Convert Atlas to infinite lazy growth
The atlas will now expand as needed for any query, but only initialise the chunk tile memory when requested While this may still be a pre-mature optimisation, it does simplify some code and ensures that our memory footprint stays small, for the most part
This commit is contained in:
parent
2556c0d049
commit
b116cdf291
6 changed files with 186 additions and 337 deletions
|
@ -83,6 +83,7 @@ func NewServer(opts ...ServerOption) *Server {
|
|||
address: "",
|
||||
persistence: EphemeralData,
|
||||
schedule: cron.New(),
|
||||
world: game.NewWorld(16),
|
||||
}
|
||||
|
||||
// Apply all options
|
||||
|
@ -90,9 +91,6 @@ func NewServer(opts ...ServerOption) *Server {
|
|||
o(s)
|
||||
}
|
||||
|
||||
// Start small, we can grow the world later
|
||||
s.world = game.NewWorld(4, 8)
|
||||
|
||||
return s
|
||||
}
|
||||
|
||||
|
@ -114,11 +112,6 @@ func (s *Server) Initialise(fillWorld bool) (err error) {
|
|||
}
|
||||
s.accountant = accounts.NewAccountantClient(s.clientConn)
|
||||
|
||||
// Spawn a border on the default world
|
||||
if err := s.world.SpawnWorld(fillWorld); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Load the world file
|
||||
if err := s.LoadWorld(); err != nil {
|
||||
return err
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package atlas
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"math/rand"
|
||||
|
||||
|
@ -16,114 +15,98 @@ type Chunk struct {
|
|||
Tiles []byte `json:"tiles"`
|
||||
}
|
||||
|
||||
// SpawnContent will create a chunk and fill it with spawned tiles
|
||||
func (c *Chunk) SpawnContent(size int) {
|
||||
c.Tiles = make([]byte, size*size)
|
||||
for i := 0; i < len(c.Tiles); i++ {
|
||||
c.Tiles[i] = objects.Empty
|
||||
}
|
||||
|
||||
// For now, fill it randomly with objects
|
||||
for i := range c.Tiles {
|
||||
if rand.Intn(16) == 0 {
|
||||
c.Tiles[i] = objects.LargeRock
|
||||
} else if rand.Intn(32) == 0 {
|
||||
c.Tiles[i] = objects.SmallRock
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Atlas represents a grid of Chunks
|
||||
type Atlas struct {
|
||||
// Chunks represents all chunks in the world
|
||||
// This is intentionally not a 2D array so it can be expanded in all directions
|
||||
Chunks []Chunk `json:"chunks"`
|
||||
|
||||
// size is the current width/height of the given atlas
|
||||
Size int `json:"size"`
|
||||
// CurrentSize is the current width/height of the given atlas
|
||||
CurrentSize int `json:"currentSize"`
|
||||
|
||||
// ChunkSize is the dimensions of each chunk
|
||||
ChunkSize int `json:"chunksize"`
|
||||
}
|
||||
|
||||
// NewAtlas creates a new empty atlas
|
||||
func NewAtlas(size, chunkSize int) Atlas {
|
||||
if size%2 != 0 {
|
||||
log.Fatal("atlas size must always be even")
|
||||
func NewAtlas(chunkSize int) Atlas {
|
||||
return Atlas{
|
||||
CurrentSize: 0,
|
||||
Chunks: nil,
|
||||
ChunkSize: chunkSize,
|
||||
}
|
||||
|
||||
a := Atlas{
|
||||
Size: size,
|
||||
Chunks: make([]Chunk, size*size),
|
||||
ChunkSize: chunkSize,
|
||||
}
|
||||
|
||||
// Initialise all the chunks
|
||||
for i := range a.Chunks {
|
||||
tiles := make([]byte, chunkSize*chunkSize)
|
||||
for i := 0; i < len(tiles); i++ {
|
||||
tiles[i] = objects.Empty
|
||||
}
|
||||
a.Chunks[i] = Chunk{
|
||||
Tiles: tiles,
|
||||
}
|
||||
}
|
||||
|
||||
return a
|
||||
}
|
||||
|
||||
// SpawnRocks peppers the world with rocks
|
||||
func (a *Atlas) SpawnRocks() error {
|
||||
extent := a.ChunkSize * (a.Size / 2)
|
||||
|
||||
// Pepper the current world with rocks
|
||||
for i := -extent; i < extent; i++ {
|
||||
for j := -extent; j < extent; j++ {
|
||||
if rand.Intn(16) == 0 {
|
||||
if err := a.SetTile(vector.Vector{X: i, Y: j}, objects.SmallRock); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// SpawnWalls spawns the around the world
