Refactor the Tile to a full Atlas
This atlas is a set of chunks and supports resizing
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6 changed files with 300 additions and 28 deletions
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@ -32,6 +32,7 @@ func NewWorld() *World {
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return &World{
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Rovers: make(map[uuid.UUID]Rover),
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CommandQueue: make(map[uuid.UUID]CommandStream),
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Atlas: NewAtlas(2, 10), // TODO: Choose an appropriate world size
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}
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}
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