Convert Atlas to infinite lazy growth
The atlas will now expand as needed for any query, but only initialise the chunk tile memory when requested While this may still be a pre-mature optimisation, it does simplify some code and ensures that our memory footprint stays small, for the most part
This commit is contained in:
parent
2556c0d049
commit
b116cdf291
6 changed files with 186 additions and 337 deletions
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@ -83,6 +83,7 @@ func NewServer(opts ...ServerOption) *Server {
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address: "",
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address: "",
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persistence: EphemeralData,
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persistence: EphemeralData,
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schedule: cron.New(),
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schedule: cron.New(),
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world: game.NewWorld(16),
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}
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}
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// Apply all options
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// Apply all options
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@ -90,9 +91,6 @@ func NewServer(opts ...ServerOption) *Server {
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o(s)
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o(s)
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}
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}
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// Start small, we can grow the world later
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s.world = game.NewWorld(4, 8)
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return s
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return s
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}
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}
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@ -114,11 +112,6 @@ func (s *Server) Initialise(fillWorld bool) (err error) {
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}
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}
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s.accountant = accounts.NewAccountantClient(s.clientConn)
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s.accountant = accounts.NewAccountantClient(s.clientConn)
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// Spawn a border on the default world
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if err := s.world.SpawnWorld(fillWorld); err != nil {
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return err
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}
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// Load the world file
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// Load the world file
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if err := s.LoadWorld(); err != nil {
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if err := s.LoadWorld(); err != nil {
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return err
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return err
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@ -1,7 +1,6 @@
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package atlas
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package atlas
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import (
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import (
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"fmt"
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"log"
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"log"
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"math/rand"
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"math/rand"
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@ -16,114 +15,98 @@ type Chunk struct {
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Tiles []byte `json:"tiles"`
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Tiles []byte `json:"tiles"`
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}
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}
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// SpawnContent will create a chunk and fill it with spawned tiles
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func (c *Chunk) SpawnContent(size int) {
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c.Tiles = make([]byte, size*size)
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for i := 0; i < len(c.Tiles); i++ {
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c.Tiles[i] = objects.Empty
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}
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// For now, fill it randomly with objects
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for i := range c.Tiles {
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if rand.Intn(16) == 0 {
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c.Tiles[i] = objects.LargeRock
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} else if rand.Intn(32) == 0 {
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c.Tiles[i] = objects.SmallRock
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}
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}
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}
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// Atlas represents a grid of Chunks
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// Atlas represents a grid of Chunks
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type Atlas struct {
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type Atlas struct {
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// Chunks represents all chunks in the world
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// Chunks represents all chunks in the world
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// This is intentionally not a 2D array so it can be expanded in all directions
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// This is intentionally not a 2D array so it can be expanded in all directions
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Chunks []Chunk `json:"chunks"`
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Chunks []Chunk `json:"chunks"`
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// size is the current width/height of the given atlas
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// CurrentSize is the current width/height of the given atlas
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Size int `json:"size"`
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CurrentSize int `json:"currentSize"`
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// ChunkSize is the dimensions of each chunk
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// ChunkSize is the dimensions of each chunk