|
||||
func (a *Atlas) SpawnWalls() error {
|
||||
extent := a.ChunkSize * (a.Size / 2)
|
||||
|
||||
// Surround the atlas in walls
|
||||
for i := -extent; i < extent; i++ {
|
||||
|
||||
if err := a.SetTile(vector.Vector{X: i, Y: extent - 1}, objects.LargeRock); err != nil { // N
|
||||
return err
|
||||
} else if err := a.SetTile(vector.Vector{X: extent - 1, Y: i}, objects.LargeRock); err != nil { // E
|
||||
return err
|
||||
} else if err := a.SetTile(vector.Vector{X: i, Y: -extent}, objects.LargeRock); err != nil { // S
|
||||
return err
|
||||
} else if err := a.SetTile(vector.Vector{X: -extent, Y: i}, objects.LargeRock); err != nil { // W
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// SetTile sets an individual tile's kind
|
||||
func (a *Atlas) SetTile(v vector.Vector, tile byte) error {
|
||||
chunk := a.toChunk(v)
|
||||
if chunk >= len(a.Chunks) {
|
||||
return fmt.Errorf("location outside of allocated atlas")
|
||||
func (a *Atlas) SetTile(v vector.Vector, tile byte) {
|
||||
// Get the chunk, expand, and spawn it if needed
|
||||
c := a.toChunkWithGrow(v)
|
||||
chunk := a.Chunks[c]
|
||||
if chunk.Tiles == nil {
|
||||
chunk.SpawnContent(a.ChunkSize)
|
||||
}
|
||||
|
||||
local := a.toChunkLocal(v)
|
||||
tileId := local.X + local.Y*a.ChunkSize
|
||||
if tileId >= len(a.Chunks[chunk].Tiles) {
|
||||
return fmt.Errorf("location outside of allocated chunk")
|
||||
|
||||
// Sanity check
|
||||
if tileId >= len(chunk.Tiles) || tileId < 0 {
|
||||
log.Fatalf("Local tileID is not in valid chunk, somehow, this means something is very wrong")
|
||||
}
|
||||
a.Chunks[chunk].Tiles[tileId] = tile
|
||||
return nil
|
||||
|
||||
// Set the chunk back
|
||||
chunk.Tiles[tileId] = tile
|
||||
a.Chunks[c] = chunk
|
||||
}
|
||||
|
||||
// GetTile will return an individual tile
|
||||
func (a *Atlas) GetTile(v vector.Vector) (byte, error) {
|
||||
chunk := a.toChunk(v)
|
||||
if chunk >= len(a.Chunks) {
|
||||
return 0, fmt.Errorf("location outside of allocated atlas")
|
||||
func (a *Atlas) GetTile(v vector.Vector) byte {
|
||||
// Get the chunk, expand, and spawn it if needed
|
||||
c := a.toChunkWithGrow(v)
|
||||
chunk := a.Chunks[c]
|
||||
if chunk.Tiles == nil {
|
||||
chunk.SpawnContent(a.ChunkSize)
|
||||
}
|
||||
|
||||
local := a.toChunkLocal(v)
|
||||
tileId := local.X + local.Y*a.ChunkSize
|
||||
if tileId >= len(a.Chunks[chunk].Tiles) {
|
||||
return 0, fmt.Errorf("location outside of allocated chunk")
|
||||
|
||||
// Sanity check
|
||||
if tileId >= len(chunk.Tiles) || tileId < 0 {
|
||||
log.Fatalf("Local tileID is not in valid chunk, somehow, this means something is very wrong")
|
||||
}
|
||||
|
||||
return a.Chunks[chunk].Tiles[tileId], nil
|
||||
return chunk.Tiles[tileId]
|
||||
}
|
||||
|
||||
// toChunkWithGrow will expand the atlas for a given tile, returns the new chunk
|
||||
func (a *Atlas) toChunkWithGrow(v vector.Vector) int {
|
||||
for {
|
||||
// Get the chunk, and grow looping until we have a valid chunk
|
||||
chunk := a.toChunk(v)
|
||||
if chunk >= len(a.Chunks) || chunk < 0 {
|
||||
a.grow()
|
||||
} else {
|
||||
return chunk
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// toChunkLocal gets a chunk local coordinate for a tile
|
||||
|
@ -131,7 +114,7 @@ func (a *Atlas) toChunkLocal(v vector.Vector) vector.Vector {
|
|||
return vector.Vector{X: maths.Pmod(v.X, a.ChunkSize), Y: maths.Pmod(v.Y, a.ChunkSize)}
|
||||
}
|
||||
|
||||
// GetChunkID gets the chunk ID for a position in the world
|
||||
// GetChunkID gets the current chunk ID for a position in the world
|
||||
func (a *Atlas) toChunk(v vector.Vector) int {
|
||||
local := a.toChunkLocal(v)
|
||||
// Get the chunk origin itself
|
||||
|
@ -139,50 +122,34 @@ func (a *Atlas) toChunk(v vector.Vector) int {
