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Marc Di Luzio 2015-01-10 17:43:37 +00:00
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commit 4e47cb3a89
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<section id="main_content">
<h1>
<a id="ttrts-v030" class="anchor" href="#ttrts-v030" aria-hidden="true"><span class="octicon octicon-link"></span></a>TTRTS v0.3.0</h1>
<a id="ttrts" class="anchor" href="#ttrts" aria-hidden="true"><span class="octicon octicon-link"></span></a>TTRTS</h1>
<p><em>The Tiny Terminal RTS where the players write their AIs</em></p>
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<a id="requirements" class="anchor" href="#requirements" aria-hidden="true"><span class="octicon octicon-link"></span></a>Requirements</h4>
<ul>
<li>cmake - our build system uses cmake</li>
<li>CMake - our build system uses cmake</li>
<li>Linux/OSX - currently no support for Windows, tracked with <a href="https://github.com/mdiluz/ttrts/issues/9">Issue #9</a>
</li>
<li>perl 5.0 or newer - for the launch script</li>
</ul>
<h4>
@ -80,7 +81,7 @@
<pre><code>$ git clone https://github.com/mdiluz/ttrts.git
$ cd ttrts
$ ./bootstrap.sh
$ ./ttrts # To launch binary and display usage
$ man ttrts # for full usage and guide
</code></pre>
<hr>
@ -100,6 +101,66 @@ $ ./ttrts # To launch binary and display usage
<h2>
<a id="changelog" class="anchor" href="#changelog" aria-hidden="true"><span class="octicon octicon-link"></span></a>Changelog</h2>
<h4>
<a id="v040" class="anchor" href="#v040" aria-hidden="true"><span class="octicon octicon-link"></span></a>v0.4.0</h4>
<ul>
<li>Updated with network functionality
<ul>
<li>Game can now be hosted with ttrts --server option</li>
<li>Server can be connected to with ttrts --client</li>
</ul>
</li>
<li>Updated command line interface with new launcher script
<ul>
<li>map file must now be specified with --map=FILE </li>
</ul>
</li>
<li>Slight refactor of libraries to account for new run targets</li>
</ul>
<h4>
<a id="v032" class="anchor" href="#v032" aria-hidden="true"><span class="octicon octicon-link"></span></a>v0.3.2</h4>
<ul>
<li>Fix bug when loading map files with walls</li>
<li>Fix ttrts on OSX
<ul>
<li>Install man files to correct location</li>
<li>Update usage of sed to be compatible with BSD as well as GNU versions</li>
</ul>
</li>
<li>New maps and renames of old ones</li>
</ul>
<h4>
<a id="v031" class="anchor" href="#v031" aria-hidden="true"><span class="octicon octicon-link"></span></a>v0.3.1</h4>
<ul>
<li>Upgraded install target to repository
<ul>
<li>libttrts static library binary in /usr/local/lib</li>
<li>ttrts headers in /usr/local/include/ttrts</li>
<li>bash completion into /etc/bash_completion.d/</li>
<li>man page into /usr/local/man/man6</li>
<li>maps into /usr/share/ttrts/maps</li>
</ul>
</li>
<li>client now supports env variable configuration
<ul>
<li>TTRTS_MAPS for location of map files, defaults to /usr/share/ttrts/maps</li>
<li>TTRTS_GAMES for gameplay directories, defaults to /tmp/</li>
</ul>
</li>
<li>Map files now have proper header</li>
<li>NOTE: This version is compatible with v0.3.0, but old generated mapfiles will need the additional header line added</li>
</ul>
<h4>
<a id="v030" class="anchor" href="#v030" aria-hidden="true"><span class="octicon octicon-link"></span></a>v0.3.0</h4>
@ -144,7 +205,7 @@ $ ./ttrts # To launch binary and display usage
<h2>
<a id="further-information" class="anchor" href="#further-information" aria-hidden="true"><span class="octicon octicon-link"></span></a>Further Information</h2>
<p>See the ttrts binary <a href="source/ttrts/README.md">readme</a> for full usage and game rules</p>
<p>See the ttrts <a href="source/README.md">README</a> for full usage and game rules</p>
<p>See <a href="https://github.com/mdiluz/ttrts-players">ttrts-players</a> for examples of AIs</p>
</section>

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{"name":"TTRTS","tagline":"The Tiny Terminal RTS where the players write their AIs","body":"# TTRTS v0.3.0\r\n*The Tiny Terminal RTS where the players write their AIs*\r\n\r\n-----------------------------------------------------------\r\n## Introduction\r\nA simple terminal based RTS game that uses text files to communicate game state and unit commands. \r\n\r\nTTRTS is from the ground up designed to be a fun way to practice programming. Any programming language than can handle file I/O can be used to make an AI for TTRTS, and this extensibility allows for any type of programmer to enjoy designing and playing against their friends.\r\n\r\n-----------------------------------------------------------\r\n## Building TTRTS\r\n\r\n#### Requirements\r\n* cmake - our build system uses cmake\r\n* Linux/OSX - currently no support for Windows, tracked with [Issue #9](https://github.com/mdiluz/ttrts/issues/9)\r\n\r\n#### To Build\r\n $ git clone https://github.com/mdiluz/ttrts.git\r\n $ cd ttrts\r\n $ ./bootstrap.sh\r\n $ ./ttrts # To launch binary and display usage\r\n\r\n-----------------------------------------------------------\r\n## Development\r\n\r\n* master branch always stores latest stable release\r\n* master/{hotfix} branches store in progress hotfixes for the stable branch\r\n* dev branch stores in progress development\r\n* dev/{feature} branches store features\r\n\r\n-----------------------------------------------------------\r\n## Changelog\r\n\r\n#### v0.3.0\r\n* Additional functionality of walls\r\n * Walls are noted in gamestate file on new \"WALL:[X,Y]...