dir_t -> dir_c

This commit is contained in:
mdiluzio 2014-12-21 11:14:20 +00:00
parent 83020d9120
commit 263f6187d3
6 changed files with 53 additions and 53 deletions

View file

@ -296,26 +296,26 @@ bool CTTRTSGame::CheckForPassThrough( const CUnit& one, const CUnit& two )
{ {
uvector2 pos1 = one.GetPos(); uvector2 pos1 = one.GetPos();
uvector2 pos2 = two.GetPos(); uvector2 pos2 = two.GetPos();
dir_t dir1 = one.GetDir(); dir_c dir1 = one.GetDir();
dir_t dir2 = two.GetDir(); dir_c dir2 = two.GetDir();
if( pos1.x == pos2.x ) { // Same col if( pos1.x == pos2.x ) { // Same col
if (pos1.y == (pos2.y + 1)) { if (pos1.y == (pos2.y + 1)) {
if (dir1 == dir_t::N && dir2 == dir_t::S) if (dir1 == dir_c::N && dir2 == dir_c::S)
return true; return true;
} }
else if (pos1.y == (pos2.y - 1)) { else if (pos1.y == (pos2.y - 1)) {
if (dir1 == dir_t::S && dir2 == dir_t::N) if (dir1 == dir_c::S && dir2 == dir_c::N)
return true; return true;
} }
} }
else if( pos1.y == pos2.y ) { // Same row else if( pos1.y == pos2.y ) { // Same row
if( pos1.x == (pos2.x+1) ) { if( pos1.x == (pos2.x+1) ) {
if( dir1 == dir_t::E && dir2 == dir_t::W ) if( dir1 == dir_c::E && dir2 == dir_c::W )
return true; return true;
} }
else if( pos1.x == (pos2.x-1) ) { else if( pos1.x == (pos2.x-1) ) {
if( dir1 == dir_t::E && dir2 == dir_t::W ) if( dir1 == dir_c::E && dir2 == dir_c::W )
return true; return true;
} }
} }

View file

@ -18,17 +18,17 @@ namespace
} }
// Map of visual representation of unit V // Map of visual representation of unit V
typedef std::map< dir_t, unitvis_c> dir_to_vis_map; typedef std::map<dir_c, unitvis_c> dir_to_vis_map;
// Helper function to get the vis map during static init // Helper function to get the vis map during static init
const dir_to_vis_map& get_vis_map_V() const dir_to_vis_map& get_vis_map_V()
{ {
static const dir_to_vis_map sk_visMap = static const dir_to_vis_map sk_visMap =
{ {
{dir_t::N,'^'}, {dir_c::N,'^'},
{dir_t::E,'>'}, {dir_c::E,'>'},
{dir_t::S,'v'}, {dir_c::S,'v'},
{dir_t::W,'<'}, {dir_c::W,'<'},
}; };
return sk_visMap; return sk_visMap;
@ -90,7 +90,7 @@ CUnit CUnit::GetUnitFromString(const std::string& unit )
ret.unit_id = (unit_id_t)id; ret.unit_id = (unit_id_t)id;
ret.player_id = (player_t) player; ret.player_id = (player_t) player;
ret.unit_vis = (unitvis_c)vis; ret.unit_vis = (unitvis_c)vis;
ret.dir = (dir_t)dir; ret.dir = (dir_c)dir;
ret.pos = uvector2(posx,posy); ret.pos = uvector2(posx,posy);
return ret; return ret;
@ -101,7 +101,7 @@ CUnit::CUnit()
: unit_id ( get_unique_unit_id() ) : unit_id ( get_unique_unit_id() )
, player_id ( player_t::NUM_INVALID ) , player_id ( player_t::NUM_INVALID )
, unit_vis (unitvis_invalid) , unit_vis (unitvis_invalid)
, dir ( dir_t::S ) , dir ( dir_c::S )
, pos ( { ucoord_invalid, ucoord_invalid } ) , pos ( { ucoord_invalid, ucoord_invalid } )
{ {
UpdateMyVisual(); UpdateMyVisual();
@ -175,24 +175,24 @@ bool CUnit::SetFromVisual(const unitvis_c &vis)
} }
// Turn unit left // Turn unit left
dir_t CUnit::TurnLeft() dir_c CUnit::TurnLeft()
{ {
switch( dir ) switch( dir )
{ {
case dir_t::N: case dir_c::N:
dir = dir_t::W; dir = dir_c::W;
break; break;
case dir_t::E: case dir_c::E:
dir = dir_t::N; dir = dir_c::N;
break; break;
case dir_t::S: case dir_c::S:
dir = dir_t::E; dir = dir_c::E;
break; break;
case dir_t::W: case dir_c::W:
dir = dir_t::S; dir = dir_c::S;
break; break;
} }
@ -202,24 +202,24 @@ dir_t CUnit::TurnLeft()
} }
// Turn unit right // Turn unit right
dir_t CUnit::TurnRight() dir_c CUnit::TurnRight()
{ {
switch( dir ) switch( dir )
{ {
case dir_t::N: case dir_c::N:
dir = dir_t::E; dir = dir_c::E;
break; break;
case dir_t::E: case dir_c::E:
dir = dir_t::S; dir = dir_c::S;
break; break;
case dir_t::S: case dir_c::S:
dir = dir_t::W; dir = dir_c::W;
break; break;
case dir_t::W: case dir_c::W:
dir = dir_t::N; dir = dir_c::N;
break; break;
} }
@ -229,24 +229,24 @@ dir_t CUnit::TurnRight()
} }
// Turn unit around // Turn unit around
dir_t CUnit::TurnAround() dir_c CUnit::TurnAround()
{ {
switch( dir ) switch( dir )
{ {
case dir_t::N: case dir_c::N:
dir = dir_t::S; dir = dir_c::S;
break; break;
case dir_t::E: case dir_c::E:
dir = dir_t::W; dir = dir_c::W;
break; break;
case dir_t::S: case dir_c::S:
dir = dir_t::N; dir = dir_c::N;
break; break;
case dir_t::W: case dir_c::W:
dir = dir_t::E; dir = dir_c::E;
break; break;
} }