|
|||
// Divided it by the number of chunks
|
||||
origin = origin.Divided(a.ChunkSize)
|
||||
// Shift it by our size (our origin is in the middle)
|
||||
origin = origin.Added(vector.Vector{X: a.Size / 2, Y: a.Size / 2})
|
||||
origin = origin.Added(vector.Vector{X: a.CurrentSize / 2, Y: a.CurrentSize / 2})
|
||||
// Get the ID based on the final values
|
||||
return (a.Size * origin.Y) + origin.X
|
||||
return (a.CurrentSize * origin.Y) + origin.X
|
||||
}
|
||||
|
||||
// chunkOrigin gets the chunk origin for a given chunk index
|
||||
func (a *Atlas) chunkOrigin(chunk int) vector.Vector {
|
||||
v := vector.Vector{
|
||||
X: maths.Pmod(chunk, a.Size) - (a.Size / 2),
|
||||
Y: (chunk / a.Size) - (a.Size / 2),
|
||||
X: maths.Pmod(chunk, a.CurrentSize) - (a.CurrentSize / 2),
|
||||
Y: (chunk / a.CurrentSize) - (a.CurrentSize / 2),
|
||||
}
|
||||
|
||||
return v.Multiplied(a.ChunkSize)
|
||||
}
|
||||
|
||||
// GetWorldExtent gets the min and max valid coordinates of world
|
||||
func (a *Atlas) GetWorldExtents() (min, max vector.Vector) {
|
||||
min = vector.Vector{
|
||||
X: -(a.Size / 2) * a.ChunkSize,
|
||||
Y: -(a.Size / 2) * a.ChunkSize,
|
||||
}
|
||||
max = vector.Vector{
|
||||
X: -min.X - 1,
|
||||
Y: -min.Y - 1,
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Grow will return a grown copy of the current atlas
|
||||
func (a *Atlas) Grow(size int) error {
|
||||
if size%2 != 0 {
|
||||
return fmt.Errorf("atlas size must always be even")
|
||||
}
|
||||
delta := size - a.Size
|
||||
if delta < 0 {
|
||||
return fmt.Errorf("cannot shrink an atlas")
|
||||
} else if delta == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// grow will expand the current atlas in all directions by one chunk
|
||||
func (a *Atlas) grow() error {
|
||||
// Create a new atlas
|
||||
newAtlas := NewAtlas(size, a.ChunkSize)
|
||||
newAtlas := NewAtlas(a.ChunkSize)
|
||||
|
||||
// Copy old chunks into new chunks
|
||||
// Expand by one on each axis
|
||||
newAtlas.CurrentSize = a.CurrentSize + 2
|
||||
|
||||
// Allocate the new atlas chunks
|
||||
// These chunks will have nil tile slices
|
||||
newAtlas.Chunks = make([]Chunk, newAtlas.CurrentSize*newAtlas.CurrentSize)
|
||||
|
||||
// Copy all old chunks into the new atlas
|
||||
for index, chunk := range a.Chunks {
|
||||
// Calculate the new chunk location and copy over the data
|
||||
newAtlas.Chunks[newAtlas.toChunk(a.chunkOrigin(index))] = chunk
|
||||
|
|
|
@ -3,60 +3,63 @@ package atlas
|
|||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/mdiluz/rove/pkg/objects"
|
||||
"github.com/mdiluz/rove/pkg/vector"
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
func TestAtlas_NewAtlas(t *testing.T) {
|
||||
a := NewAtlas(2, 1)
|
||||
a := NewAtlas(1)
|
||||
assert.NotNil(t, a)
|
||||
// Tiles should look like: 2 | 3
|
||||
// -----
|
||||
// 0 | 1
|
||||
assert.Equal(t, 4, len(a.Chunks))
|
||||
|
||||
a = NewAtlas(4, 1)
|
||||
assert.NotNil(t, a)
|
||||
// Tiles should look like: 2 | 3
|
||||
// -----
|
||||
// 0 | 1
|
||||
assert.Equal(t, 16, len(a.Chunks))
|
||||
assert.Equal(t, 1, a.ChunkSize)
|
||||
assert.Equal(t, 0, len(a.Chunks)) // Should start empty
|
||||
}
|
||||
|
||||
func TestAtlas_toChunk(t *testing.T) {
|
||||
a := NewAtlas(2, 1)
|
||||
a := NewAtlas(1)
|
||||
assert.NotNil(t, a)
|
||||
// Tiles should look like: 2 | 3
|
||||
|
||||
// We start empty so we'll look like this
|
||||
chunkID := a.toChunk(vector.Vector{X: 0, Y: 0})
|
||||
assert.Equal(t, 0, chunkID)
|
||||
|
||||
// Get a tile to spawn the chunks
|
||||
a.GetTile(vector.Vector{})
|
||||
|
||||
// Chunks should look like:
|
||||
// 2 | 3
|
||||
// -----
|
||||
// 0 | 1
|
||||
tile := a.toChunk(vector.Vector{X: 0, Y: 0})
|
||||
assert.Equal(t, 3, tile)
|
||||