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ChunkSize int `json:"chunksize"`
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ChunkSize int `json:"chunksize"`
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}
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}
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// NewAtlas creates a new empty atlas
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// NewAtlas creates a new empty atlas
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func NewAtlas(size, chunkSize int) Atlas {
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func NewAtlas(chunkSize int) Atlas {
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if size%2 != 0 {
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return Atlas{
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log.Fatal("atlas size must always be even")
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CurrentSize: 0,
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Chunks: nil,
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ChunkSize: chunkSize,
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}
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}
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a := Atlas{
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Size: size,
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Chunks: make([]Chunk, size*size),
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ChunkSize: chunkSize,
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}
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// Initialise all the chunks
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for i := range a.Chunks {
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tiles := make([]byte, chunkSize*chunkSize)
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for i := 0; i < len(tiles); i++ {
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tiles[i] = objects.Empty
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}
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a.Chunks[i] = Chunk{
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Tiles: tiles,
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}
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}
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return a
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}
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// SpawnRocks peppers the world with rocks
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func (a *Atlas) SpawnRocks() error {
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extent := a.ChunkSize * (a.Size / 2)
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// Pepper the current world with rocks
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for i := -extent; i < extent; i++ {
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for j := -extent; j < extent; j++ {
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if rand.Intn(16) == 0 {
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if err := a.SetTile(vector.Vector{X: i, Y: j}, objects.SmallRock); err != nil {
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return err
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}
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}
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}
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}
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return nil
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}
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// SpawnWalls spawns the around the world
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func (a *Atlas) SpawnWalls() error {
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extent := a.ChunkSize * (a.Size / 2)
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// Surround the atlas in walls
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for i := -extent; i < extent; i++ {
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if err := a.SetTile(vector.Vector{X: i, Y: extent - 1}, objects.LargeRock); err != nil { // N
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return err
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} else if err := a.SetTile(vector.Vector{X: extent - 1, Y: i}, objects.LargeRock); err != nil { // E
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return err
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} else if err := a.SetTile(vector.Vector{X: i, Y: -extent}, objects.LargeRock); err != nil { // S
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return err
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} else if err := a.SetTile(vector.Vector{X: -extent, Y: i}, objects.LargeRock); err != nil { // W
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return err
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}
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}
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return nil
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}
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}
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// SetTile sets an individual tile's kind
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// SetTile sets an individual tile's kind
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func (a *Atlas) SetTile(v vector.Vector, tile byte) error {
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func (a *Atlas) SetTile(v vector.Vector, tile byte) {
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chunk := a.toChunk(v)
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// Get the chunk, expand, and spawn it if needed
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if chunk >= len(a.Chunks) {
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c := a.toChunkWithGrow(v)
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return fmt.Errorf("location outside of allocated atlas")
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chunk := a.Chunks[c]
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if chunk.Tiles == nil {
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chunk.SpawnContent(a.ChunkSize)
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}
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}
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local := a.toChunkLocal(v)
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local := a.toChunkLocal(v)
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tileId := local.X + local.Y*a.ChunkSize
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tileId := local.X + local.Y*a.ChunkSize
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if tileId >= len(a.Chunks[chunk].Tiles) {
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return fmt.Errorf("location outside of allocated chunk")
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// Sanity check
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if tileId >= len(chunk.Tiles) || tileId < 0 {
