Convert Atlas to infinite lazy growth
The atlas will now expand as needed for any query, but only initialise the chunk tile memory when requested While this may still be a pre-mature optimisation, it does simplify some code and ensures that our memory footprint stays small, for the most part
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2556c0d049
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6 changed files with 186 additions and 337 deletions
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@ -11,14 +11,14 @@ import (
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func TestNewWorld(t *testing.T) {
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// Very basic for now, nothing to verify
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world := NewWorld(4, 4)
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world := NewWorld(4)
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if world == nil {
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t.Error("Failed to create world")
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}
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}
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func TestWorld_CreateRover(t *testing.T) {
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world := NewWorld(2, 8)
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world := NewWorld(8)
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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b, err := world.SpawnRover()
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@ -33,7 +33,7 @@ func TestWorld_CreateRover(t *testing.T) {
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}
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func TestWorld_GetRover(t *testing.T) {
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world := NewWorld(2, 4)
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world := NewWorld(4)
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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@ -43,7 +43,7 @@ func TestWorld_GetRover(t *testing.T) {
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}
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func TestWorld_DestroyRover(t *testing.T) {
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world := NewWorld(4, 1)
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world := NewWorld(1)
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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b, err := world.SpawnRover()
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@ -61,7 +61,7 @@ func TestWorld_DestroyRover(t *testing.T) {
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}
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func TestWorld_GetSetMovePosition(t *testing.T) {
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world := NewWorld(4, 4)
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world := NewWorld(4)
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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@ -84,14 +84,14 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
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assert.Equal(t, pos, newPos, "Failed to correctly move position for rover")
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// Place a tile in front of the rover
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assert.NoError(t, world.Atlas.SetTile(vector.Vector{X: 0, Y: 2}, objects.LargeRock))
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world.Atlas.SetTile(vector.Vector{X: 0, Y: 2}, objects.LargeRock)
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newPos, err = world.MoveRover(a, b)
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assert.Equal(t, pos, newPos, "Failed to correctly not move position for rover into wall")
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}
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func TestWorld_RadarFromRover(t *testing.T) {
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// Create world that should have visible walls on the radar
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world := NewWorld(4, 2)
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world := NewWorld(2)
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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b, err := world.SpawnRover()
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@ -102,40 +102,18 @@ func TestWorld_RadarFromRover(t *testing.T) {
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assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
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assert.NoError(t, world.WarpRover(a, vector.Vector{X: 0, Y: 0}), "Failed to warp rover")
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// Spawn the world wall
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err = world.Atlas.SpawnWalls()
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assert.NoError(t, err)
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radar, err := world.RadarFromRover(a)
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assert.NoError(t, err, "Failed to get radar from rover")
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fullRange := 4 + 4 + 1
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assert.Equal(t, fullRange*fullRange, len(radar), "Radar returned wrong length")
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// It should look like:
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// ---------
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// OOOOOOOO-
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// O------O-
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// O------O-
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// O---R--O-
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// O------O-
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// O------O-
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// OR-----O-
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// OOOOOOOO-
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PrintTiles(radar)
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// Test all expected values
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// Test the expected values
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assert.Equal(t, objects.Rover, radar[1+fullRange])
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assert.Equal(t, objects.Rover, radar[4+4*fullRange])
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for i := 0; i < 8; i++ {
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assert.Equal(t, objects.LargeRock, radar[i])
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assert.Equal(t, objects.LargeRock, radar[i+(7*9)])
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assert.Equal(t, objects.LargeRock, radar[i*9])
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assert.Equal(t, objects.LargeRock, radar[(i*9)+7])
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}
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}
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func TestWorld_RoverStash(t *testing.T) {
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world := NewWorld(2, 2)
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world := NewWorld(2)
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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@ -147,15 +125,13 @@ func TestWorld_RoverStash(t *testing.T) {
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err = world.WarpRover(a, pos)
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assert.NoError(t, err, "Failed to set position for rover")
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err = world.Atlas.SetTile(pos, objects.SmallRock)
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assert.NoError(t, err, "Failed to set tile to rock")
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world.Atlas.SetTile(pos, objects.SmallRock)
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o, err := world.RoverStash(a)
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assert.NoError(t, err, "Failed to stash")
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assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
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tile, err := world.Atlas.GetTile(pos)
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assert.NoError(t, err, "Failed to get tile")
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tile := world.Atlas.GetTile(pos)
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assert.Equal(t, objects.Empty, tile, "Stash failed to remove object from atlas")
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inv, err := world.RoverInventory(a)
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@ -164,7 +140,7 @@ func TestWorld_RoverStash(t *testing.T) {
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}
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func TestWorld_RoverDamage(t *testing.T) {
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world := NewWorld(2, 2)
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world := NewWorld(2)
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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@ -179,8 +155,7 @@ func TestWorld_RoverDamage(t *testing.T) {
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info, err := world.GetRover(a)
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assert.NoError(t, err, "couldn't get rover info")
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err = world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
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assert.NoError(t, err, "Failed to set tile to rock")
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world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
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vec, err := world.MoveRover(a, bearing.North)
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assert.NoError(t, err, "Failed to move rover")
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@ -192,7 +167,7 @@ func TestWorld_RoverDamage(t *testing.T) {
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}
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func TestWorld_RoverRepair(t *testing.T) {
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world := NewWorld(2, 2)
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world := NewWorld(2)
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a, err := world.SpawnRover()
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assert.NoError(t, err)
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@ -207,15 +182,13 @@ func TestWorld_RoverRepair(t *testing.T) {
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originalInfo, err := world.GetRover(a)
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assert.NoError(t, err, "couldn't get rover info")
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err = world.Atlas.SetTile(pos, objects.SmallRock)
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assert.NoError(t, err, "Failed to set tile to rock")
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world.Atlas.SetTile(pos, objects.SmallRock)
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o, err := world.RoverStash(a)
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assert.NoError(t, err, "Failed to stash")
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assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
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err = world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
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assert.NoError(t, err, "Failed to set tile to rock")
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world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
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vec, err := world.MoveRover(a, bearing.North)
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assert.NoError(t, err, "Failed to move rover")
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