tile = a.toChunk(vector.Vector{X: 0, Y: -1})
|
||||
assert.Equal(t, 1, tile)
|
||||
tile = a.toChunk(vector.Vector{X: -1, Y: -1})
|
||||
assert.Equal(t, 0, tile)
|
||||
tile = a.toChunk(vector.Vector{X: -1, Y: 0})
|
||||
assert.Equal(t, 2, tile)
|
||||
chunkID = a.toChunk(vector.Vector{X: 0, Y: 0})
|
||||
assert.Equal(t, 3, chunkID)
|
||||
chunkID = a.toChunk(vector.Vector{X: 0, Y: -1})
|
||||
assert.Equal(t, 1, chunkID)
|
||||
chunkID = a.toChunk(vector.Vector{X: -1, Y: -1})
|
||||
assert.Equal(t, 0, chunkID)
|
||||
chunkID = a.toChunk(vector.Vector{X: -1, Y: 0})
|
||||
assert.Equal(t, 2, chunkID)
|
||||
|
||||
a = NewAtlas(2, 2)
|
||||
a = NewAtlas(2)
|
||||
assert.NotNil(t, a)
|
||||
// Tiles should look like:
|
||||
// Get a tile to spawn the chunks
|
||||
a.GetTile(vector.Vector{})
|
||||
// Chunks should look like:
|
||||
// 2 | 3
|
||||
// -----
|
||||
// 0 | 1
|
||||
tile = a.toChunk(vector.Vector{X: 1, Y: 1})
|
||||
assert.Equal(t, 3, tile)
|
||||
tile = a.toChunk(vector.Vector{X: 1, Y: -2})
|
||||
assert.Equal(t, 1, tile)
|
||||
tile = a.toChunk(vector.Vector{X: -2, Y: -2})
|
||||
assert.Equal(t, 0, tile)
|
||||
tile = a.toChunk(vector.Vector{X: -2, Y: 1})
|
||||
assert.Equal(t, 2, tile)
|
||||
chunkID = a.toChunk(vector.Vector{X: 1, Y: 1})
|
||||
assert.Equal(t, 3, chunkID)
|
||||
chunkID = a.toChunk(vector.Vector{X: 1, Y: -2})
|
||||
assert.Equal(t, 1, chunkID)
|
||||
chunkID = a.toChunk(vector.Vector{X: -2, Y: -2})
|
||||
assert.Equal(t, 0, chunkID)
|
||||
chunkID = a.toChunk(vector.Vector{X: -2, Y: 1})
|
||||
assert.Equal(t, 2, chunkID)
|
||||
|
||||
a = NewAtlas(4, 2)
|
||||
a = NewAtlas(2)
|
||||
assert.NotNil(t, a)
|
||||
// Tiles should look like:
|
||||
// Get a tile to spawn the chunks
|
||||
a.GetTile(vector.Vector{X: 0, Y: 3})
|
||||
// Chunks should look like:
|
||||
// 12| 13|| 14| 15
|
||||
// ----------------
|
||||
// 8 | 9 || 10| 11
|
||||
|
@ -64,107 +67,58 @@ func TestAtlas_toChunk(t *testing.T) {
|
|||
// 4 | 5 || 6 | 7
|
||||
// ----------------
|
||||
// 0 | 1 || 2 | 3
|
||||
tile = a.toChunk(vector.Vector{X: 1, Y: 3})
|
||||
assert.Equal(t, 14, tile)
|
||||
tile = a.toChunk(vector.Vector{X: 1, Y: -3})
|
||||
assert.Equal(t, 2, tile)
|
||||
tile = a.toChunk(vector.Vector{X: -1, Y: -1})
|
||||
assert.Equal(t, 5, tile)
|
||||
tile = a.toChunk(vector.Vector{X: -2, Y: 2})
|
||||
assert.Equal(t, 13, tile)
|
||||
chunkID = a.toChunk(vector.Vector{X: 1, Y: 3})
|
||||
assert.Equal(t, 14, chunkID)
|
||||
chunkID = a.toChunk(vector.Vector{X: 1, Y: -3})
|
||||
assert.Equal(t, 2, chunkID)
|
||||
chunkID = a.toChunk(vector.Vector{X: -1, Y: -1})
|
||||
assert.Equal(t, 5, chunkID)
|
||||
chunkID = a.toChunk(vector.Vector{X: -2, Y: 2})
|
||||
assert.Equal(t, 13, chunkID)
|
||||
}
|
||||
|
||||
func TestAtlas_GetSetTile(t *testing.T) {
|
||||
a := NewAtlas(4, 10)
|
||||
a := NewAtlas(10)
|
||||
assert.NotNil(t, a)
|
||||
|
||||
// Set the origin tile to 1 and test it
|
||||
assert.NoError(t, a.SetTile(vector.Vector{X: 0, Y: 0}, 1))
|
||||
tile, err := a.GetTile(vector.Vector{X: 0, Y: 0})
|
||||
assert.NoError(t, err)
|
||||
a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
|
||||
tile := a.GetTile(vector.Vector{X: 0, Y: 0})
|
||||
assert.Equal(t, byte(1), tile)
|
||||
|
||||
// Set another tile to 1 and test it
|
||||
assert.NoError(t, a.SetTile(vector.Vector{X: 5, Y: -2}, 2))
|
||||
tile, err = a.GetTile(vector.Vector{X: 5, Y: -2})
|
||||
assert.NoError(t, err)
|
||||
a.SetTile(vector.Vector{X: 5, Y: -2}, 2)
|
||||
tile = a.GetTile(vector.Vector{X: 5, Y: -2})
|
||||
assert.Equal(t, byte(2), tile)
|
||||
}
|
||||
|
||||
func TestAtlas_Grown(t *testing.T) {
|
||||
// Start with a small example
|
||||
a := NewAtlas(2, 2)
|
||||
a := NewAtlas(2)
|
||||
assert.NotNil(t, a)
|
||||
assert.Equal(t, 4, len(a.Chunks))
