ttrts/game/gametypes.h

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#ifndef _GAME_TYPES_H_
#define _GAME_TYPES_H_
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#include <limits> // std::numeric_limits
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// Type for a team IDs
enum class Team : char
{
Red = 0,
Blue,
Green,
Yellow,
NUM_INVALID
};
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// Type for player IDs
typedef unsigned char player_id_t;
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// Type for unit IDs
typedef unsigned short unit_id_t;
// Typedef for unit visual representations
typedef char unitVis_c;
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// Invalid data for above types
static const player_id_t player_id_invalid = std::numeric_limits<player_id_t>::max();
static const unit_id_t unit_id_invalid = std::numeric_limits<unit_id_t>::max();
static const unitVis_c unitVis_invalid = std::numeric_limits<unitVis_c>::max();
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#endif //_GAME_TYPES_H_