View file

@ -38,13 +38,13 @@ public:
inline const unit_id_t& GetID() const { return unit_id; } inline const unit_id_t& GetID() const { return unit_id; }
inline const player_t & GetPlayer() const { return player_id; } inline const player_t & GetPlayer() const { return player_id; }
inline const unitvis_c & GetVisual() const { return unit_vis; } inline const unitvis_c & GetVisual() const { return unit_vis; }
inline const dir_t& GetDir() const { return dir; } inline const dir_c & GetDir() const { return dir; }
inline const uvector2& GetPos() const { return pos; } inline const uvector2& GetPos() const { return pos; }
// Set // Set
inline player_t SetPlayer(const player_t &v) { return (player_id = v); } inline player_t SetPlayer(const player_t &v) { return (player_id = v); }
inline unitvis_c SetVisual(const unitvis_c &v) { return (unit_vis = v); } inline unitvis_c SetVisual(const unitvis_c &v) { return (unit_vis = v); }
inline dir_t SetDir(const dir_t &v) { return (dir = v); } inline dir_c SetDir(const dir_c &v) { return (dir = v); }
inline void SetPos(const uvector2 &v) { pos = v; } inline void SetPos(const uvector2 &v) { pos = v; }
// Get the co-ordinate in front of the unit // Get the co-ordinate in front of the unit
@ -57,9 +57,9 @@ public:
bool SetFromVisual(const unitvis_c &vis); bool SetFromVisual(const unitvis_c &vis);
// Orientation methods // Orientation methods
dir_t TurnLeft(); dir_c TurnLeft();
dir_t TurnRight(); dir_c TurnRight();
dir_t TurnAround(); dir_c TurnAround();
private: private:
@ -76,7 +76,7 @@ private:
player_t player_id; player_t player_id;
// Direction // Direction
dir_t dir; dir_c dir;
// Position // Position
uvector2 pos; uvector2 pos;

View file

@ -17,7 +17,7 @@ static const coord_t coord_invalid = std::numeric_limits<coord_t>::max();
static const ucoord_t ucoord_invalid = std::numeric_limits<ucoord_t>::max(); static const ucoord_t ucoord_invalid = std::numeric_limits<ucoord_t>::max();
// Direction representation // Direction representation
enum class dir_t : char enum class dir_c : char
{ {
N = 'N', N = 'N',
S = 'S', S = 'S',

View file

@ -60,20 +60,20 @@ struct uvector2
inline vector2::operator uvector2() const { return { (ucoord_t)x, (ucoord_t)y }; } inline vector2::operator uvector2() const { return { (ucoord_t)x, (ucoord_t)y }; }
inline vector2 vecFromDir( dir_t dir ) inline vector2 vecFromDir( dir_c dir )
{ {
switch( dir ) switch( dir )
{ {
case dir_t::N: case dir_c::N:
return { 0,1 }; return { 0,1 };
case dir_t::E: case dir_c::E:
return { 1,0 }; return { 1,0 };
case dir_t::S: case dir_c::S:
return { 0,-1 }; return { 0,-1 };
case dir_t::W: case dir_c::W:
return { -1,0 }; return { -1,0 };
default: default:

View file

@ -166,7 +166,7 @@ const char* tests()
if ( game.GetNumUnits() != 1 ) if ( game.GetNumUnits() != 1 )
return "Game failed to kill a unit when it logically should have"; return "Game failed to kill a unit when it logically should have";
if (game.GetUnitByIndex(0).GetDir() != dir_t::E ) if (game.GetUnitByIndex(0).GetDir() != dir_c::E )
return "Game killed the wrong unit"; return "Game killed the wrong unit";
if (game.GetUnitByIndex(0).GetID() != id ) if (game.GetUnitByIndex(0).GetID() != id )