|
||||
assert.Equal(t, 0, len(a.Chunks))
|
||||
|
||||
// Set a few tiles to values
|
||||
assert.NoError(t, a.SetTile(vector.Vector{X: 0, Y: 0}, 1))
|
||||
assert.NoError(t, a.SetTile(vector.Vector{X: -1, Y: -1}, 2))
|
||||
assert.NoError(t, a.SetTile(vector.Vector{X: 1, Y: -2}, 3))
|
||||
a.SetTile(vector.Vector{X: 0, Y: 0}, 1)
|
||||
a.SetTile(vector.Vector{X: -1, Y: -1}, 2)
|
||||
a.SetTile(vector.Vector{X: 1, Y: -2}, 3)
|
||||
|
||||
// Grow once to just double it
|
||||
err := a.Grow(4)
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, 16, len(a.Chunks))
|
||||
|
||||
tile, err := a.GetTile(vector.Vector{X: 0, Y: 0})
|
||||
assert.NoError(t, err)
|
||||
// Check tile values
|
||||
tile := a.GetTile(vector.Vector{X: 0, Y: 0})
|
||||
assert.Equal(t, byte(1), tile)
|
||||
|
||||
tile, err = a.GetTile(vector.Vector{X: -1, Y: -1})
|
||||
assert.NoError(t, err)
|
||||
tile = a.GetTile(vector.Vector{X: -1, Y: -1})
|
||||
assert.Equal(t, byte(2), tile)
|
||||
|
||||
tile, err = a.GetTile(vector.Vector{X: 1, Y: -2})
|
||||
assert.NoError(t, err)
|
||||
tile = a.GetTile(vector.Vector{X: 1, Y: -2})
|
||||
assert.Equal(t, byte(3), tile)
|
||||
|
||||
// Grow it again even bigger
|
||||
err = a.Grow(10)
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, 100, len(a.Chunks))
|
||||
|
||||
tile, err = a.GetTile(vector.Vector{X: 0, Y: 0})
|
||||
assert.NoError(t, err)
|
||||
tile = a.GetTile(vector.Vector{X: 0, Y: 0})
|
||||
assert.Equal(t, byte(1), tile)
|
||||
|
||||
tile, err = a.GetTile(vector.Vector{X: -1, Y: -1})
|
||||
assert.NoError(t, err)
|
||||
tile = a.GetTile(vector.Vector{X: -1, Y: -1})
|
||||
assert.Equal(t, byte(2), tile)
|
||||
|
||||
tile, err = a.GetTile(vector.Vector{X: 1, Y: -2})
|
||||
assert.NoError(t, err)
|
||||
tile = a.GetTile(vector.Vector{X: 1, Y: -2})
|
||||
assert.Equal(t, byte(3), tile)
|
||||
}
|
||||
|
||||
func TestAtlas_SpawnWorld(t *testing.T) {
|
||||
// Start with a small example
|
||||
a := NewAtlas(2, 4)
|
||||
assert.NotNil(t, a)
|
||||
assert.Equal(t, 4, len(a.Chunks))
|
||||
assert.NoError(t, a.SpawnWalls())
|
||||
|
||||
for i := -4; i < 4; i++ {
|
||||
tile, err := a.GetTile(vector.Vector{X: i, Y: -4})
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, objects.LargeRock, tile)
|
||||
}
|
||||
|
||||
for i := -4; i < 4; i++ {
|
||||
tile, err := a.GetTile(vector.Vector{X: -4, Y: i})
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, objects.LargeRock, tile)
|
||||
}
|
||||
|
||||
for i := -4; i < 4; i++ {
|
||||
tile, err := a.GetTile(vector.Vector{X: 3, Y: i})
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, objects.LargeRock, tile)
|
||||
}
|
||||
|
||||
for i := -4; i < 4; i++ {
|
||||
tile, err := a.GetTile(vector.Vector{X: i, Y: 3})
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, objects.LargeRock, tile)
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ import (
|
|||
)
|
||||
|
||||
func TestCommand_Move(t *testing.T) {
|
||||
world := NewWorld(2, 8)
|
||||
world := NewWorld(8)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
pos := vector.Vector{
|
||||
|
|
|
@ -12,7 +12,6 @@ import (
|
|||
"github.com/google/uuid"
|
||||
"github.com/mdiluz/rove/pkg/atlas"
|
||||
"github.com/mdiluz/rove/pkg/bearing"
|
||||
"github.com/mdiluz/rove/pkg/maths"
|
||||
"github.com/mdiluz/rove/pkg/objects"
|
||||
"github.com/mdiluz/rove/pkg/vector"
|
||||
)
|
||||
|
@ -44,7 +43,7 @@ type World struct {
|
|||
var wordsFile = os.Getenv("WORDS_FILE")
|
||||
|
||||
// NewWorld creates a new world object
|
||||
func NewWorld(size, chunkSize int) *World {
|
||||
func NewWorld(chunkSize int) *World {
|
||||
|
||||
// Try and load the words file
|
||||
var lines []string
|
||||
|
@ -65,23 +64,11 @@ func NewWorld(size, chunkSize int) *World {
|
|||
Rovers: make(map[string]Rover),