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log.Fatalf("Local tileID is not in valid chunk, somehow, this means something is very wrong")
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}
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}
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a.Chunks[chunk].Tiles[tileId] = tile
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return nil
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// Set the chunk back
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chunk.Tiles[tileId] = tile
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a.Chunks[c] = chunk
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}
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}
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// GetTile will return an individual tile
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// GetTile will return an individual tile
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func (a *Atlas) GetTile(v vector.Vector) (byte, error) {
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func (a *Atlas) GetTile(v vector.Vector) byte {
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chunk := a.toChunk(v)
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// Get the chunk, expand, and spawn it if needed
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if chunk >= len(a.Chunks) {
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c := a.toChunkWithGrow(v)
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return 0, fmt.Errorf("location outside of allocated atlas")
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chunk := a.Chunks[c]
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if chunk.Tiles == nil {
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chunk.SpawnContent(a.ChunkSize)
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}
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}
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local := a.toChunkLocal(v)
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local := a.toChunkLocal(v)
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tileId := local.X + local.Y*a.ChunkSize
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tileId := local.X + local.Y*a.ChunkSize
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if tileId >= len(a.Chunks[chunk].Tiles) {
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return 0, fmt.Errorf("location outside of allocated chunk")
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// Sanity check
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if tileId >= len(chunk.Tiles) || tileId < 0 {
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log.Fatalf("Local tileID is not in valid chunk, somehow, this means something is very wrong")
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}
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}
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return a.Chunks[chunk].Tiles[tileId], nil
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return chunk.Tiles[tileId]
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}
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// toChunkWithGrow will expand the atlas for a given tile, returns the new chunk
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func (a *Atlas) toChunkWithGrow(v vector.Vector) int {
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for {
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// Get the chunk, and grow looping until we have a valid chunk
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chunk := a.toChunk(v)
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if chunk >= len(a.Chunks) || chunk < 0 {
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a.grow()
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} else {
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return chunk
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}
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}
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}
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}
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// toChunkLocal gets a chunk local coordinate for a tile
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// toChunkLocal gets a chunk local coordinate for a tile
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@ -131,7 +114,7 @@ func (a *Atlas) toChunkLocal(v vector.Vector) vector.Vector {
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return vector.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
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return vector.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
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}
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}
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// GetChunkID gets the chunk ID for a position in the world
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// GetChunkID gets the current chunk ID for a position in the world
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func (a *Atlas) toChunk(v vector.Vector) int {
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func (a *Atlas) toChunk(v vector.Vector) int {
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local := a.toChunkLocal(v)
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local := a.toChunkLocal(v)
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// Get the chunk origin itself
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// Get the chunk origin itself
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@ -139,50 +122,34 @@ func (a *Atlas) toChunk(v vector.Vector) int {
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// Divided it by the number of chunks
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// Divided it by the number of chunks
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origin = origin.Divided(a.ChunkSize)
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origin = origin.Divided(a.ChunkSize)
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// Shift it by our size (our origin is in the middle)
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// Shift it by our size (our origin is in the middle)
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origin = origin.Added(vector.Vector{X: a.Size / 2, Y: a.Size / 2})
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origin = origin.Added(vector.Vector{X: a.CurrentSize / 2, Y: a.CurrentSize / 2})
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// Get the ID based on the final values
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// Get the ID based on the final values
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return (a.Size * origin.Y) + origin.X
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return (a.CurrentSize * origin.Y) + origin.X
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}
