // We should have move one unit of the speed north
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assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly move position for rover")
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// Place a tile in front of the rover
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assert.NoError(t, world.Atlas.SetTile(Vector{0, 2}, TileWall))
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newAttribs, err = world.MoveRover(a, bearing)
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assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly not move position for rover into wall")
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}
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func TestWorld_RadarFromRover(t *testing.T) {
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world := NewWorld()
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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b, err := world.SpawnRover()
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assert.NoError(t, err)
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// Get a's attributes
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attrib, err := world.RoverAttributes(a)
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assert.NoError(t, err, "Failed to get rover attribs")
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// Warp the rovers so a can see b
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bpos := Vector{-attrib.Range, -attrib.Range}
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assert.NoError(t, world.WarpRover(a, Vector{0, 0}), "Failed to warp rover")
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assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
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radar, err := world.RadarFromRover(a)
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assert.NoError(t, err, "Failed to get radar from rover")
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fullRange := attrib.Range + attrib.Range + 1
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assert.Equal(t, fullRange*fullRange, len(radar), "Radar returned wrong number of rovers")
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// bottom left should be a rover (we put one there with bpos)
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assert.Equal(t, radar[0], TileRover, "Rover not found on radar in expected position")
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// Centre should be rover
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assert.Equal(t, radar[fullRange*fullRange/2], TileRover, "Rover not found on radar in expected position")
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}
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