|
||||
CommandQueue: make(map[string]CommandStream),
|
||||
Incoming: make(map[string]CommandStream),
|
||||
Atlas: atlas.NewAtlas(size, chunkSize),
|
||||
Atlas: atlas.NewAtlas(chunkSize),
|
||||
words: lines,
|
||||
}
|
||||
}
|
||||
|
||||
// SpawnWorld spawns a border at the edge of the world atlas
|
||||
func (w *World) SpawnWorld(fillWorld bool) error {
|
||||
w.worldMutex.Lock()
|
||||
defer w.worldMutex.Unlock()
|
||||
if fillWorld {
|
||||
if err := w.Atlas.SpawnRocks(); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return w.Atlas.SpawnWalls()
|
||||
}
|
||||
|
||||
// SpawnRover adds an rover to the game
|
||||
func (w *World) SpawnRover() (string, error) {
|
||||
w.worldMutex.Lock()
|
||||
|
@ -114,16 +101,14 @@ func (w *World) SpawnRover() (string, error) {
|
|||
|
||||
// Seach until we error (run out of world)
|
||||
for {
|
||||
if tile, err := w.Atlas.GetTile(rover.Pos); err != nil {
|
||||
return "", err
|
||||
tile := w.Atlas.GetTile(rover.Pos)
|
||||
if !objects.IsBlocking(tile) {
|
||||
break
|
||||
} else {
|
||||
if !objects.IsBlocking(tile) {
|
||||
break
|
||||
} else {
|
||||
// Try and spawn to the east of the blockage
|
||||
rover.Pos.Add(vector.Vector{X: 1, Y: 0})
|
||||
}
|
||||
// Try and spawn to the east of the blockage
|
||||
rover.Pos.Add(vector.Vector{X: 1, Y: 0})
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
log.Printf("Spawned rover at %+v\n", rover.Pos)
|
||||
|
@ -153,9 +138,7 @@ func (w *World) DestroyRover(rover string) error {
|
|||
|
||||
if i, ok := w.Rovers[rover]; ok {
|
||||
// Clear the tile
|
||||
if err := w.Atlas.SetTile(i.Pos, objects.Empty); err != nil {
|
||||
return fmt.Errorf("coudln't clear old rover tile: %s", err)
|
||||
}
|
||||
w.Atlas.SetTile(i.Pos, objects.Empty)
|
||||
delete(w.Rovers, rover)
|
||||
} else {
|
||||
return fmt.Errorf("no rover matching id")
|
||||
|
@ -213,9 +196,8 @@ func (w *World) WarpRover(rover string, pos vector.Vector) error {
|
|||
}
|
||||
|
||||
// Check the tile is not blocked
|
||||
if tile, err := w.Atlas.GetTile(pos); err != nil {
|
||||
return fmt.Errorf("coudln't get state of destination rover tile: %s", err)
|
||||
} else if objects.IsBlocking(tile) {
|
||||
tile := w.Atlas.GetTile(pos)
|
||||
if objects.IsBlocking(tile) {
|
||||
return fmt.Errorf("can't warp rover to occupied tile, check before warping")
|
||||
}
|
||||
|
||||
|
@ -237,9 +219,8 @@ func (w *World) MoveRover(rover string, b bearing.Bearing) (vector.Vector, error
|
|||
newPos := i.Pos.Added(b.Vector())
|
||||
|
||||
// Get the tile and verify it's empty
|
||||
if tile, err := w.Atlas.GetTile(newPos); err != nil {
|
||||
return vector.Vector{}, fmt.Errorf("couldn't get tile for new position: %s", err)
|
||||
} else if !objects.IsBlocking(tile) {
|
||||
tile := w.Atlas.GetTile(newPos)
|
||||
if !objects.IsBlocking(tile) {
|
||||
// Perform the move
|
||||
i.Pos = newPos
|
||||
w.Rovers[rover] = i
|
||||
|
@ -265,18 +246,12 @@ func (w *World) RoverStash(rover string) (byte, error) {
|
|||
defer w.worldMutex.Unlock()
|
||||
|
||||
if r, ok := w.Rovers[rover]; ok {
|
||||
if tile, err := w.Atlas.GetTile(r.Pos); err != nil {
|
||||
return objects.Empty, err
|
||||
} else {
|
||||
if objects.IsStashable(tile) {
|
||||
r.Inventory = append(r.Inventory, tile)
|
||||
w.Rovers[rover] = r
|
||||
if err := w.Atlas.SetTile(r.Pos, objects.Empty); err != nil {
|
||||
return objects.Empty, err
|
||||
} else {
|
||||
return tile, nil
|
||||
}
|
||||
}
|
||||
tile := w.Atlas.GetTile(r.Pos)
|
||||
if objects.IsStashable(tile) {
|
||||
r.Inventory = append(r.Inventory, tile)
|
||||
w.Rovers[rover] = r
|
||||
w.Atlas.SetTile(r.Pos, objects.Empty)
|
||||
return tile, nil
|
||||
}
|
||||
|
||||
} else {
|
||||
|
@ -306,32 +281,19 @@ func (w *World) RadarFromRover(rover string) ([]byte, error) {