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}
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// chunkOrigin gets the chunk origin for a given chunk index
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// chunkOrigin gets the chunk origin for a given chunk index
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func (a *Atlas) chunkOrigin(chunk int) vector.Vector {
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func (a *Atlas) chunkOrigin(chunk int) vector.Vector {
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v := vector.Vector{
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v := vector.Vector{
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X: maths.Pmod(chunk, a.Size) - (a.Size / 2),
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X: maths.Pmod(chunk, a.CurrentSize) - (a.CurrentSize / 2),
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Y: (chunk / a.Size) - (a.Size / 2),
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Y: (chunk / a.CurrentSize) - (a.CurrentSize / 2),
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}
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}
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return v.Multiplied(a.ChunkSize)
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return v.Multiplied(a.ChunkSize)
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}
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}
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// GetWorldExtent gets the min and max valid coordinates of world
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// grow will expand the current atlas in all directions by one chunk
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func (a *Atlas) GetWorldExtents() (min, max vector.Vector) {
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func (a *Atlas) grow() error {
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min = vector.Vector{
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X: -(a.Size / 2) * a.ChunkSize,
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Y: -(a.Size / 2) * a.ChunkSize,
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}
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max = vector.Vector{
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X: -min.X - 1,
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Y: -min.Y - 1,
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}
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return
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}
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// Grow will return a grown copy of the current atlas
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func (a *Atlas) Grow(size int) error {
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if size%2 != 0 {
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return fmt.Errorf("atlas size must always be even")
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}
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delta := size - a.Size
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if delta < 0 {
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return fmt.Errorf("cannot shrink an atlas")
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} else if delta == 0 {
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return nil
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}
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// Create a new atlas
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// Create a new atlas
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newAtlas := NewAtlas(size, a.ChunkSize)
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newAtlas := NewAtlas(a.ChunkSize)
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// Copy old chunks into new chunks
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// Expand by one on each axis
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newAtlas.CurrentSize = a.CurrentSize + 2
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// Allocate the new atlas chunks
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// These chunks will have nil tile slices
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newAtlas.Chunks = make([]Chunk, newAtlas.CurrentSize*newAtlas.CurrentSize)
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// Copy all old chunks into the new atlas
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for index, chunk := range a.Chunks {
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for index, chunk := range a.Chunks {
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// Calculate the new chunk location and copy over the data
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// Calculate the new chunk location and copy over the data
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newAtlas.Chunks[newAtlas.toChunk(a.chunkOrigin(index))] = chunk
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newAtlas.Chunks[newAtlas.toChunk(a.chunkOrigin(index))] = chunk
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@ -3,60 +3,63 @@ package atlas
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import (
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import (
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"testing"
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"testing"
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"github.com/mdiluz/rove/pkg/objects"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/mdiluz/rove/pkg/vector"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/assert"
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)
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)
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func TestAtlas_NewAtlas(t *testing.T) {
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func TestAtlas_NewAtlas(t *testing.T) {
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a := NewAtlas(2, 1)
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a := NewAtlas(1)
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assert.NotNil(t, a)
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assert.NotNil(t, a)
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// Tiles should look like: 2 | 3
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assert.Equal(t, 1, a.ChunkSize)
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// -----
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assert.Equal(t, 0, len(a.Chunks)) // Should start empty
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// 0 | 1
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assert.Equal(t, 4, len(a.Chunks))
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a = NewAtlas(4, 1)
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assert.NotNil(t, a)
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// Tiles should look like: 2 | 3
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// -----
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// 0 | 1
