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# TTRTS v0.3.0
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*The Tiny Terminal RTS where the players write their AIs*
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## Introduction
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A simple terminal based RTS game that uses text files to communicate game state and unit commands.
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TTRTS is from the ground up designed to be a fun way to practice programming. Any programming language than can handle file I/O can be used to make an AI for TTRTS, and this extensibility allows for any type of programmer to enjoy designing and playing against their friends.
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## Building TTRTS
#### Requirements
* cmake - our build system uses cmake
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* Linux/OSX - currently no support for Windows, tracked with [Issue #9 ](https://github.com/mdiluz/ttrts/issues/9 )
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#### To Build
$ git clone https://github.com/mdiluz/ttrts.git
$ cd ttrts
$ ./bootstrap.sh
$ ./ttrts # To launch binary and display usage
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## Development
* [master ](master ) branch always stores latest stable release
* master/{hotfix} branches store in progress hotfixes for the stable branch
* [dev ](dev ) branch stores in progress development
* dev/{feature} branches store features
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## Changelog
## v0.3.0
* Additional functionality of walls
* Walls are noted in gamestate file on new "WALL:[X,Y]..." line
* Walls are impassable by all movement
* Units leave an impassable wall behind after movement a la
* Game can now end if no units are able to move
* Various C++ api simplifications
* ttrts now integrates
* Integration of perl api from [ttrts-players ](https://github.com/mdiluz/ttrts-players )
## v0.2.0
* All team references changed to player
* Order file format changed to Player_#_Turn_ #.txt
* Unit descriptors now use pl: instead of tm:
* Various other C++ api corrections and refactors
## v0.1.0
* First playable version of ttrts
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## Further Information
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See the ttrts binary [readme ](source/ttrts/README.md ) for full usage and game rules
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See [ttrts-players ](https://github.com/mdiluz/ttrts-players ) for examples of AIs