|
|||
Y: roverPos.Y + r.Range,
|
||||
}
|
||||
|
||||
// Make sure we only query within the actual world
|
||||
worldMin, worldMax := w.Atlas.GetWorldExtents()
|
||||
scanMin := vector.Vector{
|
||||
X: maths.Max(radarMin.X, worldMin.X),
|
||||
Y: maths.Max(radarMin.Y, worldMin.Y),
|
||||
}
|
||||
scanMax := vector.Vector{
|
||||
X: maths.Min(radarMax.X, worldMax.X),
|
||||
Y: maths.Min(radarMax.Y, worldMax.Y),
|
||||
}
|
||||
|
||||
// Gather up all tiles within the range
|
||||
var radar = make([]byte, radarSpan*radarSpan)
|
||||
for j := scanMin.Y; j <= scanMax.Y; j++ {
|
||||
for i := scanMin.X; i <= scanMax.X; i++ {
|
||||
for j := radarMin.Y; j <= radarMax.Y; j++ {
|
||||
for i := radarMin.X; i <= radarMax.X; i++ {
|
||||
q := vector.Vector{X: i, Y: j}
|
||||
|
||||
if tile, err := w.Atlas.GetTile(q); err != nil {
|
||||
return nil, fmt.Errorf("failed to query tile: %s", err)
|
||||
tile := w.Atlas.GetTile(q)
|
||||
|
||||
// Get the position relative to the bottom left of the radar
|
||||
relative := q.Added(radarMin.Negated())
|
||||
index := relative.X + relative.Y*radarSpan
|
||||
radar[index] = tile
|
||||
|
||||
} else {
|
||||
// Get the position relative to the bottom left of the radar
|
||||
relative := q.Added(radarMin.Negated())
|
||||
index := relative.X + relative.Y*radarSpan
|
||||
radar[index] = tile
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -11,14 +11,14 @@ import (
|
|||
|
||||
func TestNewWorld(t *testing.T) {
|
||||
// Very basic for now, nothing to verify
|
||||
world := NewWorld(4, 4)
|
||||
world := NewWorld(4)
|
||||
if world == nil {
|
||||
t.Error("Failed to create world")
|
||||
}
|
||||
}
|
||||
|
||||
func TestWorld_CreateRover(t *testing.T) {
|
||||
world := NewWorld(2, 8)
|
||||
world := NewWorld(8)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
b, err := world.SpawnRover()
|
||||
|
@ -33,7 +33,7 @@ func TestWorld_CreateRover(t *testing.T) {
|
|||
}
|
||||
|
||||
func TestWorld_GetRover(t *testing.T) {
|
||||
world := NewWorld(2, 4)
|
||||
world := NewWorld(4)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
|
@ -43,7 +43,7 @@ func TestWorld_GetRover(t *testing.T) {
|
|||
}
|
||||
|
||||
func TestWorld_DestroyRover(t *testing.T) {
|
||||
world := NewWorld(4, 1)
|
||||
world := NewWorld(1)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
b, err := world.SpawnRover()
|
||||
|
@ -61,7 +61,7 @@ func TestWorld_DestroyRover(t *testing.T) {
|
|||
}
|
||||
|
||||
func TestWorld_GetSetMovePosition(t *testing.T) {
|
||||
world := NewWorld(4, 4)
|
||||
world := NewWorld(4)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
|
@ -84,14 +84,14 @@ func TestWorld_GetSetMovePosition(t *testing.T) {
|
|||
assert.Equal(t, pos, newPos, "Failed to correctly move position for rover")
|
||||
|
||||
// Place a tile in front of the rover
|
||||
assert.NoError(t, world.Atlas.SetTile(vector.Vector{X: 0, Y: 2}, objects.LargeRock))
|
||||
world.Atlas.SetTile(vector.Vector{X: 0, Y: 2}, objects.LargeRock)
|
||||
newPos, err = world.MoveRover(a, b)
|
||||
assert.Equal(t, pos, newPos, "Failed to correctly not move position for rover into wall")
|
||||
}
|
||||
|
||||
func TestWorld_RadarFromRover(t *testing.T) {
|
||||
// Create world that should have visible walls on the radar
|
||||
world := NewWorld(4, 2)
|
||||
world := NewWorld(2)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
b, err := world.SpawnRover()
|
||||
|
@ -102,40 +102,18 @@ func TestWorld_RadarFromRover(t *testing.T) {
|
|||
assert.NoError(t, world.WarpRover(b, bpos), "Failed to warp rover")
|
||||
assert.NoError(t, world.WarpRover(a, vector.Vector{X: 0, Y: 0}), "Failed to warp rover")
|
||||
|
||||
// Spawn the world wall
|
||||
err = world.Atlas.SpawnWalls()
|
||||
assert.NoError(t, err)