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assert.Equal(t, 16, len(a.Chunks))
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}
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}
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func TestAtlas_toChunk(t *testing.T) {
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func TestAtlas_toChunk(t *testing.T) {
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a := NewAtlas(2, 1)
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a := NewAtlas(1)
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assert.NotNil(t, a)
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assert.NotNil(t, a)
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// Tiles should look like: 2 | 3
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// We start empty so we'll look like this
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chunkID := a.toChunk(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, 0, chunkID)
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// Get a tile to spawn the chunks
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a.GetTile(vector.Vector{})
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// Chunks should look like:
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// 2 | 3
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// -----
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// -----
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// 0 | 1
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// 0 | 1
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tile := a.toChunk(vector.Vector{X: 0, Y: 0})
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chunkID = a.toChunk(vector.Vector{X: 0, Y: 0})
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assert.Equal(t, 3, tile)
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assert.Equal(t, 3, chunkID)
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tile = a.toChunk(vector.Vector{X: 0, Y: -1})
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chunkID = a.toChunk(vector.Vector{X: 0, Y: -1})
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assert.Equal(t, 1, tile)
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assert.Equal(t, 1, chunkID)
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tile = a.toChunk(vector.Vector{X: -1, Y: -1})
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chunkID = a.toChunk(vector.Vector{X: -1, Y: -1})
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assert.Equal(t, 0, tile)
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assert.Equal(t, 0, chunkID)
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tile = a.toChunk(vector.Vector{X: -1, Y: 0})
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chunkID = a.toChunk(vector.Vector{X: -1, Y: 0})
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assert.Equal(t, 2, tile)
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assert.Equal(t, 2, chunkID)
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a = NewAtlas(2, 2)
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a = NewAtlas(2)
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assert.NotNil(t, a)
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assert.NotNil(t, a)
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// Tiles should look like:
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// Get a tile to spawn the chunks
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a.GetTile(vector.Vector{})
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// Chunks should look like:
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// 2 | 3
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// 2 | 3
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// -----
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// -----
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// 0 | 1
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// 0 | 1
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tile = a.toChunk(vector.Vector{X: 1, Y: 1})
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chunkID = a.toChunk(vector.Vector{X: 1, Y: 1})
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assert.Equal(t, 3, tile)
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assert.Equal(t, 3, chunkID)
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||||||
tile = a.toChunk(vector.Vector{X: 1, Y: -2})
|
chunkID = a.toChunk(vector.Vector{X: 1, Y: -2})
|
||||||
assert.Equal(t, 1, tile)
|
assert.Equal(t, 1, chunkID)
|
||||||
tile = a.toChunk(vector.Vector{X: -2, Y: -2})
|
chunkID = a.toChunk(vector.Vector{X: -2, Y: -2})
|
||||||
assert.Equal(t, 0, tile)
|
assert.Equal(t, 0, chunkID)
|
||||||
tile = a.toChunk(vector.Vector{X: -2, Y: 1})
|
chunkID = a.toChunk(vector.Vector{X: -2, Y: 1})
|
||||||
assert.Equal(t, 2, tile)
|
assert.Equal(t, 2, chunkID)
|
||||||
|
|
||||||
a = NewAtlas(4, 2)
|
a = NewAtlas(2)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
// Tiles should look like:
|
// Get a tile to spawn the chunks
|
||||||
|
a.GetTile(vector.Vector{X: 0, Y: 3})
|
||||||
|
// Chunks should look like:
|
||||||
// 12| 13|| 14| 15
|
// 12| 13|| 14| 15
|
||||||
// ----------------
|
// ----------------
|
||||||
// 8 | 9 || 10| 11
|
// 8 | 9 || 10| 11
|
||||||
|
@ -64,107 +67,58 @@ func TestAtlas_toChunk(t *testing.T) {
|
||||||
// 4 | 5 || 6 | 7
|
// 4 | 5 || 6 | 7
|
||||||
// ----------------
|
// ----------------
|
||||||
// 0 | 1 || 2 | 3
|
// 0 | 1 || 2 | 3
|
||||||
tile = a.toChunk(vector.Vector{X: 1, Y: 3})
|
chunkID = a.toChunk(vector.Vector{X: 1, Y: 3})
|
||||||
assert.Equal(t, 14, tile)
|
assert.Equal(t, 14, chunkID)
|
||||||
tile = a.toChunk(vector.Vector{X: 1, Y: -3})
|
chunkID = a.toChunk(vector.Vector{X: 1, Y: -3})
|
||||||
assert.Equal(t, 2, tile)
|
assert.Equal(t, 2, chunkID)
|
||||||
tile = a.toChunk(vector.Vector{X: -1, Y: -1})
|
chunkID = a.toChunk(vector.Vector{X: -1, Y: -1})
|
||||||
assert.Equal(t, 5, tile)
|
assert.Equal(t, 5, chunkID)
|
||||||
tile = a.toChunk(vector.Vector{X: -2, Y: 2})
|
chunkID = a.toChunk(vector.Vector{X: -2, Y: 2})
|
||||||
assert.Equal(t, 13, tile)
|
assert.Equal(t, 13, chunkID)
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestAtlas_GetSetTile(t *testing.T) {
|
func TestAtlas_GetSetTile(t *testing.T) {
|
||||||
a := NewAtlas(4, 10)
|
a := NewAtlas(10)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
|
|
||||||
// Set the origin tile to 1 and test it
|
// Set the origin tile to 1 and test it
|
||||||
assert.NoError(t, a.SetTile(vector.Vector{X: 0, Y: 0}, 1))
|
a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
|
||||||
tile, err := a.GetTile(vector.Vector{X: 0, Y: 0})
|
tile := a.GetTile(vector.Vector{X: 0, Y: 0})
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, byte(1), tile)
|
assert.Equal(t, byte(1), tile)
|
||||||
|
|
||||||
// Set another tile to 1 and test it
|
// Set another tile to 1 and test it
|
||||||
assert.NoError(t, a.SetTile(vector.Vector{X: 5, Y: -2}, 2))