\" line\r\n * Walls are impassable by all movement\r\n* Units leave an impassable wall behind after movement\r\n* Game can now end if no units are able to move\r\n* Various C++ api simplifications\r\n* Integration of perl api from [ttrts-players](https://github.com/mdiluz/ttrts-players)\r\n\r\n#### v0.2.0 \r\n* All team references changed to player\r\n * Order file format changed to Player_#_Turn_#.txt\r\n * Unit descriptors now use pl: instead of tm:\r\n* Various other C++ api corrections and refactors\r\n\r\n#### v0.1.0 \r\n* First playable version of ttrts\r\n\r\n-----------------------------------------------------------\r\n## Further Information\r\n\r\nSee the ttrts binary [readme](source/ttrts/README.md) for full usage and game rules\r\n\r\nSee [ttrts-players](https://github.com/mdiluz/ttrts-players) for examples of AIs\r\n","google":"","note":"Don't delete this file! It's used internally to help with page regeneration."}
{"name":"TTRTS","tagline":"The Tiny Terminal RTS where the players write their AIs","body":"# TTRTS\r\n*The Tiny Terminal RTS where the players write their AIs*\r\n\r\n-----------------------------------------------------------\r\n## Introduction\r\nA simple terminal based RTS game that uses text files to communicate game state and unit commands. \r\n\r\nTTRTS is from the ground up designed to be a fun way to practice programming. Any programming language than can handle file I/O can be used to make an AI for TTRTS, and this extensibility allows for any type of programmer to enjoy designing and playing against their friends.\r\n\r\n-----------------------------------------------------------\r\n## Building TTRTS\r\n\r\n#### Requirements\r\n* CMake - our build system uses cmake\r\n* Linux/OSX - currently no support for Windows, tracked with [Issue #9](https://github.com/mdiluz/ttrts/issues/9)\r\n* perl 5.0 or newer - for the launch script\r\n\r\n#### To Build\r\n $ git clone https://github.com/mdiluz/ttrts.git\r\n $ cd ttrts\r\n $ ./bootstrap.sh\r\n $ man ttrts # for full usage and guide\r\n\r\n-----------------------------------------------------------\r\n## Development\r\n\r\n* master branch always stores latest stable release\r\n* master/{hotfix} branches store in progress hotfixes for the stable branch\r\n* dev branch stores in progress development\r\n* dev/{feature} branches store features\r\n\r\n-----------------------------------------------------------\r\n## Changelog\r\n\r\n#### v0.4.0\r\n* Updated with network functionality\r\n * Game can now be hosted with ttrts --server option\r\n * Server can be connected to with ttrts --client\r\n* Updated command line interface with new launcher script\r\n * map file must now be specified with --map=FILE \r\n* Slight refactor of libraries to account for new run targets\r\n\r\n#### v0.3.2\r\n* Fix bug when loading map files with walls\r\n* Fix ttrts on OSX\r\n * Install man files to correct location\r\n * Update usage of sed to be compatible with BSD as well as GNU versions\r\n* New maps and renames of old ones\r\n\r\n#### v0.3.1\r\n* Upgraded install target to repository\r\n * libttrts static library binary in /usr/local/lib\r\n * ttrts headers in /usr/local/include/ttrts\r\n * bash completion into /etc/bash_completion.d/\r\n * man page into /usr/local/man/man6\r\n * maps into /usr/share/ttrts/maps\r\n* client now supports env variable configuration\r\n * TTRTS_MAPS for location of map files, defaults to /usr/share/ttrts/maps\r\n * TTRTS_GAMES for gameplay directories, defaults to /tmp/\r\n* Map files now have proper header\r\n* NOTE: This version is compatible with v0.3.0, but old generated mapfiles will need the additional header line added\r\n\r\n#### v0.3.0\r\n* Additional functionality of walls\r\n * Walls are noted in gamestate file on new \"WALL:[X,Y]...\" line\r\n * Walls are impassable by all movement\r\n* Units leave an impassable wall behind after movement\r\n* Game can now end if no units are able to move\r\n* Various C++ api simplifications\r\n* Integration of perl api from [ttrts-players](https://github.com/mdiluz/ttrts-players)\r\n\r\n#### v0.2.0 \r\n* All team references changed to player\r\n * Order file format changed to Player_#_Turn_#.txt\r\n * Unit descriptors now use pl: instead of tm:\r\n* Various other C++ api corrections and refactors\r\n\r\n#### v0.1.0 \r\n* First playable version of ttrts\r\n\r\n-----------------------------------------------------------\r\n## Further Information\r\n\r\nSee the ttrts [README](source/README.md) for full usage and game rules\r\n\r\nSee [ttrts-players](https://github.com/mdiluz/ttrts-players) for examples of AIs\r\n","google":"","note":"Don't delete this file! It's used internally to help with page regeneration."}