|
||||
|
||||
radar, err := world.RadarFromRover(a)
|
||||
assert.NoError(t, err, "Failed to get radar from rover")
|
||||
fullRange := 4 + 4 + 1
|
||||
assert.Equal(t, fullRange*fullRange, len(radar), "Radar returned wrong length")
|
||||
|
||||
// It should look like:
|
||||
// ---------
|
||||
// OOOOOOOO-
|
||||
// O------O-
|
||||
// O------O-
|
||||
// O---R--O-
|
||||
// O------O-
|
||||
// O------O-
|
||||
// OR-----O-
|
||||
// OOOOOOOO-
|
||||
PrintTiles(radar)
|
||||
|
||||
// Test all expected values
|
||||
// Test the expected values
|
||||
assert.Equal(t, objects.Rover, radar[1+fullRange])
|
||||
assert.Equal(t, objects.Rover, radar[4+4*fullRange])
|
||||
for i := 0; i < 8; i++ {
|
||||
assert.Equal(t, objects.LargeRock, radar[i])
|
||||
assert.Equal(t, objects.LargeRock, radar[i+(7*9)])
|
||||
assert.Equal(t, objects.LargeRock, radar[i*9])
|
||||
assert.Equal(t, objects.LargeRock, radar[(i*9)+7])
|
||||
}
|
||||
}
|
||||
|
||||
func TestWorld_RoverStash(t *testing.T) {
|
||||
world := NewWorld(2, 2)
|
||||
world := NewWorld(2)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
|
@ -147,15 +125,13 @@ func TestWorld_RoverStash(t *testing.T) {
|
|||
err = world.WarpRover(a, pos)
|
||||
assert.NoError(t, err, "Failed to set position for rover")
|
||||
|
||||
err = world.Atlas.SetTile(pos, objects.SmallRock)
|
||||
assert.NoError(t, err, "Failed to set tile to rock")
|
||||
world.Atlas.SetTile(pos, objects.SmallRock)
|
||||
|
||||
o, err := world.RoverStash(a)
|
||||
assert.NoError(t, err, "Failed to stash")
|
||||
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
|
||||
|
||||
tile, err := world.Atlas.GetTile(pos)
|
||||
assert.NoError(t, err, "Failed to get tile")
|
||||
tile := world.Atlas.GetTile(pos)
|
||||
assert.Equal(t, objects.Empty, tile, "Stash failed to remove object from atlas")
|
||||
|
||||
inv, err := world.RoverInventory(a)
|
||||
|
@ -164,7 +140,7 @@ func TestWorld_RoverStash(t *testing.T) {
|
|||
}
|
||||
|
||||
func TestWorld_RoverDamage(t *testing.T) {
|
||||
world := NewWorld(2, 2)
|
||||
world := NewWorld(2)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
|
@ -179,8 +155,7 @@ func TestWorld_RoverDamage(t *testing.T) {
|
|||
info, err := world.GetRover(a)
|
||||
assert.NoError(t, err, "couldn't get rover info")
|
||||
|
||||
err = world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
|
||||
assert.NoError(t, err, "Failed to set tile to rock")
|
||||
world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
|
||||
|
||||
vec, err := world.MoveRover(a, bearing.North)
|
||||
assert.NoError(t, err, "Failed to move rover")
|
||||
|
@ -192,7 +167,7 @@ func TestWorld_RoverDamage(t *testing.T) {
|
|||
}
|
||||
|
||||
func TestWorld_RoverRepair(t *testing.T) {
|
||||
world := NewWorld(2, 2)
|
||||
world := NewWorld(2)
|
||||
a, err := world.SpawnRover()
|
||||
assert.NoError(t, err)
|
||||
|
||||
|
@ -207,15 +182,13 @@ func TestWorld_RoverRepair(t *testing.T) {
|
|||
originalInfo, err := world.GetRover(a)
|
||||
assert.NoError(t, err, "couldn't get rover info")
|
||||
|
||||
err = world.Atlas.SetTile(pos, objects.SmallRock)
|
||||
assert.NoError(t, err, "Failed to set tile to rock")
|
||||
world.Atlas.SetTile(pos, objects.SmallRock)
|
||||
|
||||
o, err := world.RoverStash(a)
|
||||
assert.NoError(t, err, "Failed to stash")
|
||||
assert.Equal(t, objects.SmallRock, o, "Failed to get correct object")
|
||||
|
||||
err = world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
|
||||
assert.NoError(t, err, "Failed to set tile to rock")
|
||||
world.Atlas.SetTile(vector.Vector{X: 0.0, Y: 1.0}, objects.LargeRock)
|
||||
|
||||
vec, err := world.MoveRover(a, bearing.North)
|
||||
assert.NoError(t, err, "Failed to move rover")
|
||||
|
|
Loading…
Add table
Reference in a new issue