|
a.SetTile(vector.Vector{X: 5, Y: -2}, 2)
|
||||||
tile, err = a.GetTile(vector.Vector{X: 5, Y: -2})
|
tile = a.GetTile(vector.Vector{X: 5, Y: -2})
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, byte(2), tile)
|
assert.Equal(t, byte(2), tile)
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestAtlas_Grown(t *testing.T) {
|
func TestAtlas_Grown(t *testing.T) {
|
||||||
// Start with a small example
|
// Start with a small example
|
||||||
a := NewAtlas(2, 2)
|
a := NewAtlas(2)
|
||||||
assert.NotNil(t, a)
|
assert.NotNil(t, a)
|
||||||
assert.Equal(t, 4, len(a.Chunks))
|
assert.Equal(t, 0, len(a.Chunks))
|
||||||
|
|
||||||
// Set a few tiles to values
|
// Set a few tiles to values
|
||||||
assert.NoError(t, a.SetTile(vector.Vector{X: 0, Y: 0}, 1))
|
a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
|
||||||
assert.NoError(t, a.SetTile(vector.Vector{X: -1, Y: -1}, 2))
|
a.SetTile(vector.Vector{X: -1, Y: -1}, 2)
|
||||||
assert.NoError(t, a.SetTile(vector.Vector{X: 1, Y: -2}, 3))
|
a.SetTile(vector.Vector{X: 1, Y: -2}, 3)
|
||||||
|
|
||||||
// Grow once to just double it
|
// Check tile values
|
||||||
err := a.Grow(4)
|
tile := a.GetTile(vector.Vector{X: 0, Y: 0})
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, 16, len(a.Chunks))
|
|
||||||
|
|
||||||
tile, err := a.GetTile(vector.Vector{X: 0, Y: 0})
|
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, byte(1), tile)
|
assert.Equal(t, byte(1), tile)
|
||||||
|
|
||||||
tile, err = a.GetTile(vector.Vector{X: -1, Y: -1})
|
tile = a.GetTile(vector.Vector{X: -1, Y: -1})
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, byte(2), tile)
|
assert.Equal(t, byte(2), tile)
|
||||||
|
|
||||||
tile, err = a.GetTile(vector.Vector{X: 1, Y: -2})
|
tile = a.GetTile(vector.Vector{X: 1, Y: -2})
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, byte(3), tile)
|
assert.Equal(t, byte(3), tile)
|
||||||
|
|
||||||
// Grow it again even bigger
|
tile = a.GetTile(vector.Vector{X: 0, Y: 0})
|
||||||
err = a.Grow(10)
|
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, 100, len(a.Chunks))
|
|
||||||
|
|
||||||
tile, err = a.GetTile(vector.Vector{X: 0, Y: 0})
|
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, byte(1), tile)
|
assert.Equal(t, byte(1), tile)
|
||||||
|
|
||||||
tile, err = a.GetTile(vector.Vector{X: -1, Y: -1})
|
tile = a.GetTile(vector.Vector{X: -1, Y: -1})
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, byte(2), tile)
|
assert.Equal(t, byte(2), tile)
|
||||||
|
|
||||||
tile, err = a.GetTile(vector.Vector{X: 1, Y: -2})
|
tile = a.GetTile(vector.Vector{X: 1, Y: -2})
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, byte(3), tile)
|
assert.Equal(t, byte(3), tile)
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestAtlas_SpawnWorld(t *testing.T) {
|
|
||||||
// Start with a small example
|
|
||||||
a := NewAtlas(2, 4)
|
|
||||||
assert.NotNil(t, a)
|
|
||||||
assert.Equal(t, 4, len(a.Chunks))
|
|
||||||
assert.NoError(t, a.SpawnWalls())
|
|
||||||
|
|
||||||
for i := -4; i < 4; i++ {
|
|
||||||
tile, err := a.GetTile(vector.Vector{X: i, Y: -4})
|
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, objects.LargeRock, tile)
|
|
||||||
}
|
|
||||||
|
|
||||||
for i := -4; i < 4; i++ {
|
|
||||||
tile, err := a.GetTile(vector.Vector{X: -4, Y: i})
|
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, objects.LargeRock, tile)
|
|
||||||
}
|
|
||||||
|
|
||||||
for i := -4; i < 4; i++ {
|
|
||||||
tile, err := a.GetTile(vector.Vector{X: 3, Y: i})
|
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, objects.LargeRock, tile)
|
|
||||||
}
|
|
||||||
|
|
||||||
for i := -4; i < 4; i++ {
|
|
||||||
tile, err := a.GetTile(vector.Vector{X: i, Y: 3})
|
|
||||||
assert.NoError(t, err)
|
|
||||||
assert.Equal(t, objects.LargeRock, tile)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -8,7 +8,7 @@ import (
|
||||||
)
|
)
|
||||||
|
|
||||||
func TestCommand_Move(t *testing.T) {
|
func TestCommand_Move(t *testing.T) {
|
||||||
world := NewWorld(2, 8)
|
world := NewWorld(8)
|
||||||
a, err := world.SpawnRover()
|
a, err := world.SpawnRover()
|
||||||
assert.NoError(t, err)
|
assert.NoError(t, err)
|
||||||
pos := vector.Vector{
|
pos := vector.Vector{
|
||||||
|
|
|
@ -12,7 +12,6 @@ import (
|
||||||
"github.com/google/uuid"
|
"github.com/google/uuid"
|
||||||
"github.com/mdiluz/rove/pkg/atlas"
|
"github.com/mdiluz/rove/pkg/atlas"
|
||||||
"github.com/mdiluz/rove/pkg/bearing"
|
"github.com/mdiluz/rove/pkg/bearing"
|
||||||
"github.com/mdiluz/rove/pkg/maths"
|
|
||||||
"github.com/mdiluz/rove/pkg/objects"
|
"github.com/mdiluz/rove/pkg/objects"
|
||||||
"github.com/mdiluz/rove/pkg/vector"
|
"github.com/mdiluz/rove/pkg/vector"
|
||||||
)
|
)
|
||||||
|
@ -44,7 +43,7 @@ type World struct {
|
||||||
var wordsFile = os.Getenv("WORDS_FILE")
|
var wordsFile = os.Getenv("WORDS_FILE")
|
||||||
|
|
||||||
// NewWorld creates a new world object
|
// NewWorld creates a new world object
|
||||||
func NewWorld(size, chunkSize int) *World {
|
func NewWorld(chunkSize int) *World {
|
||||||
|
|
||||||
// Try and load the words file
|
// Try and load the words file
|
||||||
var lines []string
|
var lines []string
|
||||||
|
@ -65,23 +64,11 @@ func NewWorld(size, chunkSize int) *World {
|
||||||
Rovers: make(map[string]Rover),
|
Rovers: make(map[string]Rover),
|
||||||
CommandQueue: make(map[string]CommandStream),
|
CommandQueue: make(map[string]CommandStream),
|
||||||
Incoming: make(map[string]CommandStream),
|
Incoming: make(map[string]CommandStream),
|
||||||
Atlas: atlas.NewAtlas(size, chunkSize),
|
Atlas: atlas.NewAtlas(chunkSize),
|
||||||
words: lines,
|
words: lines,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// SpawnWorld spawns a border at the edge of the world atlas
|
|
||||||
func (w *World) SpawnWorld(fillWorld bool) error {
|
|
||||||
w.worldMutex.Lock()
|
|
||||||
defer w.worldMutex.Unlock()
|
|
||||||
if fillWorld {
|
|
||||||
if err := w.Atlas.SpawnRocks(); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return w.Atlas.SpawnWalls()
|
|
||||||
}
|
|
||||||
|
|
||||||
// SpawnRover adds an rover to the game
|
// SpawnRover adds an rover to the game
|
||||||
func (w *World) SpawnRover() (string, error) {
|
func (w *World) SpawnRover() (string, error) {
|
||||||
w.worldMutex.Lock()
|
w.worldMutex.Lock()
|
||||||
|
@ -114,16 +101,14 @@ func (w *World) SpawnRover() (string, error) {
|
||||||
|
|
||||||
// Seach until we error (run out of world)
|
// Seach until we error (run out of world)
|
||||||
for {
|
for {
|
||||||
if tile, err := w.Atlas.GetTile(rover.Pos); err != nil {
|
tile := w.Atlas.GetTile(rover.Pos)
|
||||||
return "", err
|
if !objects.IsBlocking(tile) {
|
||||||
|
break
|
||||||
} else {
|
} else {
|
||||||
if !objects.IsBlocking(tile) {
|
// Try and spawn to the east of the blockage
|
||||||
break
|
rover.Pos.Add(vector.Vector{X: 1, Y: 0})
|
||||||
} else {
|
|
||||||
// Try and spawn to the east of the blockage
|
|
||||||
rover.Pos.Add(vector.Vector{X: 1, Y: 0})
