rove/pkg/game/world_test.go

107 lines
3.1 KiB
Go

package game
import (
"testing"
"github.com/stretchr/testify/assert"
)
func TestNewWorld(t *testing.T) {
// Very basic for now, nothing to verify
world := NewWorld()
if world == nil {
t.Error("Failed to create world")
}
}
func TestWorld_CreateRover(t *testing.T) {
world := NewWorld()
a := world.SpawnRover()
b := world.SpawnRover()
// Basic duplicate check
if a == b {
t.Errorf("Created identical rovers")
} else if len(world.Rovers) != 2 {
t.Errorf("Incorrect number of rovers created")
}
}
func TestWorld_RoverAttributes(t *testing.T) {
world := NewWorld()
a := world.SpawnRover()
attribs, err := world.RoverAttributes(a)
assert.NoError(t, err, "Failed to get rover attribs")
assert.NotZero(t, attribs.Range, "Rover should not be spawned blind")
assert.NotZero(t, attribs.Speed, "Rover should not be spawned unable to move")
}
func TestWorld_DestroyRover(t *testing.T) {
world := NewWorld()
a := world.SpawnRover()
b := world.SpawnRover()
err := world.DestroyRover(a)
assert.NoError(t, err, "Error returned from rover destroy")
// Basic duplicate check
if len(world.Rovers) != 1 {
t.Error("Too many rovers left in world")
} else if _, ok := world.Rovers[b]; !ok {
t.Error("Remaining rover is incorrect")
}
}
func TestWorld_GetSetMovePosition(t *testing.T) {
world := NewWorld()
a := world.SpawnRover()
attribs, err := world.RoverAttributes(a)
assert.NoError(t, err, "Failed to get rover attribs")
pos := Vector{
X: 0.0,
Y: 0.0,
}
err = world.WarpRover(a, pos)
assert.NoError(t, err, "Failed to set position for rover")
newAttribs, err := world.RoverAttributes(a)
assert.NoError(t, err, "Failed to set position for rover")
assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly set position for rover")
bearing := North
duration := 1
newAttribs, err = world.MoveRover(a, bearing)
assert.NoError(t, err, "Failed to set position for rover")
pos.Add(Vector{0, attribs.Speed * duration}) // We should have move one unit of the speed north
assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly move position for rover")
// Place a tile in front of the rover
assert.NoError(t, world.Atlas.SetTile(Vector{0, 2}, TileWall))
newAttribs, err = world.MoveRover(a, bearing)
assert.Equal(t, pos, newAttribs.Pos, "Failed to correctly not move position for rover into wall")
}
func TestWorld_RadarFromRover(t *testing.T) {
world := NewWorld()
a := world.SpawnRover()
b := world.SpawnRover()
c := world.SpawnRover()
// Get a's attributes
attrib, err := world.RoverAttributes(a)
assert.NoError(t, err, "Failed to get rover attribs")
// Warp the rovers so a can see b but not c
assert.NoError(t, world.WarpRover(a, Vector{0, 0}), "Failed to warp rover")
assert.NoError(t, world.WarpRover(b, Vector{attrib.Range - 1, 0}), "Failed to warp rover")
assert.NoError(t, world.WarpRover(c, Vector{attrib.Range + 1, 0}), "Failed to warp rover")
radar, err := world.RadarFromRover(a)
assert.NoError(t, err, "Failed to get radar from rover")
assert.Equal(t, 1, len(radar.Rovers), "Radar returned wrong number of rovers")
assert.Equal(t, Vector{attrib.Range - 1, 0}, radar.Rovers[0], "Rover on radar in wrong position")
}