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
log.Printf("Spawned rover at %+v\n", rover.Pos)
|
log.Printf("Spawned rover at %+v\n", rover.Pos)
|
||||||
|
@ -153,9 +138,7 @@ func (w *World) DestroyRover(rover string) error {
|
||||||
|
|
||||||
if i, ok := w.Rovers[rover]; ok {
|
if i, ok := w.Rovers[rover]; ok {
|
||||||
// Clear the tile
|
// Clear the tile
|
||||||
if err := w.Atlas.SetTile(i.Pos, objects.Empty); err != nil {
|
w.Atlas.SetTile(i.Pos, objects.Empty)
|
||||||
return fmt.Errorf("coudln't clear old rover tile: %s", err)
|
|
||||||
}
|
|
||||||
delete(w.Rovers, rover)
|
delete(w.Rovers, rover)
|
||||||
} else {
|
} else {
|
||||||
return fmt.Errorf("no rover matching id")
|
return fmt.Errorf("no rover matching id")
|
||||||
|
@ -213,9 +196,8 @@ func (w *World) WarpRover(rover string, pos vector.Vector) error {
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check the tile is not blocked
|
// Check the tile is not blocked
|
||||||
if tile, err := w.Atlas.GetTile(pos); err != nil {
|
tile := w.Atlas.GetTile(pos)
|
||||||
return fmt.Errorf("coudln't get state of destination rover tile: %s", err)
|
if objects.IsBlocking(tile) {
|
||||||
} else if objects.IsBlocking(tile) {
|
|
||||||
return fmt.Errorf("can't warp rover to occupied tile, check before warping")
|
return fmt.Errorf("can't warp rover to occupied tile, check before warping")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -237,9 +219,8 @@ func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error
|
||||||
newPos := i.Pos.Added(b.Vector())
|
newPos := i.Pos.Added(b.Vector())
|
||||||
|
|
||||||
// Get the tile and verify it's empty
|
// Get the tile and verify it's empty
|
||||||
if tile, err := w.Atlas.GetTile(newPos); err != nil {
|
tile := w.Atlas.GetTile(newPos)
|
||||||
return vector.Vector{}, fmt.Errorf("couldn't get tile for new position: %s", err)
|
if !objects.IsBlocking(tile) {
|
||||||
} else if !objects.IsBlocking(tile) {
|
|
||||||
// Perform the move
|
// Perform the move
|
||||||
i.Pos = newPos
|
i.Pos = newPos
|
||||||
w.Rovers[rover] = i
|
w.Rovers[rover] = i
|
||||||
|
@ -265,18 +246,12 @@ func (w *World) RoverStash(rover string) (byte, error) {
|
||||||
defer w.worldMutex.Unlock()
|
defer w.worldMutex.Unlock()
|
||||||
|
|
||||||
if r, ok := w.Rovers[rover]; ok {
|
if r, ok := w.Rovers[rover]; ok {
|
||||||
if tile, err := w.Atlas.GetTile(r.Pos); err != nil {
|
tile := w.Atlas.GetTile(r.Pos)
|
||||||
return objects.Empty, err
|
if objects.IsStashable(tile) {
|
||||||
} else {
|
r.Inventory = append(r.Inventory, tile)
|
||||||
if objects.IsStashable(tile) {
|
w.Rovers[rover] = r
|
||||||
r.Inventory = append(r.Inventory, tile)
|
w.Atlas.SetTile(r.Pos, objects.Empty)
|
||||||
w.Rovers[rover] = r
|
return tile, nil
|
||||||
if err := w.Atlas.SetTile(r.Pos, objects.Empty); err != nil {
|
|
||||||
return objects.Empty, err
|
|
||||||
} else {
|
|
||||||
return tile, nil
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
@ -306,32 +281,19 @@ func (w *World) RadarFromRover(rover string) ([]byte, error) {
|
||||||
Y: roverPos.Y + r.Range,
|
Y: roverPos.Y + r.Range,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Make sure we only query within the actual world
|
|
||||||
worldMin, worldMax := w.Atlas.GetWorldExtents()
|
|
||||||
scanMin := vector.Vector{
|
|
||||||
X: maths.Max(radarMin.X, worldMin.X),
|
|
||||||
Y: maths.Max(radarMin.Y, worldMin.Y),
|
|
||||||
}
|
|
||||||
scanMax := vector.Vector{
|
|
||||||
X: maths.Min(radarMax.X, worldMax.X),
|
|
||||||
Y: maths.Min(radarMax.Y, worldMax.Y),
|
|
||||||
}
|
|
||||||
|
|
||||||
// Gather up all tiles within the range
|
// Gather up all tiles within the range
|
||||||
var radar = make([]byte, radarSpan*radarSpan)
|
var radar = make([]byte, radarSpan*radarSpan)
|
||||||
for j := scanMin.Y; j <= scanMax.Y; j++ {
|
for j := radarMin.Y; j <= radarMax.Y; j++ {
|
||||||
for i := scanMin.X; i <= scanMax.X; i++ {
|
for i := radarMin.X; i <= radarMax.X; i++ {
|
||||||
q := vector.Vector{X: i, Y: j}
|
q := vector.Vector{X: i, Y: j}
|
||||||
|
|
||||||
if tile, err := w.Atlas.GetTile(q); err != nil {
|
tile := w.Atlas.GetTile(q)
|
||||||
return nil, fmt.Errorf("failed to query tile: %s", err)
|
|
||||||
|
// Get the position relative to the bottom left of the radar
|
||||||
|
relative := q.Added(radarMin.Negated())
|
||||||
|
index := relative.X + relative.Y*radarSpan
|
||||||
|
radar[index] = tile
|
||||||
|
|
||||||
} else {
|
|
||||||
// Get the position relative to the bottom left of the radar
|
|
||||||
relative := q.Added(radarMin.Negated())
|
|
||||||
index := relative.X + relative.Y*radarSpan
|
|
||||||
radar[index] = tile
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,14 +11,14 @@ import (
|
||||||
|
|
||||||
func TestNewWorld(t *testing.T) {
|
func TestNewWorld(t *testing.T) {
|
||||||
// Very basic for now, nothing to verify
|
// Very basic for now, nothing to verify
|
||||||
world := NewWorld(4, 4)
|
world := NewWorld(4)
|
||||||
if world == nil {
|
if world == nil {
|
||||||
t.Error("Failed to create world")
|
t.Error("Failed to create world")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestWorld_CreateRover(t *testing.T) {
|
func TestWorld_CreateRover(t *testing.T) {
|
||||||
world := NewWorld(2, 8)
|
world := NewWorld(8)
|
||||||
a, err := world.SpawnRover()
|
a, err := world.SpawnRover()
|
||||||
assert.NoError(t, err)
|
assert.NoError(t, err)
|
||||||
b, err := world.SpawnRover()
|
b, err := world.SpawnRover()
|
||||||
|
@ -33,7 +33,7 @@ func TestWorld_CreateRover(t *testing.T) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestWorld_GetRover(t *testing.T) {
|
func TestWorld_GetRover(t *testing.T) {
|
||||||
world := NewWorld(2, 4)
|
world := NewWorld(4)
|
||||||
a, err := world.SpawnRover()
|
a, err := world.SpawnRover()
|
||||||
assert.NoError(t, err)
|
assert.NoError(t, err)
|
||||||
|
|
||||||
|
@ -43,7 +43,7 @@ func TestWorld_GetRover(t *testing.T) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestWorld_DestroyRover(t *testing.T) {
|
func TestWorld_DestroyRover(t *testing.T) {
|
||||||
world := NewWorld(4, 1)
|
world := NewWorld(1)
|
||||||
a, err := world.SpawnRover()
|
a, err := world.SpawnRover()
|
||||||
assert.NoError(t, err)
|
assert.NoError(t, err)
|
||||||
b, err := world.SpawnRover()
|
b, err := world.SpawnRover()
|
||||||
|
@ -61,7 +61,7 @@ func TestWorld_DestroyRover(t *testing.T) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestWorld_GetSetMovePosition(t *testing.T) {
|
func TestWorld_GetSetMovePosition(t *testing.T) {
|
||||||
world := NewWorld(4, 4)
|
world := NewWorld(4)
|
||||||
a, err := world.SpawnRover()
|
a, err := world.SpawnRover()
|
||||||
assert.NoError(t, err)
|
assert.NoError(t, err)
|
||||||
|
|
||||||
|
@ -84,14 +84,14 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
|
||||||
assert.Equal(t, pos, newPos, "Failed to correctly move position for rover")
|
assert.Equal(t, pos, newPos, "Failed to correctly move position for rover")
|
||||||
|
|
||||||
// Place a tile in front of the rover
|
// Place a tile in front of the rover
|
||||||
assert.NoError(t, world.Atlas.SetTile(vector.Vector{X: 0, Y: 2}, objects.LargeRock))
|
world.Atlas.SetTile(vector.Vector{X: 0, Y: 2}, objects.LargeRock)
|
||||||
newPos, err = world.MoveRover(a, b)
|
newPos, err = world.MoveRover(a, b)
|
||||||
assert.Equal(t, pos, newPos, "Failed to correctly not move position for rover into wall")
|
assert.Equal(t, pos, newPos, "Failed to correctly not move position for rover into wall")
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestWorld_RadarFromRover(t *testing.T) {
|
func TestWorld_RadarFromRover(t *testing.T) {
|
||||||
// Create world that should have visible walls on the radar
|
// Create world that should have visible walls on the radar
|
||||||
world := NewWorld(4, 2)
|
world := NewWorld(2)
|
||||||
a, err := world.SpawnRover()
|
a, err := world.SpawnRover()
|
||||||
assert.NoError(t, err)
|
assert.NoError(t, err)
|
||||||
b, err := world.SpawnRover()
|
b, err := world.SpawnRover()
|
||||||
|
@ -102,40 +102,18 @@ func TestWorld_RadarFromRover(t *testing.T) {
|
||||||
assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
|
assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
|
||||||
assert.NoError(t, world.WarpRover(a, vector.Vector{X: 0, Y: 0}), "Failed to warp rover")
|
assert.NoError(t, world.WarpRover(a, vector.Vector{X: 0, Y: 0}), "Failed to warp rover")
|
||||||
|
|
||||||
// Spawn the world wall
|
|
||||||
err = world.Atlas.SpawnWalls()
|
|
||||||
assert.NoError(t, err)
|
|
||||||
|
|
||||||
radar, err := world.RadarFromRover(a)
|
radar, err := world.RadarFromRover(a)
|
||||||
assert.NoError(t, err, "Failed to get radar from rover")
|
assert.NoError(t, err, "Failed to get radar from rover")
|
||||||
fullRange := 4 + 4 + 1
|
fullRange := 4 + 4 + 1
|
||||||
assert.Equal(t, fullRange*fullRange, len(radar), "Radar returned wrong length")
|
assert.Equal(t, fullRange*fullRange, len(radar), "Radar returned wrong length")
|
||||||
|
|
||||||
// It should look like:
|
// Test the expected values
|
||||||
// ---------
|
|
||||||
// OOOOOOOO-
|
|
||||||
// O------O-
|
|
||||||
// O------O-
|
|
||||||
// O---R--O-
|
|
||||||
// O------O-
|
|
||||||
// O------O-
|
|
||||||
// OR-----O-
|
|
||||||
// OOOOOOOO-
|
|
||||||
PrintTiles(radar)
|
|
||||||
|
|
||||||
// Test all expected values
|
|
||||||
assert.Equal(t, objects.Rover, radar[1+fullRange])
|
assert.Equal(t, objects.Rover, radar[1+fullRange])
|
||||||
assert.Equal(t, objects.Rover, radar[4+4*fullRange])
|
assert.Equal(t, objects.Rover, radar[4+4*fullRange])
|
||||||
for i := 0; i < 8; i++ {
|
|
||||||
assert.Equal(t, objects.LargeRock, radar[i])
|
|
||||||
assert.Equal(t, objects.LargeRock, radar[i+(7*9)])
|
|
||||||
assert.Equal(t, objects.LargeRock, radar[i*9])
|
|
||||||
assert.Equal(t, objects.LargeRock, radar[(i*9)+7])
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestWorld_RoverStash(t *testing.T) {
|
func TestWorld_RoverStash(t *testing.T) {
|
||||||
world := NewWorld(2, 2)
|
world := NewWorld(2)
|
||||||
a, err := world.SpawnRover()
|
a, err := world.SpawnRover()
|
||||||
assert.NoError(t, err)
|
assert.NoError(t, err)
|
||||||
|
|
||||||
|
@ -147,15 +125,13 @@ func TestWorld_RoverStash(t *testing.T) {
|
||||||
err = world.WarpRover(a, pos)
|
err = world.WarpRover(a, pos)
|
||||||
assert.NoError(t, err, "Failed to set position for rover")
|
assert.NoError(t, err, "Failed to set position for rover")
|
||||||
|
|
||||||
err = world.Atlas.SetTile(pos, objects.SmallRock)
|
world.Atlas.SetTile(pos, objects.SmallRock)
|
||||||
assert.NoError(t, err, "Failed to set tile to rock")
|
|
||||||
|
|
||||||
o, err := world.RoverStash(a)
|
o, err := world.RoverStash(a)
|
||||||
assert.NoError(t, err, "Failed to stash")
|
assert.NoError(t, err, "Failed to stash")
|
||||||
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
|
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
|
||||||
|
|
||||||
tile, err := world.Atlas.GetTile(pos)
|
tile := world.Atlas.GetTile(pos)
|
||||||
assert.NoError(t, err, "Failed to get tile")
|
|
||||||
assert.Equal(t, objects.Empty, tile, "Stash failed to remove object from atlas")
|
assert.Equal(t, objects.Empty, tile, "Stash failed to remove object from atlas")
|
||||||
|
|
||||||
inv, err := world.RoverInventory(a)
|
inv, err := world.RoverInventory(a)
|
||||||
|
@ -164,7 +140,7 @@ func TestWorld_RoverStash(t *testing.T) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestWorld_RoverDamage(t *testing.T) {
|
func TestWorld_RoverDamage(t *testing.T) {
|
||||||
world := NewWorld(2, 2)
|
world := NewWorld(2)
|
||||||
a, err := world.SpawnRover()
|
a, err := world.SpawnRover()
|
||||||
assert.NoError(t, err)
|
assert.NoError(t, err)
|
||||||
|
|
||||||
|
@ -179,8 +155,7 @@ func TestWorld_RoverDamage(t *testing.T) {
|
||||||
info, err := world.GetRover(a)
|
info, err := world.GetRover(a)
|
||||||
assert.NoError(t, err, "couldn't get rover info")
|
assert.NoError(t, err, "couldn't get rover info")
|
||||||
|
|
||||||
err = world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
|
world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
|
||||||
assert.NoError(t, err, "Failed to set tile to rock")
|
|
||||||
|
|
||||||
vec, err := world.MoveRover(a, bearing.North)
|
vec, err := world.MoveRover(a, bearing.North)
|
||||||
assert.NoError(t, err, "Failed to move rover")
|
assert.NoError(t, err, "Failed to move rover")
|
||||||
|
@ -192,7 +167,7 @@ func TestWorld_RoverDamage(t *testing.T) {
|
||||||
}
|
}
|
||||||
|
|
||||||
func TestWorld_RoverRepair(t *testing.T) {
|
func TestWorld_RoverRepair(t *testing.T) {
|
||||||
world := NewWorld(2, 2)
|
world := NewWorld(2)
|
||||||
a, err := world.SpawnRover()
|
a, err := world.SpawnRover()
|
||||||
assert.NoError(t, err)
|
assert.NoError(t, err)
|
||||||
|
|
||||||
|
@ -207,15 +182,13 @@ func TestWorld_RoverRepair(t *testing.T) {
|
||||||
originalInfo, err := world.GetRover(a)
|
originalInfo, err := world.GetRover(a)
|
||||||
assert.NoError(t, err, "couldn't get rover info")
|
assert.NoError(t, err, "couldn't get rover info")
|
||||||
|
|
||||||
err = world.Atlas.SetTile(pos, objects.SmallRock)
|
world.Atlas.SetTile(pos, objects.SmallRock)
|
||||||
assert.NoError(t, err, "Failed to set tile to rock")
|
|
||||||
|
|
||||||
o, err := world.RoverStash(a)
|
o, err := world.RoverStash(a)
|
||||||
assert.NoError(t, err, "Failed to stash")
|
assert.NoError(t, err, "Failed to stash")
|
||||||
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
|
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
|
||||||
|
|
||||||
err = world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
|
world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
|
||||||
assert.NoError(t, err, "Failed to set tile to rock")
|
|
||||||
|
|
||||||
vec, err := world.MoveRover(a, bearing.North)
|
vec, err := world.MoveRover(a, bearing.North)
|
||||||
assert.NoError(t, err, "Failed to move rover")
|
assert.NoError(t, err, "Failed to move rover")
|
||||||
|
|
Loading…
Add table
Reference in a new issue